Author Topic: dm_snakecomplex  (Read 2754 times)

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Offline jrgp

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Re: dm_snakecomplex
« Reply #1 on: August 15, 2006, 04:09:37 pm »
Please post an overview.
To do that, zoom out in polyworks until you can see the entire map.
Press the Print Screen button on the keyboard.
Then open paint and go to edit > paste. Save as a .png or .jpg.

But what I saw from the screen looks good.
There are other worlds than these

Offline U.S. Terrorist

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Re: dm_snakecomplex
« Reply #2 on: August 15, 2006, 04:14:12 pm »

Offline Eagles_Arrows

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Re: dm_snakecomplex
« Reply #3 on: August 15, 2006, 04:37:42 pm »
The texture looks repetitive and the layout doesn't provide a real circular route.

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline U.S. Terrorist

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Re: dm_snakecomplex
« Reply #4 on: August 15, 2006, 04:47:12 pm »
Thank you, next time I should probably have holes  leading from each area to another instead of having to travel a set route.

Offline jrgp

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Re: dm_snakecomplex
« Reply #5 on: August 15, 2006, 08:15:20 pm »
It needs shading instead of just all polys being a solid color.
But with the layout I think it would be very good for realistic.
There are other worlds than these

Offline U.S. Terrorist

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Re: dm_snakecomplex
« Reply #6 on: August 15, 2006, 08:35:23 pm »
Thanks. I'll try shading to make the map look a little more interesting next time.

Offline The Geologist

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Re: dm_snakecomplex
« Reply #7 on: August 15, 2006, 08:52:40 pm »
Here are a few tips.

Try to use a few more polys so you can smooth things out a bit.  Long straight tunnels and a bunch of unconnected rooms can hunder DM play with easy sniper spots and no place to hide.

Those triangular polys are bad imo, again, round thouse out with a few more polys and it can also help when you go to shade.

Scenery usage: Make use of the front, middle, and back options.  Play with the transparency and color to give the illusion of depth.  Also, rotate the sceneries so they're not the same repatative placements over and over.  Clustering crates toghter, for example, can create nifty places to hide and defend yourself.

Go for a circular flow, like in DM maps like Jungle.  Too streached out or too much space can make things boring.

With all its sham, drudgery, and broken dreams it is
still a beautiful world.  Strive to be happy.

Offline VirtualTT

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Re: dm_snakecomplex
« Reply #8 on: August 15, 2006, 08:59:59 pm »
however, that *texture* looks intresting...
here is fixed version:

Offline U.S. Terrorist

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Re: dm_snakecomplex
« Reply #9 on: August 15, 2006, 10:15:53 pm »
Thanks all for your support, I think I'm gonna redo the map with your suggestions.

Offline Bgretydews

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Re: dm_snakecomplex
« Reply #10 on: August 16, 2006, 02:27:28 am »
Its ok for a first map, I actually like the texture in a weaird twisted way :D
http://yossi.jrgp.org/?action=maps&sa=user_maps&u=10
Image (and link) is broken. Feel free to fix it.