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i think the next version should have a totally remade modle becasue when you die it looks like all the bones in your
My personal vote goes to fixing polybugs
Thanks. I remembered few ideas. 1. Monitor blurred a bit when mearby you explodes a grenade, and you come to that -HUUMM- mode. 2.II FORGOTT IT AGAINN!
1.powerup the barrett 2.weaker the ruger 3.make some doors that can be opened with switches good for tw4.if it were posiible to add new weapons 5.and do somthing with the minigun /replace/powerup/etc.
Quote from: MattH on December 04, 2010, 11:02:21 amQuote from: SoldatFire on December 01, 2010, 10:43:55 am1.powerup the barrett 2.weaker the ruger 3.make some doors that can be opened with switches good for tw4.if it were posiible to add new weapons 5.and do somthing with the minigun /replace/powerup/etc.No. all of the these things have been discussed and subsequently shot down on multiple threads. and???
Quote from: SoldatFire on December 01, 2010, 10:43:55 am1.powerup the barrett 2.weaker the ruger 3.make some doors that can be opened with switches good for tw4.if it were posiible to add new weapons 5.and do somthing with the minigun /replace/powerup/etc.No. all of the these things have been discussed and subsequently shot down on multiple threads.
I have a nice suggestionDont care about Soldat.Go to a Casino.Waste all your money.Betray and kill your girlfriend.Kill your parents.Kill Soldat.Kill Yourself.Yeah, admin, come to me and smash my face with banhammer. I dont give a bloody f**k.
quicker AppOnIdle(), ability to measure time in ms instead of sGetBulletStat() or smth like that to check who shot the bullet, it's style, X and Y velocity, etc.fixing/enabling use of explosive bullet types in CreateBullet() (they can be used but they're invisible in-game)ability to freeze player in specified position, frozen player can't move or use jets but can shootserver-side modsdifferent weapon mods for different players
ability to freeze player in specified position, frozen player can't move or use jets but can shoot
Quoteability to freeze player in specified position, frozen player can't move or use jets but can shootWe have one bug like this.. Sometimes when you crouch, pixel-guy freezes, can't shoot but can fly xD. f12 from me too to 3,4,6. (Am I carrot?) Yes, what do you mean with 5?
Quote from: JotEmI on December 05, 2010, 02:24:53 amquicker AppOnIdle(), ability to measure time in ms instead of sGetBulletStat() or smth like that to check who shot the bullet, it's style, X and Y velocity, etc.fixing/enabling use of explosive bullet types in CreateBullet() (they can be used but they're invisible in-game)ability to freeze player in specified position, frozen player can't move or use jets but can shootserver-side modsdifferent weapon mods for different players1) Only thing that needs to be done is fixing Sleep().2) Do you mean OnPlayerDamage() should get another parameter like BulletID or something?3) Good suggestion4) Sounds useful for some RPG-mods5) Mmh, what?6) I always wanted something like this!
2) This would require a loooooooot of CPU which you don't want to waste just to be able to know the bullet's velocity, which you CAN already calculate. There's a formula for damage around in the forum which you can use to calculate the speed. You just need to check which weapon the player used and forget about the little inaccuracy caused by different damage for head, torso and legs (it's not that much, really).4. The biggest problem is, that the player can gain pace while being in this mode. As I mentioned in point 1 you can use Sleep() to get lower intervals, but the function is still really instable but will be fixed in the next version (I think).5. You don't want to download every "ZOMG-ROFL-IMAFIRINMAHLAZOR"-mod by stupid kids that replace your knife with a penis, do you? I don't see any need for something like this, because Soldat is about being fast paced and this really slows everything down.
Ad 5. As you don't join servers with "stupid" maps, for example penis.pms, you can also not join servers with "stupid" mods.Also, making mods isn't so easy, so i think there will be few modded serversWhat's more, i don't think better servers, like some zombie rpgs, last stands, multimodes etc would use stupid modsAnd last thing, it could implement nice variety in game, u could have sci-fi/fantasy servers (without necessity to imagine that deagles with increased speed are laser guns or steyr with m79 bullet is plasma gun), realistic IIWW servers, or even IWW trenchwars!, zombie servers with nice climate etc
Choise that friendly bullets doesn't harm or stop to frendlies. I, and many others would love it on Zombie.
A admin-connect-floodprotection and a scripting event that triggers OnAdminConnectAttempt or something. Also a OnData event, like in ARSSE (for error-messages etc.)
Quote from: Stuffy on December 06, 2010, 10:14:20 amA admin-connect-floodprotection and a scripting event that triggers OnAdminConnectAttempt or something. Also a OnData event, like in ARSSE (for error-messages etc.)God, how could I forgot to mention this... Of course you can set MaxAdminConnections=1 but server obviously should automatically firewall it, just like it does with request game flood.Another little suggestion: fix respawn bug in Survival. If you die in Survival and start switching between teams, server will eventually respawn you. Putting DoDamage(ID,4000) in OnJoinTeam() doesn't fix that, player will still be able to respawn if he's persistent enough to change teams 10-20 times.
I would like to see scripting support in client server. So it will be possible to play various advanced gamemodes locally without need to install and run dedicated server. TW wtf...
Quote from: VirtualTT on December 07, 2010, 02:07:57 pmI would like to see scripting support in client server. So it will be possible to play various advanced gamemodes locally without need to install and run dedicated server. TW wtf...I doubt any game has something like this and in my opinion it would be useless feature. You'll play like that once maybe twice and that's all. Running soldatserver is really easy and I don't see a point in doing this.
Quote from: Wookash on December 07, 2010, 02:35:03 pmQuote from: VirtualTT on December 07, 2010, 02:07:57 pmI would like to see scripting support in client server. So it will be possible to play various advanced gamemodes locally without need to install and run dedicated server. TW wtf...I doubt any game has something like this and in my opinion it would be useless feature. You'll play like that once maybe twice and that's all. Running soldatserver is really easy and I don't see a point in doing this.Useless feature is to have a incomplete build-in server. I doubt many games have dedicated server which players need to run separately from the game client in order to play.
Quote from: VirtualTT on December 07, 2010, 03:14:08 pmQuote from: Wookash on December 07, 2010, 02:35:03 pmQuote from: VirtualTT on December 07, 2010, 02:07:57 pmI would like to see scripting support in client server. So it will be possible to play various advanced gamemodes locally without need to install and run dedicated server. TW wtf...I doubt any game has something like this and in my opinion it would be useless feature. You'll play like that once maybe twice and that's all. Running soldatserver is really easy and I don't see a point in doing this.Useless feature is to have a incomplete build-in server. I doubt many games have dedicated server which players need to run separately from the game client in order to play. That's actually a good point...Remove the featureless dedicated server, and replace it with the proper one. Doesn't neccesarily have to be part of the soldat client, a small program like the soldat mod starter could run the dedicated server with chosen scripts via GUI and start the ded. server followed by the client to make it a close enough experience with little work needed.
Well whatabout this?QuoteChoise that friendly bullets doesn't harm or stop to frendlies. I, and many others would love it on Zombie.
Quote from: Monsteri on December 06, 2010, 02:48:36 amWell whatabout this?QuoteChoise that friendly bullets doesn't harm or stop to frendlies. I, and many others would love it on Zombie.GRR what about this!?Hm VTT's idea sounds useful.
Quote from: chutem on December 07, 2010, 07:56:32 pmQuote from: VirtualTT on December 07, 2010, 03:14:08 pmQuote from: Wookash on December 07, 2010, 02:35:03 pmQuote from: VirtualTT on December 07, 2010, 02:07:57 pmI would like to see scripting support in client server. So it will be possible to play various advanced gamemodes locally without need to install and run dedicated server. TW wtf...I doubt any game has something like this and in my opinion it would be useless feature. You'll play like that once maybe twice and that's all. Running soldatserver is really easy and I don't see a point in doing this.Useless feature is to have a incomplete build-in server. I doubt many games have dedicated server which players need to run separately from the game client in order to play. That's actually a good point...Remove the featureless dedicated server, and replace it with the proper one. Doesn't neccesarily have to be part of the soldat client, a small program like the soldat mod starter could run the dedicated server with chosen scripts via GUI and start the ded. server followed by the client to make it a close enough experience with little work needed.Wasn't it working like this in earlier soldat version but without ability to run it with scripts? I remember some tick like "Dedicated". Maybe my memory is playing tricks to me.
Always having to watch where you shoot, even if friendly fire is off - I find that an interesting and fun part of Soldat's gameplay, so I think that should be left alone.
QuoteAlways having to watch where you shoot, even if friendly fire is off - I find that an interesting and fun part of Soldat's gameplay, so I think that should be left alone.Yes, but as I said, a choise. Especially with bots it could be a big joy. because as we all know, they're stupid .