Author Topic: dm_covered_in_ants  (Read 2794 times)

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Offline U.S. Terrorist

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dm_covered_in_ants
« on: August 16, 2006, 09:39:40 pm »
My second map. Has lighting/shading. Supports dm, tm, and rambo. Post your comments please. 


http://sml.u13.net/maps/overview/coveredinants_ov.JPG - overview

http://sml.u13.net/index.php?p=mapdl&map=399

Dont download this map I made a better one
go here instead http://forums.soldat.pl/index.php?topic=4013.0
(couldnt delete this topic, sorry)
« Last Edit: August 17, 2006, 04:25:04 pm by U.S. Terrorist »

Offline Valorman

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Re: covered_in_ants
« Reply #1 on: August 16, 2006, 09:56:05 pm »
Kinda small, but what do I know? I am a horrible map maker.  ;D
.

Offline The Geologist

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Re: covered_in_ants
« Reply #2 on: August 16, 2006, 10:44:07 pm »
Instead of leaving the shading to the lew lighting option in polyworks, I'd encourage you to go through and color the verticies by hand.  This ensures you can make a smoother transition in the shading, where the lighting can sometimes make funky results until you get good at using it. 

In this case the shading just doesn't look right.
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Offline U.S. Terrorist

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Re: covered_in_ants
« Reply #3 on: August 16, 2006, 10:50:24 pm »
Yea the lights really messed things up when I added lights to this map. I had to go back and reshade some of them. Thanks for your suggestion, I'll do that next time.

Offline SoulSnipa

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Re: covered_in_ants
« Reply #4 on: August 17, 2006, 12:09:50 am »
by the looks of it u need to place polygons better, read some sml tutorials and maybe that may help your lighting problems. :)

Offline Eagles_Arrows

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Re: covered_in_ants
« Reply #5 on: August 17, 2006, 12:27:40 am »
Use traditional shading (AKA the color tool) instead of the lights.  By the way you placed those polygons, I don't really think lights will work on it.

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Offline U.S. Terrorist

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Re: covered_in_ants
« Reply #6 on: August 17, 2006, 12:52:15 am »
 Yea I used a combination of them both, the lighting and the shader tool.  I'll place my polygons better on my next map (and not use lights).
« Last Edit: August 17, 2006, 01:00:03 am by U.S. Terrorist »

Offline Bgretydews

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Re: covered_in_ants
« Reply #7 on: August 17, 2006, 03:20:08 am »
I prefer your last map the shading is really messed up on this one
http://yossi.jrgp.org/?action=maps&sa=user_maps&u=10
Image (and link) is broken. Feel free to fix it.

Offline U.S. Terrorist

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Re: dm_covered_in_ants
« Reply #8 on: August 17, 2006, 01:18:33 pm »
Ok can you tell me if this looks any better? I gave it a whole new texture. And re did most of the shading,

(the second pic is the most recent change.
« Last Edit: August 17, 2006, 01:23:52 pm by U.S. Terrorist »

Offline Plonkoon

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Re: dm_covered_in_ants
« Reply #9 on: August 17, 2006, 03:14:07 pm »
make more than 1 spawn point per team, at least cluster a few close to each other or spawn camping will be way to easy.

Offline Bgretydews

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Re: dm_covered_in_ants
« Reply #10 on: August 17, 2006, 04:03:25 pm »
Meh, I'd say its a tiny bit better, but the shading is still pretty messed up in some places and I think that the platforms are a bit to dark
http://yossi.jrgp.org/?action=maps&sa=user_maps&u=10
Image (and link) is broken. Feel free to fix it.