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Chat's down again...
Apart from moving the 'who's online' and 'in-game commands' to underneath the nav bar, the vertical spread is the least I can make it really.
So apparently clicking on that (really visually annoying) refreshing bar up the top right disables auto-refresh (which is also like a little minigame - gonna make it easier/more intuitive, I only found out by accident), so maybe you want to make it less obtrusive, and add an auto refresh on/off switch. Is there even a way to turn it back on without refreshing the page?Also some funky temp storage of the chat would be nice so that you don't lose track of conversations on refresh.Also chat can not handle ಠ_ಠ.ಠ_ಠ
I've added current gather in game status. By that I mean when a gather has started the website updates itself with time left, current map, and current round.
(1) Gathers that have people in it (but have not started) will appear up top, so you can see them first right away (same order though if theres multiple ones). I'm not sure if this actually good to do or not.
(2) Clicking on the TEAM_NAME value changes the team name to the next available team. In CTF, Alpha -> Bravo -> Alpha; in DM, no teams ^_^; in TDM, Alpha -> Bravo -> Charlie -> Delta -> Alpha (skips one if the team is full)
Quote from: DorkeyDear on December 22, 2010, 12:52:00 pm(2) Clicking on the TEAM_NAME value changes the team name to the next available team. In CTF, Alpha -> Bravo -> Alpha; in DM, no teams ^_^; in TDM, Alpha -> Bravo -> Charlie -> Delta -> Alpha (skips one if the team is full)Again, I like the idea of this one, but gathers are meant to be randomly selected really. CW's are for people who want to arrange a specific match. Otherwise, clans might take the gather over to organise their own wars.
The current setup is not random (I mean it is, but it is easily avoided). The first person who joined is automatically set to a team. A person can easily rejoin to change teams, so essentially a harder version of what I just said. In order to have a truly random one, the teams must be set on the start of the gather (on join when in the "lobby" map (using your idea), a script can display the teams).
Quote from: DorkeyDear on December 22, 2010, 01:21:18 pmThe current setup is not random (I mean it is, but it is easily avoided). The first person who joined is automatically set to a team. A person can easily rejoin to change teams, so essentially a harder version of what I just said. In order to have a truly random one, the teams must be set on the start of the gather (on join when in the "lobby" map (using your idea), a script can display the teams).Agreed. Using the lobby map to set teams is probably the most random (good) idea to solve that. Once everyone is inside, the server could relay the teams back to the browser to display... I think that sounds reasonable.
@thegrandmaster: If you want a lobby map, try this: link