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One suggestion: Make all the parts which I marked white slippery (see attached image). This would imo perfectly prevent players from camping in the middle waiting for enemies entering the circle. And could also add some sort of acceleration-effect. It is worth a try I think.
Really nice layout! Something different.
EDIT: Another suggestion which just came into my mind. I always hate it when I overlook some enemy from beta-team just because of the blue background. So by not only mirroring the layout but also the colors you wouldn't solve this problem but at least make it fair for both teams.Keep in mind that the attached image (colors.jpg) was retouched roughly with Paint.NET so thats why the color gradient looks so s**tty.(Or you could just paint the background in some greyish/yellowish color to overcome this issue...)
EDIT2: Hm...but this is too colorful - I've added another image (colors2.jpg).But maybe it's the best/easiest to just change the color-combination: so instead of the red platforms and the blue background choose completely different colors...maybe something like dm_Jungle (green, brown, etc) or maybe yellow & green or even just black & white & all greyish tones (like on the old TV-screens).
EDIT3: Damn, I can't stop. Well, this (greyshades.jpg) is the last one. But I have no idea if you can accomplish something like this in Polyworks...
I thought it was silly having red platforms that didnt kill/burn you.
All I did was a simple draw-over, no map editing.
- you should make the outer [previously red] platforms bound to a circle like my last pic. You have it all squared off and frankly it looks retarded that way.
- I like the colours you picked for the previously red areas. Everything else - not so much. The blue tinge on the inner circle looks cool though.- the middle wall for the upper and lower passages look odd to me. You have them the same colour as the inner circle polys. In my pic I made them the same colour as the map boundary itself. I think it looks better that way.
- lights look tacky, Suowarrior makes a good point.
- I drew the pupil in my pic just for a personal giggle - you dont really need it. I was just thinking of an AI controlled laser turret in the middle and it made me laugh.
Well, the pupil looks nice but now the players will think it's solid. So you should lighten it up (see my bad try in the attached image).
And make the the ground under the alpha-base red (see red arrow).
Btw: I like the colors and shading of the (formerly red) platforms very much. Looks nice.