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The gather chat is working perfect with Safari but the page appears as if it is always loading...Anyways, good job jrgp and merry christmas!
Totally pointless imo, i wonder how many gathers already were played.
Quote from: `Guer on December 27, 2010, 09:10:32 amTotally pointless imo, i wonder how many gathers already were played.I disagree. Admittedly, it's not extremely lively currently, however it has only been available for the last week and a half?I've seen people come and go, and as more people do so they'll join and people will play more and more.I think it's a step in the right direction.
After some testing I believe the 3 CTF servers should be changed to one 4v4, one 3v3 and one 2v2 server. You'll have the same capacity for players and it's possible to play without a load of players.
After the gather match ended, stats for the players and teams should be displayed and players should have 15 seconds until they get kicked. Right now it's rather sudden and people complained about matches which weren't finished yet (which actually were).
As soon as a gather list is full in the browser, it should display 'launching' or something, and not go straight into stats. (see why in a minute)....When the people have received and followed the link to the server, a blank map is what they encounter.The server displays a countdown as people join. (e.g. "1 player in, waiting for 5 more").Only when the countdown is complete, and everyone is in, a member of alpha (for 1vs1DM, player one chooses, or for bloodbath DM just any random player) can choose the first map using the ingame !map MAPNAME command.At this point, when the map changes to the chosen one, 'launching' changes to all the stats and the spec button appears.The game is played.Once this first game is over, players are transfered back to the blank map. (the stats in browser could change to 'transferring' or something).Then, a member of bravo (or player two in 1vs1DM, or any random player in bloodbathDM) can then choose the next map.Map changes to the chosen one, stats in browser start for round 2. Round 2 is played. If there are clear winners overall, players are then transferred back to the blank map, the server displays a message "congratulations %s for winning the game overall" or something (and then kick the players after like 20 seconds?).IF there's a draw overall in CTF/INF/?1vs1?, the server takes them to a specified tie-breaker map and displays a message 'The teams are drawn, the tie-breaker has been activated'.The teams play, and the winner is decided. Teams are taken back to the blank map, the winner is announced by a script, and players informed to get out or be kicked in 20 seconds :LThe whole idea of this is to make sure players dont play half a game, and the people in browser know exactly when its starting and where the game's at.
Yes, I will implement a lobby. Wraithlike has agreed to make me a custom cool lobby map.
Also, a gather match should end once someone leaves, or you cannot join another match after you left the game.
The limit for the Bloodbath DM server should be increased to 30, because 20 seems a little bit low for a 4 players game.
Yay, goodjob. You're making good progress.I will post some more suggestions when I find the time.
!add and !del.... maybe, I mean it's only one lil click away that I don't believe it'd be worth it.Makes it very IRC-ish... would be nice to have advanced options for the people who knew how to use them though.
As requested, just added Realistic 1v1 DM btw.
<evhO> I think qb is trying to kill soldat
Make the list of gathers played (on your personal profile) into a clickable thing which shows the F1 score of that gather.