Author Topic: vehicles?  (Read 6132 times)

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Offline xan22

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vehicles?
« on: October 27, 2010, 04:32:29 pm »
because players are so small why not add vehicles? like a tank or a helicopter? or add moving platforms and doors!

Offline Clawbug

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Re: vehicles?
« Reply #1 on: October 27, 2010, 04:38:26 pm »
So vehicle would move backwards/forwards and what?

Never. This has been discussed numerous times before, and it's been said that there will be no vehicles in the game, ever.
Moving platforms/doors would require map format update, which will not happen either.
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Offline xan22

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Re: vehicles?
« Reply #2 on: October 27, 2010, 04:42:00 pm »
im new to forums but it really should have doors

Offline Illuminatus

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Re: vehicles?
« Reply #3 on: October 27, 2010, 04:46:01 pm »
But still you should have read the sticky.
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Offline xan22

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Re: vehicles?
« Reply #4 on: October 27, 2010, 04:48:07 pm »
the heli would fit 3 people they can make a huge map for it i still wish they had it or at least a mod if there is one post the link

From: October 27, 2010, 04:50:38 pm
:(  this is why i dont forum its the stupid rules oh well what about new player modles

From: October 27, 2010, 04:55:14 pm
the game gives you the basic player modle and you can add polygons to your player module alowwing you to change how you look ! instead of hats and colers and maybe you can add perks like sprinting?
« Last Edit: October 27, 2010, 04:55:14 pm by xan22 »

Offline Espadon

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Re: vehicles?
« Reply #5 on: October 27, 2010, 07:41:47 pm »
i totaly agree all games need doors. like minesweep it needs doors so you can click on mine and not die like if you uncover a door you can have 1 free click anywhere an you dont die because you're hiding behind the door and yea i realy like perk idea its a good trend every game has perk now. my friends an i were playing pokemon yesterday an we put in perks like you dont need energy cards if you have holographic pokemon an i won coz i have all hologrpahic charizard and mew

i was playing robot unicorn the other day and i also came up with vehical idea, why not have robot unicorn in tank? ofc it needs to be relistic so no jumping and stuff ok
« Last Edit: October 27, 2010, 07:58:29 pm by Espadon »
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Offline Monsteri

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Re: vehicles?
« Reply #6 on: October 28, 2010, 08:30:06 am »
because players are so small why not add vehicles? like a tank or a helicopter? or add moving platforms and doors!
No no no no. But doors could be nice, excatly in TW.
Sorry if I'm insolent.

Offline Illuminatus

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Re: vehicles?
« Reply #7 on: October 28, 2010, 11:23:17 am »
@Espadon:
No difference between man and mouse - both end up in pussy.

Offline Dr.DR4IG

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Re: vehicles?
« Reply #8 on: October 28, 2010, 11:38:39 am »
@Espadon:

 Thought vehicles were up there on the DO NOT DISCUSS list of things people were tired of being asked about adding, But something akin to TRIBES or other games with a 'backpack' system could be interesting. You know, Instead of a jetpack have, I dunno.. A $%^& skateboard or something you could pick as well because with the amount of slopes, Cliffs and bumps any other vehicle would be just.. Dumb.
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Offline scarface09

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Re: vehicles?
« Reply #9 on: October 28, 2010, 11:38:02 pm »
Who said we should abide by those rules anymore? I believe they should be abolished since the "former developer" (even if you thought he did work) is not existent anymore to this community. That list should be taken down and a new one should be sorted out.
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Re: vehicles?
« Reply #10 on: October 29, 2010, 12:19:08 am »
You don't want vehicles, a shitload of new weapons, new power-ups, destructible terrain, liquids, genders and climbing as an official gamemode, do you? ...

Offline ValiS

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Re: vehicles?
« Reply #11 on: October 29, 2010, 02:26:38 am »
While you are at it, I always thought Teabagging should be added, because now when I kill someone, I have to manually press crouch several times and then type TEABAGGED or smth to explain to the victim that I teabagged him. But it should be like /victory only /teabag which would make my soldat automatically go trough a teabagging animation and also would write in chat YOUVE BEEN TEABAGGED or smth. Because teabagging is such a critical feature it really should be officially added. And then when vehicles are implemented we could teabag in a car like real lovers.
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Offline vehicledestroyer

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Re: vehicles?
« Reply #12 on: October 29, 2010, 03:36:28 am »
While you are at it, I always thought Teabagging should be added, because now when I kill someone, I have to manually press crouch several times and then type TEABAGGED or smth to explain to the victim that I teabagged him.

and it should be an official game mode too!


Who said we should abide by those rules anymore? I believe they should be abolished since the "former developer" (even if you thought he did work) is not existent anymore to this community. That list should be taken down and a new one should be sorted out.

While I agree, most, if not all of "The Don't-Suggest List" and rules are made in principle. Soldat is an infantry game, it goes against Soldat to add vehicles. Plus they're stupid and would change the game too much xD. It goes the same with
Quote
vehicles, a s**tload of new weapons, new power-ups, destructible terrain, liquids, genders and climbing as an official gamemode.
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Offline L[0ne]R

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Re: vehicles?
« Reply #13 on: October 29, 2010, 12:14:36 pm »
Don't wanna be an ass, but this thread deserves nothing but trolling.

Not that I'm completely against vehicles, but dammit.. I hate people who can't use the search feature or even their own head.
grumble grumble...

i totaly agree all games need doors. like minesweep it needs doors so you can click on mine and not die like if you uncover a door you can have 1 free click anywhere an you dont die because you're hiding behind the door and yea i realy like perk idea its a good trend every game has perk now. my friends an i were playing pokemon yesterday an we put in perks like you dont need energy cards if you have holographic pokemon an i won coz i have all hologrpahic charizard and mew

i was playing robot unicorn the other day and i also came up with vehical idea, why not have robot unicorn in tank? ofc it needs to be relistic so no jumping and stuff ok
Speaking of Pokemon, they totally must be added to Soldat.
« Last Edit: October 29, 2010, 12:17:41 pm by L[0ne]R »


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DarkCrusade

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Re: vehicles?
« Reply #14 on: October 30, 2010, 12:54:32 am »
While we are at it, I just watched another episode of One Piece and I really think there should be a gamemode where one player has Gum Gum-power!

Offline scarface09

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Re: vehicles?
« Reply #15 on: October 31, 2010, 07:04:29 am »
DarkCrusade...that had nothing to do with the topic thread "Vehicles". Useless post is useless.
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Offline L[0ne]R

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Re: vehicles?
« Reply #16 on: October 31, 2010, 04:02:55 pm »
DarkCrusade...that had nothing to do with the topic thread "Vehicles". Useless post is useless.
I think you read the topic name wrong. Look closer - it clearly says "ohai im another noob who cant read or search forums but i like to make silly threads plz troll me".


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Offline Blue-ninja

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Re: vehicles?
« Reply #17 on: October 31, 2010, 04:16:21 pm »
We should have the dragonflies back.

Offline demoniac93

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Re: vehicles?
« Reply #18 on: October 31, 2010, 04:26:34 pm »
I think this thread has given me all the trolling I need to see for this month.
But anyways, while we're at it, I want a "Buttsecks" feature. Now.

Any admins care to lock?
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Offline Dr.DR4IG

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Re: vehicles?
« Reply #19 on: October 31, 2010, 05:12:18 pm »
 All joking aside, The only vehicles I could see fitting into a game/terrain like this would be the Metal Slug, But then there'd be licensing issues. XP
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Offline Espadon

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Re: vehicles?
« Reply #20 on: October 31, 2010, 10:09:45 pm »
i disagree tho like the movie AVATAR was realy inspiration at me and i think we should have both tank and ridable animal like flying dinosaurs and alienw horeses. and it would best if server can tell witch team get which vehical.

the horeses would go really well with rambo mode too because of bow and arrow.
« Last Edit: October 31, 2010, 10:11:19 pm by Espadon »
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Offline Illuminatus

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Re: vehicles?
« Reply #21 on: October 31, 2010, 10:42:31 pm »
well then, I wanna troll too: how about the saiyajin-transformations from dragon ball?
take this as a beginning (rambo=super saiyajin, so we can have super rambo and super super rambo):
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Offline Shoozza

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Re: vehicles?
« Reply #22 on: November 01, 2010, 04:35:09 am »
well then, I wanna troll too: how about the saiyajin-transformations from dragon ball?
take this as a beginning (rambo=super saiyajin, so we can have super rambo and super super rambo):

I prefer super super robot unicorn in tank with chainsaw legs and lazor eyes and relisic jumping sitting on fireflys. Thiz would improve gameplay alots very much.


Btw how about moving this out of Game Improvements / Suggestions already :P
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Offline Jazza

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Re: vehicles?
« Reply #23 on: November 01, 2010, 10:14:37 pm »
Bring back ye old dragonflies.

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Re: vehicles?
« Reply #24 on: November 02, 2010, 01:51:50 am »
Lets introduce a new weapon as well! The iPhone 6G! Why 6G? Because it takes another 2 years for a new version, so we are at least up-to-date for a few months! Players using an iPhone can only be killed by other players with an iPhone. Additionaly, you can call aid quickly, but only if the pizza driver can reach your position with his unicorntank. I think this is not a question and demands quick changes. Maybe we can even rescue Soldat this way (it's advertisement after all)!!!!11SHIFT1

Offline scarface09

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Re: vehicles?
« Reply #25 on: November 02, 2010, 02:38:33 am »
L[Gay}oner I really didn't ask for your irrelevent input. Your useless comments are nearly as much as the wasted capacity we have to recover due to DarkCrusade over here. Please don't turn one major problem into multiple. His alienatedness already infects this server...creates or invents some kind of asymmetrical equilibrium forcing people like me to intervene and put an end to his innapropriate nuisance. Morever, having someone like me involved, applying inuendos and connotations in order to stop his inadequate selflessness.

OFFTOPIC: DarkCrusade...please try and understand my post. Hopefully your intellectual is far more superior than mine and you shall be able to come up with something new and wreck me this time. Oh...we can only hope. Btw your sig is shit.
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Offline ValiS

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Re: vehicles?
« Reply #26 on: November 02, 2010, 07:12:07 am »
Only vehicles I could ACTUALLY imagine in soldat would be unmanned. For example a guided missile which you could fly to enemy base or smth, but would be difficult to manouver and did great splash damage. That could be actuallly cool and add some gameplay nuances i think..

..but of course, when I said unmanned, i mean un-MANned literally, SOMEONE has to drive this missile, and it looks right now that the best candidate is chuck norris reincarnated as da supa-robot-unicorn-in-a-di-tank. OFC he would have to come out of the tank for a little while, for realismus sake ya know, after all you cant be in 2 places at the same time (except for hackers ofc)
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DarkCrusade

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Re: vehicles?
« Reply #27 on: November 02, 2010, 07:25:44 am »
Speaking of missiles, what about heat seeking missiles as a new power-up? You'd get one missile when you pick the bonus up and get your normal weapons back after you fired it. Primary weapon would be the heat seeker missile, secondary one that you can control via the WASD-keys (limited fuel for sure). Additionaly, this would add new possibilities for subgamemodes, e.g. "Hit The Target".

Offline scarface09

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Re: vehicles?
« Reply #28 on: November 02, 2010, 08:02:23 am »
Amen. Avoided my post.
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Offline demoniac93

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Re: vehicles?
« Reply #29 on: November 02, 2010, 09:14:10 am »
L[Gay}oner I really didn't ask for your irrelevent input. Your useless comments are nearly as much as the wasted capacity we have to recover due to DarkCrusade over here. Please don't turn one major problem into multiple. His alienatedness already infects this server...creates or invents some kind of asymmetrical equilibrium forcing people like me to intervene and put an end to his innapropriate nuisance. Morever, having someone like me involved, applying inuendos and connotations in order to stop his inadequate selflessness.

OFFTOPIC: DarkCrusade...please try and understand my post. Hopefully your intellectual is far more superior than mine and you shall be able to come up with something new and wreck me this time. Oh...we can only hope. Btw your sig is s**t.

His intellectual what?
You mean his intellect?
FAIL.

Suggestion: Anyone ever thought of adding a ride-able Rancor? How epic would that be? Not to mention the beauty of the creature...
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Offline scarface09

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Re: vehicles?
« Reply #30 on: November 02, 2010, 09:20:10 am »
i forgot to write intelluectual abilities lol ma bad
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Offline ValiS

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Re: vehicles?
« Reply #31 on: November 02, 2010, 09:21:36 am »
LOL..

I think heat seeking is too much. To balance the missile i think you should get no other weapons on that spawn, meaning when you use the missile, you have to find and pick a weapon up from the ground to continue fighting. But I guess this also falls to a do-no-suggest category: no new weapons.
But anyway, I hope to see pages worth of more trolling (in the good way).

Another thing i could actually imagine as vehiculs(sic) would be some kind of automatic moving "mining carts", for example, imagine the low route of CTF_RUN, if it had a cart or two automatically moving back and forth or smth, you could hop on it and take a ride (while shooting) but not actually drive it. haha
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Offline scarface09

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Re: vehicles?
« Reply #32 on: November 02, 2010, 09:30:06 am »
Fuck man...the cart idea seems FUCKING AWESOME! I like it bro...you have somewhat an active imagination son. Release it and give us more!!!
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Offline smiluu

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Re: vehicles?
« Reply #33 on: November 02, 2010, 09:53:53 am »
Why not making a football mod too? Our trollosaurus Scarface loves football so much so


Offline Espadon

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Re: vehicles?
« Reply #34 on: November 02, 2010, 09:59:53 am »
I wouldn't have muted him if his trolling was remotely interesting.
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Offline Dr.DR4IG

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Re: vehicles?
« Reply #35 on: November 02, 2010, 03:18:35 pm »
Why not making a football mod too? Our trollosaurus Scarface loves football so much so

 CTF is esentially football either way. Only way to make it MORE like football is have the two CTF flags static with a third one with no timelimit in the center which has to be taken to one team's flag or the other to score.

 ..But I digress. This thread is not the VEHICLE to carry mods..
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Offline ValiS

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Re: vehicles?
« Reply #36 on: November 02, 2010, 04:24:53 pm »
Indeed, but you spelled vehiculs wrong. But the 3 flag "football" idea I like, much better than the idea of ctf-Hormone (but maybe thats because the majority of pub players don't understand the basic tactic of not returning the flag too soon)
Anyway, someone really should make a "soldat 2" that had driveable robot dragonflies etc, so people would have a choice  ;D
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Offline darDar

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Re: vehicles?
« Reply #37 on: November 02, 2010, 05:30:30 pm »
Lets introduce a new weapon as well! The iPhone 6G! Why 6G? Because it takes another 2 years for a new version
LOL
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Offline Max-The war man

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Re: vehicles?
« Reply #38 on: November 03, 2010, 05:45:21 am »
Doors would be cool.
But there is something in me that wants a warthog ???  ???  ::)
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Offline Monsteri

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Re: vehicles?
« Reply #39 on: November 03, 2010, 08:50:15 am »
If it depends from mapper, does he/she place vehicles there, I agree.
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Offline frosty

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Re: vehicles?
« Reply #40 on: November 05, 2010, 08:26:52 pm »
well, sorry to bump but i had an idea

from my understanding of game mechanics and scripting, maybe this can be additon to the defualt scripts in addition to making vehicles work

what im thinking of, is make the vehicles, like another player character with a vehicle gostek and player movement info, like the current player wireframe, which doesnt things on certain events, editable by a few third party apps out there made by the soldat community

but the vehicles are uncontrolled unless the player/bot is standing on top of the vehicle, at which point they can only exit by jumping or some other hotkey, maybe add another action key like jump, Exit: Causes the player to abandon the vehicle, jump an them and then jet straight up for 1 second, and the gun they shoot becomes the vehicles main gun (Crysis Nuke Tank anyone?) and all player movements become the vehicles movements

maybe give the tanks some crazy HP level and Crazy lengthy respawn rate for the stronger tanks, but yeh what vehicles spawn on each map depends on the mapper, but i dont see any possibillity of hover jets or assualt planes being added anytime soon, they would be wayy too buggy

only tanks and helis would be addable, as the normal jump key raises altitude and prone lowers it, any aiming done in the heli affects its position (realistic, might open a few doors for bugs tho), same as tanks, add a different CGF (i think its CGF, whatever the wireframe thingy is)

anyways thats it from me for now, any ideas? any chance that this would be added if it were added in the way im thinking? cGood thought but not quite possible? tell me what you think

and again, im sorry for the bump but i see no point in making a new topic just to continue an old one
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Offline Horve

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Re: vehicles?
« Reply #41 on: November 05, 2010, 08:42:47 pm »
there should be stilts and wheelchairs for paraplegic soldiers.

Offline frosty

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Re: vehicles?
« Reply #42 on: November 05, 2010, 09:08:36 pm »
[Offtopic]Paraplegig soldiers would become too much of an easy target, since they cant jump or anything, specially on stilts, but what about Pongo Sticks? lol [/offtopic]
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Offline demoniac93

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Re: vehicles?
« Reply #43 on: November 06, 2010, 12:17:13 pm »
Hey frosty, you're a funny guy, I like you.

Tanks? Helis? Were you dropped on your head as a child?
Read the stickies, vehicles can't be added because it would cause a hell storm of issues, including balance, coding, and overall game-play issues.
Think about it: You get into a tank and unless you run into a pack of LAW'ers you're the king of the goddamn field.
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Offline L[0ne]R

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Re: vehicles?
« Reply #44 on: November 06, 2010, 04:01:26 pm »
Making tanks and helis work similar to player gosteks sounds like a nice base for that, but there are still a few limitations: players can easily go through vehicles and can't be run over (or chopped up with helicopter blades :D (Hey, I can already picture a gamemode: one team jumps from top of the map down to the flag, another team hovers in choppers below and tries to chop the falling players)), plus some other interaction- and physics-related issues and coding a separate gamemode for vehicles.

Hey frosty, you're a funny guy, I like you.

Tanks? Helis? Were you dropped on your head as a child?
Read the stickies, vehicles can't be added because it would cause a hell storm of issues, including balance, coding, and overall game-play issues.
Think about it: You get into a tank and unless you run into a pack of LAW'ers you're the king of the goddamn field.

Oh stop making a religion out of that "do-not-suggest" sticky. Everybody knows it's old (btw congratulations on your 4th year birthday, Sticky), and some things were listed there only because they were "too much work".

Balance - not something that can't be fixed.
Coding - thats what developing Soldat is all about.
Adding vehicles to normal Soldat IS bad, but think of it as a separate gamemode (Like Onslaught in UT) - and it might not sound too bad after all.
« Last Edit: November 06, 2010, 04:03:43 pm by L[0ne]R »


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Offline Espadon

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Re: vehicles?
« Reply #45 on: November 06, 2010, 04:08:53 pm »
Soldat is Soldat. UT is UT. You don't add vehicles to Soldat like you don't add vehicles to Minesweeper.

wat was i thinking ofc that most brilliant idea ever
every game needs vehical gammode
« Last Edit: November 06, 2010, 04:11:10 pm by Espadon »
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Offline L[0ne]R

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Re: vehicles?
« Reply #46 on: November 06, 2010, 04:20:31 pm »
Soldat is Soldat. UT is UT. You don't add vehicles to Soldat like you don't add vehicles to Minesweeper.
Soldat is a shooter.
UT is a shooter.
Minesweeper is a figgin puzzle.

wat was i thinking ofc that most brilliant idea ever
every game needs vehical gammode
I'm glad you came to your senses. ;P


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Offline demoniac93

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Re: vehicles?
« Reply #47 on: November 06, 2010, 06:02:09 pm »
And you, dearest L0ner, stop thinking of the development of Soldat as adding new features...
We already have shit-tons of bugs, and no, the balance is something that would never get worked out if we'd add vehicles to Soldat...

I want Soldat to be Soldat, not a 2D version of Medal Of Honor or Call Of Duty...
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DarkCrusade

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Re: vehicles?
« Reply #48 on: November 06, 2010, 06:03:36 pm »
Soldat is a 2D-shooter while UT is a 3D-shooter. You can add mines to Solitaire with your logic .

Offline L[0ne]R

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Re: vehicles?
« Reply #49 on: November 06, 2010, 07:26:46 pm »
And you, dearest L0ner, stop thinking of the development of Soldat as adding new features...
We already have s**t-tons of bugs, and no, the balance is something that would never get worked out if we'd add vehicles to Soldat...

I want Soldat to be Soldat, not a 2D version of Medal Of Honor or Call Of Duty...
I'll give you a cookie if you find even a single post by me that says that I expect nothing but new features in Soldat updates.
Also, Soldat already is in some way a 2D version of MoH/CoD. Just get a WW2 mod and go play some TW.

And finally, like I said: a gamemode with vehicles can be completely isolated from the rest of Soldat. Those who don't like vehicles would be free to play normal CTF/INF/whatever. Those who want something different could play a separate gamemode focused on using vehicles. I see vehicles not as a major part of the game, but rather as a nice bonus for people who are tired of just running and shooting, as well as even greater modding possibilities.

Soldat is a 2D-shooter while UT is a 3D-shooter. You can add mines to Solitaire with your logic.
Only thing different is the number of dimensions. Both are still shooters and the goal is the same - to kill other players. Vehicles just add another fun way to do that.

Yes, with enough imagination and skill you can even add mines to solitaire and still make it fun. But using it as an example for "vehiculz in soldat" is too extreme.
« Last Edit: November 06, 2010, 07:29:53 pm by L[0ne]R »


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Offline Espadon

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Re: vehicles?
« Reply #50 on: November 06, 2010, 08:12:46 pm »
Soldat is a shooter.
UT is a shooter.
Minesweeper is a figgin puzzle.

Substitute Minesweeper with Portal then. Or Metroid. Or Counterstrike.

A different game is a different game is a different game. Each game has its own spirit you need to maintain. The pacing that vehicles introduce is not in the spirit of Soldat.

Yes it's a cool idea, there are a lot of cool games which have vehicles. That doesn't mean it will work with Soldat.

Allow me to illustrate what happens when you put all of the cool ideas out there together:


By all rights this guy is totally rape. He's a Knight-Samurai Angel Vampire that's wielding a katana AND a scoped rifle with a grenade launcher and a shield ALL AT ONCE. His helmet combines the Samurai's crest with Viking horns, Valkyrie wings, and Roman headdress, but also has high tech laser designators and scopes and filtration devices. And he has angel wings, but because he's also a vampire, he has demon wings, too. And he has a f**king HALO. With horns. I'm also gonna tell you that he's super handsome and sparkling and wearing a genuine pirate's eyepatch inside the armor, but you'll never get close to him coz he's shielded by a force field powered by a miniature universe. And he's also cloaked with both active camouflage and predator light-bending field so good luck finding him. And finally, to top it off, his mount is a TRAIN. With a unicorn bust. And batmobile fins. Come on.

Cool ideas aren't always good ideas.
« Last Edit: November 06, 2010, 08:36:19 pm by Espadon »
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Offline L[0ne]R

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Re: vehicles?
« Reply #51 on: November 06, 2010, 10:54:00 pm »
Substitute Minesweeper with Portal then. Or Metroid. Or Counterstrike.

A different game is a different game is a different game. Each game has its own spirit you need to maintain. The pacing that vehicles introduce is not in the spirit of Soldat.

...
[ followed by lots of pointless exaggeration (the pic is cool tho) ]

I'm starting to see your point better now. But then, why was all the scripting introduced? Why do things like Trenchwars, Duckhunts, Zombie Mods, Hexers, etc. exist and new ones still keep appearing? Because some people get tired of that same old "spirit" that some people try so hard to retain. If all those custom gamemodes didn't break the game - I don't see how vehicles will.



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Offline Espadon

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Re: vehicles?
« Reply #52 on: November 07, 2010, 01:07:44 am »
I think there are a lot of ways vehicles can take away the focus on the match because of their combination of health and possibly speed and mobility [ex. you either make jumping/flying vehicles or you have to stick with super simple maps that a crouchbugged person can navigate]. However, suffice it to say that vehicles have much less of a reason to become an official gamemode than Zombie and Hexer. I'd be in favor of support for unofficial vehicle scripts and mods, but vehicles do not have a place in vanilla Soldat.
« Last Edit: November 07, 2010, 01:12:46 am by Espadon »
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Offline demoniac93

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Re: vehicles?
« Reply #53 on: November 07, 2010, 02:45:37 am »
I'd be in favor of support for unofficial vehicle scripts and mods, but vehicles do not have a place in vanilla Soldat.

This pretty much sums it all up.
Leave Soldat be, don't kill it with vehicles.
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Offline Monsteri

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Re: vehicles?
« Reply #54 on: November 07, 2010, 08:46:57 am »
a Gamemode where you cannot use enything else but vehicles? and specified maps for it. Weapon choose menu: Tiger 1M43. Cobra CSa5. Rockzetjeep.. ?
Sorry if I'm insolent.

Offline ValiS

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Re: vehicles?
« Reply #55 on: November 07, 2010, 08:49:44 am »
I think the unbalance argument is not very strong. It just means you have to make the players in vehicles vulnerable in some way a player on foot is not. Even the limited movement (you cant leave the "road", cant jump, dodging ability is minimal) can account for that. You gain speed of movement but at the same time you are a sitting (well, driving actually) duck.

Would moving polys be a more realistic idea?

Or a new polytype, which accelerates players/flags on it parrallel to itself. Basically you could make escalators. You could make a map where one route moves objects in one direction and another route in the opposite direction, so when you throw the enemys flag on this route it would eventually end up in your base, if nobody returns it. You could also make some kind of "cannon"map if this acceleration can be determined by the mapper.
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Offline Espadon

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Re: vehicles?
« Reply #56 on: November 07, 2010, 10:14:15 am »
It's not exactly imbalance; forcing people to play a certain way [ex everyone has to pack a LAW] because there's always a threat of something that can only be hard-countered kills the dimensionality of Soldat's gameplay. Soldat's always been about soft counters; you can socom a sniper, you can fist a sawer. Losing matches because you didn't have a LAW or whatever and allowed that efc on the conveyor belt to fly by singing trololololo is not Soldat.
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DarkCrusade

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Re: vehicles?
« Reply #57 on: November 07, 2010, 01:29:35 pm »
So make a whole new gamemode. You don't need to add it to the entire game. It's like only having the Rambo Bow in Rambo Mode.

Offline FliesLikeABrick

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Re: vehicles?
« Reply #58 on: November 07, 2010, 02:05:11 pm »
Gah I thought this thread died a few days ago but apparently not.

But still you should have read the sticky.