Author Topic: weapon improvement ideas...  (Read 665 times)

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Offline scar-h

  • Major(1)
  • Posts: 7
weapon improvement ideas...
« on: February 07, 2011, 08:19:37 pm »
General weapon
Kick back = amount of pixels pushed back every fire
_________________________
New bullet type:incendiary:
does damage on impact then lights soldiers on fire
Ak47 example
[Ak-74]
Damage=102(bullet damage)
FDamage= 10( so fire does 10 damage per second)
FireInterval=10
Ammo=40
ReloadTime=150
Speed=240
BulletStyle=15(This would be incendiary)
StartUpTime=0
Bink=-7
MovementAcc=2
Recoil=0
_________________________________________________ _______
___________________Specific weapon________________________
Explosions
blast radius = X
this should be on m79, Grenade, flamebow, law
 


example
[M79]
Damage=165000
FireInterval=6
Ammo=1
Blast radius=100( lets say 100 is what it is now)
ReloadTime=180
Speed=107
BulletStyle=4
StartUpTime=0
Bink=40
MovementAcc=3
Recoil=0

Shotgun improvements
Amount of pellets = X

example
[Spas-12]
Damage=122
Fireinterval=32
Ammo=8
ReloadTime=175
Speed=139
BulletStyle=3
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0
Shells=10 (lets say 10 is default)

Just some ideas
i understand the fact that this could be very difficult.