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And walking over knives causes damage and cripples enemies!
OR just f**king improve chainsaw range, realism be damned (And fix the lag issues). The chainsaw can never be practical until it doesnt have to kill someone right in front of them (and not work half the time due to lag).
Heres my suggestion for chainsaw, and since we have a new developer team they might do it.Get rid of the chainsaw altogether, replace it with a flamethrower (Whcih works exactly like the chainsaw except can justifiably have more range). Plus it would be pretty cool.OR just f**king improve chainsaw range, realism be damned (And fix the lag issues). The chainsaw can never be practical until it doesnt have to kill someone right in front of them (and not work half the time due to lag).
I'd increase the damage of chainsaw significantly, so running into someone ACTUALLY kills them rather than hurts in some cases. Increase it enough to put it beyond all reasonable doubt.
Sounds reasonable enough, maybe we can make it work like the fist, the fist is after all just a bunch of pixels colliding with another bunch of pixels, right? Can this be implemented to function with a thrown weapon?