Author Topic: ZS_SunshineHill_GRV1  (Read 1735 times)

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Offline GhostRiderSwiss

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ZS_SunshineHill_GRV1
« on: February 01, 2011, 12:00:08 am »
Heres my second map i created hope u guys like that one too.

The map is for Zombie Survival and is pretty small but effective ^.^
The map is also good to use in Deathmatch i guess or HTF well like always, ur alowed to edit the map for other modes too :P
PS: Waypoints exist only for the Blue team(zombies).

so enjoy and wait for my next map ZS_AtomicFear_GRV1 :P
oh and sry again for no screenshot.. but ill promise u dont download a s**tty map ^^

Greetings BCB | GhostRider  8)

EDIT : found 1 small bouncing bug again while playing it - will come soon V2 with the fixes it needs.

EDIT2 : Heres now finally the screenshot for SunshineHill hope u like :P




« Last Edit: February 01, 2011, 11:42:29 am by GhostRiderSwiss »
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Offline thegrandmaster

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Re: ZS_SunshineHill_GRV1
« Reply #1 on: February 01, 2011, 03:34:36 am »
post an overview...pleeeassee!!
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Offline Monsteri

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Re: ZS_SunshineHill_GRV1
« Reply #2 on: February 01, 2011, 06:08:19 am »
Pretty nice layout, but don't use that bright sky, it a bit hurts eyes. And try also tu use different sceneries, I don't like some combo sceneries there, for an example those vents. You could also add there some dark clouds, and I wait shading for your next map. Also, well-known thing here: ``No pix, No clix!´´

(But actually for me, it's more like that when there is no ´´pix´´ attachment will be klicked more likely.)
btw: http://tms.jrgp.org/2010/
« Last Edit: February 01, 2011, 06:15:12 am by Monsteri »
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Offline KYnetiK

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Re: ZS_SunshineHill_GRV1
« Reply #3 on: February 01, 2011, 09:00:09 am »
The name of the map almost makes me want to make maps modelled from 16bit Sonic the Hedgehog zones.
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