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Maybe its no bug,but just looks different
Soo... what's next?
My thoughts are about multiple leaderboards for each gather-type.Currently, looking at the gather page, the gather types (currently) are:CTF 3v3, (even though there are several servers for 3vs3 CTF, we would want them all to count to the same leaderboard category)INF 3v3,DM 1vs1,DM 6-Player,CTF 3vs3 (realistic)and INF 3vs3 (realistic).My idea involves each gather-type having different leaderboards to score under. Some gather-types would have the same concepts for leaderboards (e.g. Every gather-type could have a leaderboard for who gets 1st ingame, 2nd and 3rd and assign points to players for achieving that).However, some gather-types would need different leaderboards because they are different game-modes! 1vs1 DM would need to be treated differently to 3vs3 CTF..UPDATE:Take a look at the attachment. These are 3 separate league tables.I've created theoretical ideas for leaguetables: Points (gained from winning games), and Caps.Table 1:Gather-type is 3vs3 CTF. The leaderboard for this is based on points.The example I've given is awarding 10 points for coming 1st, 7 for 2nd, and 4 for 3rd.Table 2:This leaderboard is also based on points, but using the results from the gather-type DM 6-Player.Again, 10 points for 1st, 7 for 2nd and 4 for 3rd.Table 3:Gather-type is 3vs3 CTF again.This leaderboard is based on data about caps.Bob has the most caps, Bill is second.I've added a tacky turquoise triangle on the column headings - the idea being that you could sort this table by either 'who has the highest total caps' or 'who has the most caps per game'.And in this case, you can see that Bob actually has a lower caps per game, so he would be second and Bill would be first when ordered by average caps.Tables 1&2: This is what I mean by having the 'same concepts'. They both calculate in the same way, but for different gather-types.Table 3: This one is gather-type specific (as its pretty obvious that a deathmatch of any kind couldn't have a caps leaguetable!).
- the players either gain some points for every map they have won (you'll for example gain more if you win one match 20:5 than just 20:17)
- or you do the more simple approach: the player who won two maps (and so the whole gather) will gain one "win"-point (<-- this sux because you will for example have 3 players who all won 5 gathers, who is the first now, who the second, ...?)
on other gather-types where you have to create a team you will come up with various problem and difficulties:- you need to make a new page for teams. all the players of this team must be included there.- if team A plays a 3on3 CTF-gather against team B you have to check that all the players really belong to their team, you need to make sure that no player is in two teams at the same time or maybe officially only is in one team but actually also plays for another team and helps them out...this feels more like a league like the SCTFL where clans (a team with a fixed number of players) play on watched servers and have to report any game they played together with screenshots and stuff.this doesn't really fit for a gather where you just want to play with some random people. you don't want to create a team, there is the IRC for this...
if you still want to add a ladder on a gather with more than 2 players you could get rid of the "teams"-idea and just let 3 randomeople play against the other 3 random people (if it's a 3on3 CTF-gather). there is no "winning" on this gather as a team (so no teamstatistics) but just for every player.
so everytime you play in some 3on3 CTF-gather you (as a player) gain points for winning a map. the more flags you capture, the more kills you do, etc. the higher the points you gain for the certain map. either only the first player (according to F1) gains some points or only the players of the "team" which won the map gain points.
in the end you could watch the ladder and see which player is the best 3on3-CTF-player.which is uneccessary/uninteresting in my opinion. I don't really care how I played a 3on3-CTF-gather - I just play, have fun and forget it afterwards.
wereso to bring it back to wat I said above: only implement a ladder for 1on1. decide for the rest later. and don't mix up "stats" and "ladder". we still want stats for every gather which has been played (it's just fun to see which weapons were played most, which maps the least, etc.).
but talking about all this stuff - it actually would be much easier if you would ask the author of the soldatladder to use the same code
or even bring both gathers together.
you would then need to synchronize your web-gather-gui to the IRC-gather so that everyone sees who just joined a gather and stuff.but.......aaaaahh...it's so complicated to find the perfect solution because you have different accounts everywhere:- one account on the IRC (at least for quakenet)- one account for the forum and the web-gather
- Gather webchat (combination of ajax and iframe comet) apparently mostly works
Are you purposefully spamming the chat with .'s? :L Or can't you see my replies?
Heh. I did wonder. Firebug playing up?
Do the servers running the gather have a limit on how many people inside...?e.g. SPECTATOR feature
I'm working on a lot of stuff but I decided to play with the layout a bit in firebug. Does this look better?I zoomed out so it'll mostly all fit in the screenshot.
Yeah the player limit is the same that's mentioned on the site. I'm still debating how I should have specs work.
I'd really appreciate feedback on the screen shot