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Once the bodies stop moving they could be rendered out and stop interacting with stuff. This could be pure client side, thus would not consume much extra memory at all (an extra scenery file stored in some temp memory?), also no lags
a bether idea is actually to set the dissapear time of ur bodie on like 1min this would make not too much death bodie's at once and u got ur bodies which u want for 1min^^bether ideas^^?
I like how you tackle it chutem, but theres one thing about the static movement thing. If something is moving straight up, and then gravity takes hold, before it begins to fall, its vertical and horizontal speed = 0. Lets say something flies up and across, but horizontal friction wins before gravity takes over; or gibs contact a poly.What would stop things being rendered out in mid-air/stuck to walls or ceilings?
COD4
Quote from: Monsteri on March 01, 2011, 04:07:23 amCOD4 Soldat, COD4 ? eh where´s the relationship..
(a)You kill the victim.The victim sees where you are going and where you are hiding.He knows that you know that he knows where you are because his corpse is still there.His corpse disappears, he knows that you know that he will think that you are still hiding or going in a specific direction.You change your hiding spot, change your movement direction, create a diversion or ambush him.He ambushes your ambush.
Bodies often stop crucial bullets and hiding behind a pile of bodies would be too easy.A typical killcount in a basic 3on3 CTF is around 180 per round, which makes a total of 18 corpses lying around the map all the time if the disappearing time was set to one minute. 18 bodies on the bridge of Guardian would make a nice meatshield for the flagger escaping below.
If you don't know when the enemy respawns (bodies do not disappear), you won't know whether he is still dead, in his base or someplace else. Since player respawn time fluctuates between minrespawntime and maxrespawntime (the first can be 1 and the other 6); good luck predicting with knowing just that data.If the respawn time is short enough, knowing your position and direction alone is sufficient to have a significant advantage, since maps aren't 99 screens large and do not have 99 routes to choose from.The probability of the killer's ambush success is greatly decreased without any information on the whereabouts of the opponent.Spying is an unfair advantage: the dead can see a whole screen into any direction from the corpse. The advantage would be even more noticeable if bodies didn't disappear (read above).
My idea was, that when the owner has respawned, the bodies keep lying there, and they go as background (like an extra scenery) behind gostexs and not blocking the fire.