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I also hate the menu not being able to resize. Especially the lobby since you have to scroll to the right to see if a server is realistic etc.
I also hate the menu not being able to resize.
Lol whut? where'd his post go? You had some very valid points xD
Removed BattlEye logo on servers (all servers should use anti-cheat anyway) - agreedAdded a lock to show which servers require a password - agreedAdded check sign to indicate a recommended server** - ish*Removed (WM) name prefix - ish**Expanded Name column - agreedMerged Players and Max to one column - agreedAbbreviated the game mode - agreedMap column moved to the right of the game mode - agreedGame mode prefix removed from map name - not sure about that, lots of servers use ctf maps on dm servers etc. I'd keep the prefix imo.Ping right adjusted and capped at 999 - agreedPing color dots removed - instead of dots, maybe just colour the number?Flags moved to the right of ping - I'd keep the flags in the same place, it's nice to see where it is before anything...Removed all useless info to the right of the ping - it's not doing any harm!Defaults to sort by players, then ping - sure** Recommended server: Dedicated, no bots, no WM, no realistic/survival/advanced, map matches game mode.
Flags moved to the right of ping ~ agreed, since country and ping are kind of related - might be a good ideaRemoved the BattlEye icon (all servers should be forced to use anti-cheat anyway) ~ Anti cheat could interfere with some scripts though. Anti-cheat shouldn't be forced, but enabled by default.Added a lock to show which servers are passworded ~ agreedAdded a check sign to show recommended servers** ~ depends how recommendations work. Personally, recommendations don't fit my preference in most games/software.Removed (WM) tag in server names ~ disagreed. There should be some indication of whether weapons are modded or not, so that people won't confuse official WM with lame modded one.Expanded Name column ~ better just make all columns' width adjustable. I never had problems with name column anyway.Merged Player and Max columns ~ agreed, but then how can you sort by max players, or current players?Abbreviated Game modes ~ agreed, but there needs to be some place where newbs can learn all those abbreviations. A popup when you hover your mouse over gamemode name perhaps?Map column moved to the right of the game mode ~ agreed.Cut out common game mode prefixes from map names ~ disagreed for same reason as grandmaster saidPing dot removed ~ agreed, but like grandmaster said - ping numbers should be colored instead. It's easier to see how laggy the server is by looking at colors instead of numbers.Ping right adjusted and capped at 999 ~ agreed.All useless info to the right of ping removed, preventing the horizontal scrollbar ~ agreed, but instead of removing it should be simply hidden. Then by right-clicking on column names you could select which columns to show or hide. Some of those columns are actually useful.Defaults to automatically sort by player count, then ping ~ it's a matter of preference. Personally I think ping is more important especially if you live in a country that has very few non-laggy servers.[/list]
Cut out common game mode prefixes from map names - there are maps which are spelled the same, like X and ctf_XDefaults to automatically sort by player count, then ping - I would sort by ping first, because I don't care about the ~70% of servers which are >200ms.
Removed the BattlEye icon (all servers should be forced to use anti-cheat anyway) ~ Anti cheat could interfere with some scripts though. Anti-cheat shouldn't be forced, but enabled by default.
Removed (WM) tag in server names ~ disagreed. There should be some indication of whether weapons are modded or not, so that people won't confuse official WM with lame modded one.
And why would you sort by "Players" instead of "Max Players"? Makes no sense imo.The other idea would be to hide all the useless ones. And "by right-clicking on column names you could select which columns to show" (like L[0ne]R said).
Works more like a normal game, which is friendlier for newbies
- Setup:GraphicsFull screenBitrateRefresh rateDitheringAntialiasingWindowed modeVideo adaptersResolutionOtherVideo compatibilityForce softwareBlank screen while bonus fix (ATI cards)Troubleshooting: FAQ [Button]Texture filtersResolution filtersBackbuffer count[/essay][/list]
[+ option to switch to classic soldat menu GUIShow death console+ option to switch to classic soldat menu GUI[/essay][/list]
[1. Soldat should combine config.exe into the settings already ingame
2. Soldat's starter should act like most other games
All this is very interesting about the lobby, and the filter.. but it's gone off-topic to the original thoughts. (quote L[one]R:)Current Soldat menus are very disorganized - server settings, player settings, sound settings and everything else are mixed into one huge pile. Sorting that pile into better-defined sections is the first step in improving Soldat's menu GUI.
Some key thoughts and issues I want direct quote and opinions of:1. Soldat should combine config.exe into the settings already ingameAlot of people I've spoken to are keen to integrate config.exe into the game. On this thought I posted this: http://forums.soldat.pl/index.php?topic=39691.msg486134#msg486134- Dis-advantages:Some people are unable to run the game without altering a setting or two. Removing config.exe would prevent that being done easilySome settings, although with a similar title, have unsimilar workings (e.g. there is a 'network' section both in config and ingame, but the actual content/focus of these settings are different)- Advantages:Almost everything in a central place, easier to navigate and change what you wish without exiting the gameIf someone really was unable to run the game, they could always alter the .ini
2. Soldat's starter should act like most other gamesE.g. This sort-of autorun (no idea what game this is btw)This autorun is available whenever the CD is put in. It allows the game to be started and vital settings to be altered. Soldat could work in a similar way - the starter becoming more like a usual autorun.The 'Setup' section of the autorun/starter could contain all the driver settings for audio and video, language choice, troubleshooting etc (see my thoughts for organisation at the end)- Disadvantages:Ermm I can't really think of any atm (say if you can think of some)- Advantages:Solves issues with thought 1 above. Works more like a normal game, which is friendlier for newbiesSplits config.exe into necessary and preference parts. Necessary and key components put in a 'Setup' section on the starter, and the more preference settings placed along with the in-game settings.My thoughtsThis seems a much more feasible option, and for newbies it looks good to have the starter as a main hub.I've never really used starter, I don't think many people do. But having that central place like other games, is logical!
Last year, I dreamt I was pissing at a restroom, but I missed the urinal and my penis exploded.
which of these options are more likely to happen when time finally comes for new GUI?1) Fixed size of 640x480, like it always was.2) Fixed size of 800x600 or some other resolution.3) 640x480 with vertical OR horizontal scrolling.4) 800x600 or other resolution with vertical OR horizontal scrolling.5) Other?
5) 640x480 and extending depending on settings.
Since this got bumped, I may as well throw my idea out there:http://dardar.de/bilder/images/4start2.pngMade in powerpoint, and is mainly to test out ideas and concepts (like the game selection, bot adding etc).
How about making the background scene moving? Like some .gif or something like that, y'know what I mean. Nothing disturbing ofc, could be slow motion for example.
And the small preview is a great idea aswell. Could be a 5-6 secs long .gif.
You've done a menu for "Online play", too? If so, do show, please.
And that is the only option unregistered players have.
Quote from: croat1gamer on March 22, 2011, 03:00:41 pmAnd that is the only option unregistered players have.I strongly suggest that the menu's resolution is expanded. Make soldat's resolution setting in config.exe only change in-game resolution. 800x600 is usually the smallest resolution still used today, so I say increase the menu's size to anything between 640x480 to 800x600. This would allow use of better spaced menus, like thegrandmaster's mockup.Here is a quick little piece that I did this morning. This is how I would compress space on the player setup page. (See Attachments for more details)
Quote from: Majoman on March 23, 2011, 04:55:44 pmHow about making the background scene moving? Like some .gif or something like that, y'know what I mean. Nothing disturbing ofc, could be slow motion for example. I have considered that as a possibility before. I quite like the idea, however, as you say - it would have to be slow motion and faded to make it less distracting.*Quote from: Majoman on March 23, 2011, 04:55:44 pmAnd the small preview is a great idea aswell. Could be a 5-6 secs long .gif.I like that idea. Infact, I like that idea more than the moving background.*I would say that you either have both static (like it appeared in my mockup picture), or one static and the other animated, but not both.Quote from: Majoman on March 23, 2011, 04:55:44 pmYou've done a menu for "Online play", too? If so, do show, please.I haven't yet done that. The idea is that "Online play" would take you to something very similar to the current lobby.However, here's another concept I'd like opinions on... That 'online play' button, on mouse hover opens this:(or something similar)I've always wanted to use fav servers, but they've never seemed to work for me.. I think there also needs to be a dropdown box for favservers in the lobby itself, but this is just an extra idea.
Removing (WM) tag from server names
I strongly suggest that the menu's resolution is expanded. Make soldat's resolution setting in config.exe only change in-game resolution. 800x600 is usually the smallest resolution still used today,
Quote from: bhs on March 25, 2011, 02:12:06 pmI strongly suggest that the menu's resolution is expanded. Make soldat's resolution setting in config.exe only change in-game resolution. 800x600 is usually the smallest resolution still used today,I play Soldat on a crt monitor @ 640x480.Thanks to that low resolution, I can set it to 120Hz.Please, pretty please don't remove the 640x480 menu GUI resolution.Thank you for your understanding.
F11 to the grandmasters version, would say yes if it was more soldat-like
Yes, lets not make it easier to use the soldat menus so that one person can render 4 times as many frames per second as neccesary.
That's a pretty darn nifty concept, and you seem to have a sense for HCI. It's not a simple task to just replace the GUI though, but maybe it's worth it. My main gripe is that it also needs to work with the 640x480 resolution, since that's still native for the game.
Noob question, but what does HCI stand for?As for 640x480 - from what I've read, most of us agree that it's so ancient that the support for it should be dropped (heck, even back in 2000 with my crappy pentium 100 I still had 800x600 monitor), so I think it's safe to aim a bit higher. I believe Shoozza himself mentioned that he'd like to raise the native resolution at some point and he even started porting the GUI to a different language as far as I know.
Make it 640x480 compatible or don't make it at all.
Quote from: L[0ne]R on May 29, 2012, 03:05:44 pmNoob question, but what does HCI stand for?As for 640x480 - from what I've read, most of us agree that it's so ancient that the support for it should be dropped (heck, even back in 2000 with my crappy pentium 100 I still had 800x600 monitor), so I think it's safe to aim a bit higher. I believe Shoozza himself mentioned that he'd like to raise the native resolution at some point and he even started porting the GUI to a different language as far as I know.Soldat looks best in 640x480 imo. I've always been using it and dont plan on changing it anytime soon, so id strongly recommend to leave that option up to the player.
you can use any resolution for the mockups but the final GUI has to be 640x480 compatible. I don't think that the min resolution will get changed anytime soon.
Noob question, but what does HCI stand for?
Remind me.. what is bullet time? What I thought it was doesn't affect game rules, but I don't think it is what I thought.
QuoteRemind me.. what is bullet time? What I thought it was doesn't affect game rules, but I don't think it is what I thought.Bullet time is slow motion for soldat;p
Interesting ideas with the popup, though I've never been too much of a fan of the classic popup box kinda look - x in top right, drag-able lookin window etc. I'll just throw this out there.. a hover effect and a less popup-y style.. thoughts?
EDIT: Actually, I'm not sure how the side-overview would work if it was on the same level as the map it was previewing.. perhaps scrap the joining piece and just have the overview floating in a faded thing on the left, hovering over maps swiftly faded the new overview in.
All gfx stuff aside maybe we should first think about the general gui behavior before we do gfx.
I think the GUI should be minimal and simple and advanced options (which are rarely needed) should be hidden or in sub menus.
The GUI should work with keyboard input and mouse input (current one only works with mouse).By keyboard input I don't mean stuff like with tab and shift tab.
Eh, that's right, bullet time isn't really a rule, though it still is a server setting, as well as sniper line, minimap, etc.. gonna have to find a place for those too, but that's for later.Quote from: thegrandmaster on June 07, 2012, 05:25:18 amInteresting ideas with the popup, though I've never been too much of a fan of the classic popup box kinda look - x in top right, drag-able lookin window etc. I'll just throw this out there.. a hover effect and a less popup-y style.. thoughts? I agree that popup windows look rather "meh", so I've tried a different idea - an overlay menu, like steam overlay. Also tried a new font for some of the buttons, and it seems to fit Soldat's style very well. It adds a nice bit of variety, as well as separates main buttons (like menu buttons) from less important options and settings.Quote from: thegrandmaster on June 07, 2012, 05:25:18 amEDIT: Actually, I'm not sure how the side-overview would work if it was on the same level as the map it was previewing.. perhaps scrap the joining piece and just have the overview floating in a faded thing on the left, hovering over maps swiftly faded the new overview in.I think we should still keep the description and the preview of currently selected map on the main screen, so that when you close the game and later start it up again - you'll see what you've been playing last time. Plus, map preview is a nice space filler that makes the screen less boring. I do like your idea of the hovering popups for the map selector. With the overlay sub-menu idea there should be enough space to fit both the list and the popup, so if everyone's fine with where this is currently going - I'll keep working on that.For now, here's a 640x480 version of some of the screens. Surprisingly enough, it doesn't look as bad as I thought it would. <_< 640_screen1: Profile screen resized to 640x480, nothing new here. 640_screen2: Start Game tab resized to 640x480. Had to use smaller font for map description, but it's not a huge problem in my opinion. Also tried a different font for the menu buttons. Hope you'll like it. 640_screen2a: Rules customization, but this time instead of a small window popup there's a full-screen overlay menu, kind of like steam in-game overlay.
Quote from: 10th_account on February 21, 2011, 04:26:25 pmRemoved BattlEye logo on servers (all servers should use anti-cheat anyway) - agreedAdded a lock to show which servers require a password - agreedAdded check sign to indicate a recommended server** - ish*Removed (WM) name prefix - ish**Expanded Name column - agreedMerged Players and Max to one column - agreedAbbreviated the game mode - agreedMap column moved to the right of the game mode - agreedGame mode prefix removed from map name - not sure about that, lots of servers use ctf maps on dm servers etc. I'd keep the prefix imo.Ping right adjusted and capped at 999 - agreedPing color dots removed - instead of dots, maybe just colour the number?Flags moved to the right of ping - I'd keep the flags in the same place, it's nice to see where it is before anything...Removed all useless info to the right of the ping - it's not doing any harm!Defaults to sort by players, then ping - sure** Recommended server: Dedicated, no bots, no WM, no realistic/survival/advanced, map matches game mode.*seems a bit in-your-face** agreed that (WM) is not the nicest way of showing it.
With some tweaks this could look great and really change the way people first re-act to Soldat when playing first times.And of course, should be available for all resolutions while it is stretched, unlike the free space we've now when res change.
Sadly, I need to say that I didn't enjoy that layout... It shouldn't be so simplified. Why wont be that done in full resolution like 1680x1050? It's not 2002 anymore to keep with such awful quality....
Okay, but it looks too much like website now. Also, why won't we make some monochromes on this layout to make (among others) buttons more "button looking"...
The Background is not part of the whole gui right?
Why should there be so much wasted space with the titlebar?
The X is for closing the window?
the [Lan] > [ONLINE things are buttons? What is that ----?What does the [History] thing do? And what does Directip do?
IMHO you should try to build a basic gui without much of the gfx first so the navigation is clear and which elements are necessary. This is probably taking you too much time to prototype.
Would love to see Loner's GUI design complete and implemented because it looks exquisite and modern, but mostly because the worst thing you can do to him now is make it wasted time and effort.
What's your IRC server/channel again? I haven't used it in a long time so I don't quite remember how it works.If anything, you can always reach me via Steam since I'm often online there.