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Official Soldat Forums
Soldat Maps & Mapmaking
DM/HTF/Other maps
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dm_covered_in_ants
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Topic: dm_covered_in_ants (Read 2794 times)
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U.S. Terrorist
Major(1)
Posts: 34
dm_covered_in_ants
«
on:
August 16, 2006, 09:39:40 pm »
My second map. Has lighting/shading. Supports dm, tm, and rambo. Post your comments please.
http://sml.u13.net/maps/overview/coveredinants_ov.JPG
- overview
http://sml.u13.net/index.php?p=mapdl&map=399
Dont download this map I made a better one
go here instead
http://forums.soldat.pl/index.php?topic=4013.0
(couldnt delete this topic, sorry)
«
Last Edit: August 17, 2006, 04:25:04 pm by U.S. Terrorist
»
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Valorman
Flagrunner
Posts: 545
Re: covered_in_ants
«
Reply #1 on:
August 16, 2006, 09:56:05 pm »
Kinda small, but what do I know? I am a horrible map maker.
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The Geologist
Inactive Staff
Flagrunner
Posts: 909
Re: covered_in_ants
«
Reply #2 on:
August 16, 2006, 10:44:07 pm »
Instead of leaving the shading to the lew lighting option in polyworks, I'd encourage you to go through and color the verticies by hand. This ensures you can make a smoother transition in the shading, where the lighting can sometimes make funky results until you get good at using it.
In this case the shading just doesn't look right.
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With all its sham, drudgery, and broken dreams it is
still a beautiful world. Strive to be happy.
U.S. Terrorist
Major(1)
Posts: 34
Re: covered_in_ants
«
Reply #3 on:
August 16, 2006, 10:50:24 pm »
Yea the lights really messed things up when I added lights to this map. I had to go back and reshade some of them. Thanks for your suggestion, I'll do that next time.
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http://sml.u13.net/image.php?U.S. Terrorist
SoulSnipa
Major
Posts: 88
Re: covered_in_ants
«
Reply #4 on:
August 17, 2006, 12:09:50 am »
by the looks of it u need to place polygons better, read some sml tutorials and maybe that may help your lighting problems.
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Eagles_Arrows
Veteran
Posts: 1889
The Thread Killer
Re: covered_in_ants
«
Reply #5 on:
August 17, 2006, 12:27:40 am »
Use traditional shading (AKA the color tool) instead of the lights. By the way you placed those polygons, I don't really think lights will work on it.
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"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals
U.S. Terrorist
Major(1)
Posts: 34
Re: covered_in_ants
«
Reply #6 on:
August 17, 2006, 12:52:15 am »
Yea I used a combination of them both, the lighting and the shader tool. I'll place my polygons better on my next map (and not use lights).
«
Last Edit: August 17, 2006, 01:00:03 am by U.S. Terrorist
»
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Bgretydews
Flagrunner
Posts: 805
y halo thar rabbit
Re: covered_in_ants
«
Reply #7 on:
August 17, 2006, 03:20:08 am »
I prefer your last map the shading is really messed up on this one
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http://yossi.jrgp.org/?action=maps&sa=user_maps&u=10
Image (and link) is broken. Feel free to fix it.
U.S. Terrorist
Major(1)
Posts: 34
Re: dm_covered_in_ants
«
Reply #8 on:
August 17, 2006, 01:18:33 pm »
Ok can you tell me if this looks any better? I gave it a whole new texture. And re did most of the shading,
(the second pic is the most recent change.
«
Last Edit: August 17, 2006, 01:23:52 pm by U.S. Terrorist
»
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Plonkoon
Veteran
Posts: 1022
I know Karate!....and several other Japanese words
Re: dm_covered_in_ants
«
Reply #9 on:
August 17, 2006, 03:14:07 pm »
make more than 1 spawn point per team, at least cluster a few close to each other or spawn camping will be way to easy.
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40 Special Effects Scenery
Bgretydews
Flagrunner
Posts: 805
y halo thar rabbit
Re: dm_covered_in_ants
«
Reply #10 on:
August 17, 2006, 04:03:25 pm »
Meh, I'd say its a tiny bit better, but the shading is still pretty messed up in some places and I think that the platforms are a bit to dark
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Official Soldat Forums
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dm_covered_in_ants