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i'm no programmer, but this sounds good to mehypothetically, what if there was an automatic way to shuffle a little part of the code everyday just to make the hacks incompatible. The change would be so small that users would update (automatically) their client in seconds, for example while viewing lobby
Quote from: Clawbug on October 19, 2010, 01:19:47 pmLet them be. How is that a problem? Why wouldn't the Soldat's developer be faster? There are hacks, and there will always be hacks. I'd say that if it takes 2 days to get around a bypass, they're quite slow. However, there is no reason to start hacking a game when you know your hack will become obsolete in matter of months, if not weeks. Then you need to do most of the work again. It's a completely different story to start scanning tens of addresses, than to take a new recipe out from the book and implement it. The way the hacks work and bypass the anti-cheat protection isn't anything new. Hackers just copy other hackers' ideas and implement them to their hacks and it works. Cool.Right now, a hack which was working when 1.5 was released still works. And will work until 1.5.1 is released. Then you need to redo most of the work to get it working again.I'm trying to figure out why you say first that 2 days is a long time to develop a hack and then that there's no reason to hack a game when it will become obsolete in a matter of monthsI've programmed for hours to get something I use for 5 minutes, that's a damn good return on investment thereThe idea that shuffling a binary around every couple weeks (forcing users and servers to patch as well) is sufficient for preventing hacking is really, really dumbUnderstand that I don't think you're dumb Clawbug but that ``protection" is a joke
Let them be. How is that a problem? Why wouldn't the Soldat's developer be faster? There are hacks, and there will always be hacks. I'd say that if it takes 2 days to get around a bypass, they're quite slow. However, there is no reason to start hacking a game when you know your hack will become obsolete in matter of months, if not weeks. Then you need to do most of the work again. It's a completely different story to start scanning tens of addresses, than to take a new recipe out from the book and implement it. The way the hacks work and bypass the anti-cheat protection isn't anything new. Hackers just copy other hackers' ideas and implement them to their hacks and it works. Cool.Right now, a hack which was working when 1.5 was released still works. And will work until 1.5.1 is released. Then you need to redo most of the work to get it working again.
What else would you propose?
BE is the only hope
I hope we both agree that the ultimate reason and benefit behind stable release cycle isn't hacks.
Actually, why on earth do people care about hacks that much?
QuoteWhat else would you propose?Heuristic and signature based detection, same as every other computer security measure
QuoteBE is the only hopeI'll reiterate that I'd gladly work on anti-hack measures if the game is open-sourced or gets a decent sized dev team
QuoteActually, why on earth do people care about hacks that much?Because people play in and enjoy pubs, gathers, cws, leagues, etc
How would this be implemented in a way that there wouldn't be a bypass in 2 days after update? Obfuscating code, self-modifying code and polymorphism are the key to success against signature based detection methodology, and easy to implement depending on the language.
Yeah, I'm starting to think that mass community rage spam directly to NSC's and MM's email/twitter/blog/whatever is the only thing that might actually work.
Quote from: darDar on October 07, 2010, 10:06:57 amActually it has , cause if soldats new version would come out right now they would play with an outdated version and stuff.The version (and servers) used would be updated as soon as possible. Why would the SCTFL staff delay something that's obviously good for the league itself? Not to forget that MM and EnEsCe has no actual connections to the people running the league; one could say they don't even know it exists.
Actually it has , cause if soldats new version would come out right now they would play with an outdated version and stuff.
Yep, I looked at openSoldat... but I didnt consider that as an option.
Quote from: kunderez on October 23, 2010, 03:39:53 amYep, I looked at openSoldat... but I didnt consider that as an option.Why not?
So, is this thing even alive?is there any progress, and is anyone caring about this?
I was wondering myself. Everything just kinda.. died.
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