Author Topic: Game modes scheme  (Read 2939 times)

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Offline h1n1

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Game modes scheme
« on: January 13, 2011, 01:13:12 pm »
New era, new players, time to change and provide a revitalization of the game? Idk if this point was discussed here, but I think the scheme of  the types need to be reviewed. Improving this, I think Soldat could get more players and the players will play more together than in the last times.

I guess that 3 game modes is perfectly.
Capture the flag, Infiltration (or Double Domination, whatever) and Deathmatch.
Two team based modes and the classic deathmatch.

Infiltration or whatever mode that be placed there need to have more short combat than inf_Warehouse.

After fix game bugs (or together with a map creators team), focus on map design (fixing bugs and improving structure for 4fun of course and competitive scene).

I think these ideas can be solve for the distance of communities (players, competitive scene etc) and no one will need to think fix map bugs, game mode bugs for seven dif things.

Idk about Teeworld(the game) but I think that the work they made with game modes has much better than Soldat. This is a bad comparison but there what I'm sayin really works.

Today, not exactly, but 1 r playing DM, 1 RM (or no one), 1 INF, 1 HTF (or no one), 1 scriptable modes and bla bla bla. Is killing the game!

sry bout my english
« Last Edit: January 13, 2011, 01:26:12 pm by h1n1 »

Offline Dusty

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Re: Game modes scheme
« Reply #1 on: January 13, 2011, 01:50:10 pm »
It's not really that bad an idea as this would make the game tidier and the lost (and unplayed) modes could be scripted.

Offline Monsteri

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Re: Game modes scheme
« Reply #2 on: January 13, 2011, 02:17:19 pm »
I think I didn't understand. Could you explain please? Did you mean to remove all the other gamemodes than CTF, INF, and DM?
« Last Edit: January 13, 2011, 04:21:12 pm by Monsteri »
Sorry if I'm insolent.

Offline h1n1

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Re: Game modes scheme
« Reply #3 on: January 13, 2011, 04:36:48 pm »
Scriptable modes don't calls many players. What I'm tryng to say is: The game have too much modes. We don't have players to play every modes and a development team to focus on all of them. I'm talkin about quality vs quantity.

I guess that RM, PM, TM are unnecessary when we talk about a game that need a new perspective.
There are things and bugs in some modes/maps that sometimes I think: Who added this shit to the game was blindfolded.

Did you mean to remove all the other gamemodes than CTF, INF, and DM?
Yes.
« Last Edit: January 13, 2011, 04:44:23 pm by h1n1 »

Offline Monsteri

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Re: Game modes scheme
« Reply #4 on: January 13, 2011, 04:38:59 pm »
Well, it sounds a bit risky. I come back wiht more suff, when I get some sleep.
Sorry if I'm insolent.

Offline Furai

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Re: Game modes scheme
« Reply #5 on: January 13, 2011, 04:51:15 pm »
@h1n1 Remove yourself from game. This will be the best solution for us all.

Leave it as it is. No need to revoke any gamemodes in my opinion. Your idea will definitely kill this game.
Why to remove mode only that it is less frequently played? I don't see any point in this. Developers are focusing on bugs, believe me, they're fixing most crucial bugs right now.
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Offline h1n1

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Re: Game modes scheme
« Reply #6 on: January 13, 2011, 04:57:23 pm »
I'll trust in you. But If they act like the MM or Enesce, I suggest you to follow my idea.
Don't be rude. It's a suggestion. My opinion, only.

DarkCrusade

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Re: Game modes scheme
« Reply #7 on: January 13, 2011, 05:07:16 pm »
As disrespectful as Wookash sounds, he's right. Why remove gamemodes which aren't even played? If noone plays them, how can they "steal" players from more liked gamemodes like CTF/INF/DM? There's just no reason why these gamemodes should be removed entirely. And you're wrong saying scriptable gamemodes aren't played anymore. Right, there are a lot of dumbasses who don't know how to use commands, but please, join HackTank's ZRPG and see how many players you find there. Hexer kinda died out, but that's related to Soldat itself wich causes the script to be extremly unstable.

Long story short: Give up on this suggestion, it's a waste of time for both you and us.

Offline demoniac93

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Re: Game modes scheme
« Reply #8 on: January 13, 2011, 06:03:37 pm »
No, no, and no.

Sure, I'm all for separating scripted game-modes from sub-modes and normal servers, but the best way to do that would simply be finding some way to split up the lobby itself, should be possible somehow...

But you don't have to get rid of TDM, RM, and HTF, as (Believe it or not) I still see MANY players who frequent those game-modes for a couple of giggles and a change from CTF, Inf, and DM, all we need to do is fix the bugs that make them less popular than the earlier mentioned modes.
b&

Offline Illuminatus

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Re: Game modes scheme
« Reply #9 on: January 14, 2011, 02:21:04 am »
I understand your concerns. But only three gamemodes is too less imo.
If we had to remove any of them I would only choose Pointmatch. I never really played it - actually I don't see anyone playing it.

Some comments to the gamemodes:
- Capture the Flag, Infiltration, Deathmatch --> No-Go to remove.
- Rambomatch --> It's the fun mode. It is so much different to the other gamemodes, it just has to stay. It gives us this nice bow which you can only use there. And it really makes fun after some continuous CTF-sessions.
- Teammatch --> I don't play it actually. But I remember the good-old-days when I there was a TDM-league on ESL and I was playing 2on2s (which seems to be the right combination for TDM, at least for competitive play). It was really fun. On publics it's mostly not that much fun. Most of the time the servers aren't full and in every team is only 1-2 players. It feels more like Deathmatch. And I think four teams are too much, especially since you play on DM-maps most of the time. The spawning-points are terrible sometimes. If we really want to keep four teams I would suggest to create more maps which are specifically designed for TDM which give every team the same chances (at least try to). I just looked at my maps-folder: 484 maps, only one of them begins with "tdm_". I know there must be more good TDM-maps online but we need to test them and include them to the official build if we want to revive this mode.
- Hold the flag --> I remember when this gamemode was added with v1.3 on 2005. I was really excited about it because the idea sounded great. But unfortunately it didn't become popular on the publics. Since it's a team-based mode there was the chance to play it in the competitive scene. But I didn't see any clan based HTF-match ever. With the possibility in the next version to throw the flag with one key instead of Up+Down it could maybe come into interest again. I would love to see a competitive scene with HTF. There is so much tactics and strategy you could think of.
- Pointmatch --> Unneccessary imo. It's like a special form of Deathmatch. And it also feels like a Rambomatch somehow. Every player tries to hunt and kill the one with the yellow flag. You can kill other players too but you will only gain the standard points. Rambomatch is much better here because the players focus on the "Rambo" with the bow and don't try to kill each other. It also adds the fight between "trying-to-kill-the-rambo" and "killing-others-as-rambo". When the flags touches the ground everybody is trying to get it. And suddenly everyone is able to kill everyone. You try to push your enemy away before he gets the bow. Also you need to throw you old weapon away to get the bow. And don't forget the explosive-mode of the bow.
Comparing the two "one-player-against-all" modes Rambomatch is the "well thought out" one imo. Since you don't have to focus yourself on the player with the yellow flag in Teammatch it's kind of a mixture between Deathmatch and Rambomatch. And since you don't become this uber-player with the heavy weaponry on Teammatch but just the default weapons some player start to ignore the "yellow-flag-dude" and just play like it is Deathmatch. If the yellow-flag-player is near by --> you kill him, if not --> forget him and kill the others. It becomes boring imo.

So all in all: I know it's (together with Deathmatch) the oldest gamemode, but still: get rid of Pointmatch. It is really easy to script this gamemode afaik.
We would end up with these modes:
- all<-->all: Deathmatch
- one<-->all: Rambomatch
- team<-->team: Capture the Flag, Infiltration, Teammatch (, Hold the flag only if it becomes popular again, otherwise it would be the cool "exotic" mode again which no one plays)

Additionaly I would also really like a new sorting feature which reliably filters all weapon-mode and scripted servers from the ingame-lobby. But since some servers use some tiny scripts like calling admin or stuff they would be excluded too. So there is more to think about.

And btw: How about adding a new gamemode which includes all the Climbing, Volleyball, Racing, etc.? So all "total-conversions".
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Offline Monsteri

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Re: Game modes scheme
« Reply #10 on: January 14, 2011, 03:06:13 am »
For your final words, I say no because it's too much work for devs.

And I aren't the one, who is going to remove HTF.  I enjoy playing it (just in good htf maps) even with bots, and I have always wished that it comes popular. And actually, how awesume it ever is, I haven't never even tried Pointmatch  :o  So I can't say, is removing it right. I gotta test it. Otherwise I agree with Illuminatus.
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Offline Furai

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Re: Game modes scheme
« Reply #11 on: January 14, 2011, 04:34:24 pm »
Pointmatch is fun. I've played it few times. If it was more popular I'd play it definitely. + most of the gamemodes are bases for scripted servers - that's why they shouldn't be removed.
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