Author Topic: inf_L4D Sewers, a b***hin' zombie map  (Read 1813 times)

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Offline Blacksheepboy

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inf_L4D Sewers, a b***hin' zombie map
« on: September 27, 2010, 02:49:20 pm »
Really.


L4D Sewers (Beta)
version: s5

My Comments:
I feel really good about this map. It is beginning to look nice, it plays wells (yes, with saw-using Boogie Man's and the default weapons.ini), and it's fairly unique and balanced. My goal is to try to create a valuable map for all ya zombie-killin' Soldat players.

Difficulty Rating:
The beginning is at medium difficulty; the next main part at hard difficulty; the section before grabbing the flag is nice and almost relaxed; the end, after grabbing the flag, varies dramatically - sometimes it is very easy and sometimes the spawns go wonky and everything becomes chaotic.

 

Please Help Me Test:
So, if you could, please help me test. I won't be finishing the visuals until I feel comfortable with the layout. For the L4D Weapons Mod, the maps runs great and the odds are on your side; with default weapons and saw-using Boogie Men, it's edgy and sharp, like any zombie map should be (you have to be tactical).



Videos:
Middle section; with l4d mod
Proof of Alpha waypoints 85% working; hey buddy, you try to waypoint this shiz (Keron Cyst excluded)



Tested with:
Left 4 Dead Weapons Modification
Download Mod
Topic Thread

And
The default weapons.ini
« Last Edit: September 28, 2010, 04:37:29 pm by Blacksheepboy »