Author Topic: Ideas for next soldat version  (Read 8750 times)

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Offline Monsteri

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Ideas for next soldat version
« on: October 09, 2010, 05:01:45 am »
(If it ever comes) 1. Soldat Singleplayer campaign. I like the idea. not needed

much changes to code at all. Just somelike story (I can make it, if ideas passed) and maps. Singleplayer campaign could work at most in TW or INF maps, I guess.

 No need to make new maps, old can be just modified a bit. Some hiding, worldsaving and orders to bots like this: /duck /attack /stop /retreat /follow me, ym.

And it comes just to registered players, I think it's a good carrot to registrate it. For 1000+ players prpadly just 200-500 are registrated. It can give money to MM, and other parts of soldat are staying free.

To Polyworks polychoises: Bots not seeing, ym. It was the first idea. But I chewed it so long, that I forgot 2nd and 3rd idea, i'm posting them soon if I remember.
Sorry if I'm insolent.

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Offline xan22

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Re: Ideas for next soldat version
« Reply #2 on: October 27, 2010, 04:35:21 pm »
i think the next version should have a totally remade modle becasue when you die it looks like all the bones in your body broke at the same time! lol i wish there were real doors too...

Offline vehicledestroyer

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Re: Ideas for next soldat version
« Reply #3 on: October 27, 2010, 05:08:49 pm »
Quote
i think the next version should have a totally remade modle becasue when you die it looks like all the bones in your

I too was think the rag doll was ugly. Some simple 'bones' would help. So that the rag doll doesn't fold on it's self. Making it look and feel more like a 'body'.
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Offline darDar

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Re: Ideas for next soldat version
« Reply #4 on: October 27, 2010, 05:35:55 pm »
i have a great idea!

-fix bugs
-finish soldat portal
-promote it

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Offline Hacktank

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Re: Ideas for next soldat version
« Reply #5 on: November 04, 2010, 05:42:29 pm »
#1:
Completely redo the mouse input detection code, it is deplorable in its current state. Half the time when i release a key or mouse button it doesn't register that i do so, making me fly or continue to shoot when i do not desire to, or on the flip side of this problem, sometimes it just ignores mouse presses entirely so that you fail to fire or engage your jets at all.

#2
Fix the screenfreeze thing on large maps.

#3
Stabilize the scriptcore (threading and dynamic array problems mostly)

#4
Fix weapon code so that any weapon can fire any bulletstyle correctly

#5
Get rid of the hardcoding of:
fall damage
instant kills of law/m79
predator instaheal
berserker instaheal

#6
Add OnPowerupPickup(ID,Style: byte);

#7
Release it soon.


Offline L[0ne]R

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Re: Ideas for next soldat version
« Reply #6 on: November 04, 2010, 08:03:50 pm »
There are tons and tons of ideas that would be nice to have added. Just browse through older pages of "Game Improvements / Suggestions" section and you'll find many good suggestions that everyone wanted to see for a long time.

What you guys just posted is only the tip of the iceberg.



My personal vote goes to fixing polybugs, fixing other annoying bugs and improving some of the interface elements (main menu, vote menus, server filters). Also I'd really love to see animated polys and scripted interactive objects in maps. If we had those - we could get some insanely interesting and unique maps. Unfortunately, this is not something we'll see in the nearest future.
« Last Edit: November 04, 2010, 08:08:37 pm by L[0ne]R »

Offline Monsteri

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Re: Ideas for next soldat version
« Reply #7 on: November 05, 2010, 05:44:51 am »
Quote
My personal vote goes to fixing polybugs
Btw, what causes that if you connect many polys together, they're bugsy? ???
Sorry if I'm insolent.

DarkCrusade

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Re: Ideas for next soldat version
« Reply #8 on: November 05, 2010, 02:26:32 pm »
Basically you "walk into the polygons". As you walk "between" them and there is no free space for your character you stop. It's easy to prove this, because at times you "fall through" polygons, and you can get "inside" of them via M79+grenades.

I put that stuff into quotes, because it's not really exact..

Offline Hacktank

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Re: Ideas for next soldat version
« Reply #9 on: November 11, 2010, 01:22:03 am »
When you touch a poly in soldat a fore is applied to you in the opposite direction that you collided with the poly to keep you from going through. If you have many ploys in the same spot it registers collisions with all of them at once, causing a massive force to be applied to you, bouncing or even teleporting you.


Offline Monsteri

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Re: Ideas for next soldat version
« Reply #10 on: November 11, 2010, 01:35:51 am »
Thanks. I remembered few ideas. 1. Monitor blurred a bit when mearby you explodes a grenade, and you come to that -HUUMM- mode. 2.II FORGOTT IT AGAINN!
Sorry if I'm insolent.

Offline MattH

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Re: Ideas for next soldat version
« Reply #11 on: November 11, 2010, 08:57:12 am »
Thanks. I remembered few ideas. 1. Monitor blurred a bit when mearby you explodes a grenade, and you come to that -HUUMM- mode. 2.II FORGOTT IT AGAINN!
That's a good idea for link-dead and not soldat (adding new effects to old games has always upset fans), my personal opinion about soldat is, that they should fix the bugs, and then let it die a natural death.

Offline Monsteri

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Re: Ideas for next soldat version
« Reply #12 on: December 01, 2010, 06:57:34 am »
Choise that friendly bullets doesn't harm or stop to frendlies. I, and many others would love it on Zombie.

Windows 7 support- small lag all the time with it.
Full HD-resolution support. Screen and edges come very scrappy with that big monitor.

I love these Ideas, and wish to see them in soldat. And finally I remembered them!
Sorry if I'm insolent.

Offline Tekidek

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Re: Ideas for next soldat version
« Reply #13 on: December 01, 2010, 09:33:50 am »
1. Fix the bugs. PLEASE!
2. Support to all resolutions, including fullhd
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Offline SoldatFire

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Re: Ideas for next soldat version
« Reply #14 on: December 01, 2010, 10:43:55 am »
1.powerup the barrett
2.weaker the ruger
3.make some doors that can be opened with switches good for tw
4.if it were posiible to add new weapons
5.and do somthing with the minigun /replace/powerup/etc.
I'm drunk right now. I feel compelled to go to battle. This lamp in front of me has no chance. Die lamp die. Your light is gone. I have won.

Offline MattH

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Re: Ideas for next soldat version
« Reply #15 on: December 04, 2010, 11:02:21 am »
1.powerup the barrett
2.weaker the ruger
3.make some doors that can be opened with switches good for tw
4.if it were posiible to add new weapons
5.and do somthing with the minigun /replace/powerup/etc.
No. all of the these things have been discussed and subsequently shot down on multiple threads. 

Offline SoldatFire

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Re: Ideas for next soldat version
« Reply #16 on: December 04, 2010, 12:56:41 pm »
and???
I'm drunk right now. I feel compelled to go to battle. This lamp in front of me has no chance. Die lamp die. Your light is gone. I have won.

Offline Corporal Dunn

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Re: Ideas for next soldat version
« Reply #17 on: December 04, 2010, 01:09:18 pm »
I have a nice suggestion

Dont care about Soldat.
Go to a Casino.
Waste all your money.
Betray and kill your girlfriend.
Kill your parents.
Kill Soldat.
Kill Yourself.

Yeah, admin, come to me and smash my face with banhammer. I dont give a bloody fuck.

Offline L[0ne]R

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Re: Ideas for next soldat version
« Reply #18 on: December 04, 2010, 04:07:15 pm »
1.powerup the barrett
2.weaker the ruger
3.make some doors that can be opened with switches good for tw
4.if it were posiible to add new weapons
5.and do somthing with the minigun /replace/powerup/etc.
No. all of the these things have been discussed and subsequently shot down on multiple threads. 

and???
And therefore they shouldn't be done. Obvious, isn't it?





only thing I agree on is #5.

DarkCrusade

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Re: Ideas for next soldat version
« Reply #19 on: December 04, 2010, 04:35:22 pm »
1.powerup the barrett
2.weaker the ruger
3.make some doors that can be opened with switches good for tw
4.if it were posiible to add new weapons
5.and do somthing with the minigun /replace/powerup/etc.

1. Why? And what kind of change do you suggest?
2. Why? And what kind of change do you suggest?
3. Why?
4. Why? And what kind of weapons?
5. Why? And what would you put there as a substitute?

You want to make a suggestion? Elaborate. Tell everyone why your suggestion is awesome.