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there shud be a patch for the knife that makes the distants longer & A little faster..... Every1 knos that the knife cud be improved abit for god sakkes u cant even knife upward
Now that you mention it, I've always wondered why throwing the knife isn't affected by the player's velocity. It's unlike any other projectile in the game. It reduces the potential range when moving forward and increases it when moving backwards, resulting in the knife being a far better defensive weapon than it is offensive.Anyone think there's some potential in adding the player's velocity to the thrown knife?
Suggestion: Remove the knife throw delay right after being spawnedReason: First of all let me explain what I mean. Imagine a situation when you are being spawned in the lower level of ctf_Ash, and your base is filled with spawners. As soon as you respawn you take out your knife and want to throw it at these guys, but it cannot be thrown for a short while. After this time has passed you are already dead as spawners are using chainsaws. I find this very annoying though. It will help a lot dealing with spawning. Delay as it is has been added in the previous version in soldat(no idea why). I really look forward for this.
@upfew people suggested that before , including me.Quote from: BonecrusherSuggestion: Remove the knife throw delay right after being spawnedReason: First of all let me explain what I mean. Imagine a situation when you are being spawned in the lower level of ctf_Ash, and your base is filled with spawners. As soon as you respawn you take out your knife and want to throw it at these guys, but it cannot be thrown for a short while. After this time has passed you are already dead as spawners are using chainsaws. I find this very annoying though. It will help a lot dealing with spawning. Delay as it is has been added in the previous version in soldat(no idea why). I really look forward for this.