Author Topic: Asking for help!  (Read 6408 times)

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Offline thegrandmaster

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Re: Asking for help!
« Reply #20 on: January 26, 2011, 11:54:14 am »
Alrighty!.
By all means transplant the stuff you've done onto it and fit it in place - I have almost literally just re-poly'd it and shaded, just a base to change and add to for you and Terran.

I can't wait to see the result of all this! :D
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Offline Monsteri

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Re: Asking for help!
« Reply #21 on: January 26, 2011, 11:56:55 am »
I'm pretty well on it.

Bravo waypoints are almost ready, just few places wher bots get stuck. I was wondering, shall I do them for alpha also, that bots can go back if alpha is up to defense underground bg later? And @Terran, what do you think, where bots should go and how?
« Last Edit: January 26, 2011, 12:37:23 pm by Monsteri »
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Offline Terran

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Re: Asking for help!
« Reply #22 on: January 26, 2011, 12:50:17 pm »
2thegrandmaster
U've done cool :D

but...about points.U've done not as i thought,cuz bots from bravo team must land with parachutes and go to the down bunker,where should sit alpha players)
i know that it's unusual,but on that server survivors - the alpha team ><
but do not delete this version,i think that this map will go to a classic infiltration :D
and players will have fun there)

but i want you to turn teamplaces please) [Alphaguy] [Bravoguy]

2Monsteri
i don't want you to complete all map for me too)
So i am waiting for ur version to complete totally)
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Offline Monsteri

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Re: Asking for help!
« Reply #23 on: January 26, 2011, 12:54:44 pm »
>< I done the waypoints for like, that bravo is down aaAAAAAAA!!!

This is very easy to misunderstand!!!
Quote
This map i created for elite!zombie survival
and blue team(zombies) must go down to the underground bunker,where,after some time,survivors(red team) will keep defence)


  >:( 
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Offline Terran

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Re: Asking for help!
« Reply #24 on: January 26, 2011, 12:59:31 pm »
LoL

Sorry for my bad explanation :(

But!In reuploaded map blue spawnpoints were in the air!
And red points - in the first bunker..

Btw i am sorry :(
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Offline Monsteri

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Re: Asking for help!
« Reply #25 on: January 26, 2011, 01:03:23 pm »
No problem, you just have to wate it for longer now..
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Offline thegrandmaster

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Re: Asking for help!
« Reply #26 on: January 26, 2011, 01:17:56 pm »
Btw, I would stretch the top of the map even more and make them drop for a fair amount longer...
Yeah I mis-understood -.-
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Offline Terran

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Re: Asking for help!
« Reply #27 on: January 26, 2011, 01:41:04 pm »
2Monsteri
Ok dude.one part in your hands now)

2thegrandmaster
It needn't to make upper part of map wider :)
It must be spartan map)For real survivors)
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Offline thegrandmaster

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Re: Asking for help!
« Reply #28 on: January 26, 2011, 01:46:44 pm »
But I thought you just said that the survivors were at the bottom anyway!?
I'm thinking of this more in normal INF terms... I think we should two versions - survivors/zombie and then a normal INF version.
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Offline Terran

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Re: Asking for help!
« Reply #29 on: January 27, 2011, 06:29:25 am »
now yes
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Offline Monsteri

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Re: Asking for help!
« Reply #30 on: January 28, 2011, 03:23:24 pm »
Alrighty, I'm glad to announce that waypoints for bravo, and else stuff are ready!
Though I miss three scenery, Terran can find that out by himself.

Below there it is:
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Offline thegrandmaster

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Re: Asking for help!
« Reply #31 on: January 29, 2011, 05:51:56 am »
Same here... few missing. Pretty good job with the way points!
Bravo did seem to go under that low bit where the pred used to be and then just stop on that blue poly quite alot...
But overall, nice job :)
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Offline Monsteri

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Re: Asking for help!
« Reply #32 on: January 29, 2011, 06:11:46 am »
Yes, I had no skills enough to make them (if dropped down there) fly back without messing other waypoints, so I made them to stop forever on that blue poly. And if and when, someone comes to heal himself, he gets a zombie surprise.
And I want to say about layout, that it's freekin' superb! Underground bunker is very strong and easy to defense, but with frags you will stop every attack comes from underground. I placed bravo flag to alpha base, because it would be cool ,that alpha needs to ``survive┬┤┬┤ and escape from underground. If that is not done in time, they die to hungry (bravo reaches max points). With normal players this could be also awesome, and maybe even more. With bots this was so fun, that...

Congratz to Terran, he made the awesome layout, I and grandmaster just made it true and playable. Thanks  :)
« Last Edit: January 29, 2011, 06:40:01 am by Monsteri »
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Offline thegrandmaster

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Re: Asking for help!
« Reply #33 on: January 29, 2011, 08:27:53 am »
Yeah it's a brilliant layout.
However, after being peeved by those trees -.- I've integrated another version I've done and the one you've just uploaded Monsteri to create another base to improve on.
I reckon, with collaboration and map sharing with this, we can create an awesome map to go with the awesome layout.

I have added an outpost on the left (could do with a more expert touch :P) because I felt that left side was pretty empty really.
I really wasn't sure about the whole hidden tunnel thing in the middle, so for the moment I haven't integrated it.
See attached image for my thoughts about the central thing: the building!
I like some of it, not sure about others...

Find attached the map (inf_xepb23) and the entire of my scenery-gfx so we all have the same stuff to work with.

Whatcha think?
« Last Edit: January 29, 2011, 09:00:10 am by thegrandmaster »
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Offline Terran

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Re: Asking for help!
« Reply #34 on: January 29, 2011, 10:32:26 am »
2Monsteri

Oh dude - wanna say GREAT Thanks to You!!!
You have done my map cool and rly pleasant for playing :D
So..i don't know how to discribe my happiness  [pigtail]
Thank you!!

And..that dinosaur in the right side of map...ahaha it make me smile :D

2thegrandmaster
Thank you too!You did cool shading i rly love it!!



And..is layout rly cool?And why,may i know? :D
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Offline thegrandmaster

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Re: Asking for help!
« Reply #35 on: January 29, 2011, 10:44:04 am »
UPDATE:
Map attached.
Also, a screenie of the building in this update. I've basically put what was upstairs, downstairs; and Monsteri's upstairs in. How does it look to you guys?


From: January 29, 2011, 10:51:21 am
Why?
To me, it's just a nice arrangement - the routes are pretty well set out, the shapes are all fairly natural looking. Good ideas in there.
« Last Edit: January 29, 2011, 10:51:21 am by thegrandmaster »
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Offline Monsteri

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Re: Asking for help!
« Reply #36 on: January 29, 2011, 12:16:14 pm »
Well, nicer, but let Terran do the rest
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Offline thegrandmaster

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Re: Asking for help!
« Reply #37 on: January 29, 2011, 12:24:22 pm »
I suppose...

Depends what ya want Terran.

From: January 30, 2011, 07:24:28 am
I reckon that we should go on and try and tailor it to be a sweet inf map :)

From: January 30, 2011, 12:25:19 pm
What are your thoughts... on THIS?
« Last Edit: January 30, 2011, 12:25:21 pm by thegrandmaster »
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Offline GhostRiderSwiss

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Re: Asking for help!
« Reply #38 on: February 01, 2011, 12:32:37 am »
Terran my BCB' bro xD awesome map, i like it !
Also nice shaded and waypointed :P^^

1 quick question to shading - on some places its almost needed to overlap some polys so nades will not shoot u trough grounds (happens many times ^^) how u gone make shade effect when its overlaped? or doesnt work? (cauze i could rly need for my maps i create^^ learned how to map and how to waypoint but i dont get the shading part^.^

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PS : the map shouldnt be an inf cauze of inf maps are mostly very long walking (says my experience^^)
this is more just simple a ZS_ map what u also created the map for ^.^ rename, reupload, send to bone finaly for server ^.^ or ill do eet! xD
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Offline Monsteri

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Re: Asking for help!
« Reply #39 on: February 01, 2011, 01:56:43 am »
Look above. You can make transparent polygons, then place doesn't collide- polygons on them. Another way is, that you simply fix texture after every overlap.
And those zombie-maps can be inf, because they are PLAYED as inf. an INF map doesn't need to be uber-big.
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