Author Topic: Soldat 1.5.1e Beta (with server)  (Read 58726 times)

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Offline Blue-ninja

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Re: Soldat 1.5.1e Beta (with server)
« Reply #80 on: March 06, 2011, 07:56:03 am »
For all I care, the changelog never mentioned anything about that, and they've added Tigran in as a new default map, so go have fun with that one.

Offline zakath

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Re: Soldat 1.5.1e Beta (with server)
« Reply #81 on: March 06, 2011, 08:03:20 am »
If there are new polytypes, don't we need an updated polyworks?
GJ

Fryer will update polyworks shortly.

Regarding Fps Limiting I have added Two options:
1. Enabling disabling of high resolution timers which kills the fps on some lowerend machines.
2. Enabling disabling of fps limitation.

It should be noted though if you enable fps limitation without high resolution timers you will basically lock fps at ~60 fps because of the low resolution of the timer used, and the amount of fps you set as limit doesnt really matter.
« Last Edit: March 06, 2011, 08:06:45 am by zakath »

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Offline Stuffy

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Re: Soldat 1.5.1e Beta (with server)
« Reply #82 on: March 06, 2011, 09:48:42 am »
Getting LOOOOTS of virus-alerts. Cant even install it. Im using ESET NOD 32 Antivir.

And, what the fuck is wrong with the soldat config?

« Last Edit: March 06, 2011, 09:57:46 am by Stuffy »
The truth is out there? Does anyone know the URL?
The URL is here

Offline zakath

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Re: Soldat 1.5.1e Beta (with server)
« Reply #83 on: March 06, 2011, 10:09:00 am »
Regarding not being able to change backgroundcolor
Added Option to Force a different bgcolor then the one specified by the map and being able to set that bgcolor for example:

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Offline Furai

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Re: Soldat 1.5.1e Beta (with server)
« Reply #84 on: March 06, 2011, 10:20:57 am »
I just hop in to say: Good job. :)
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Offline thegrandmaster

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Re: Soldat 1.5.1e Beta (with server)
« Reply #85 on: March 06, 2011, 10:21:45 am »
ermm I suppose that's sorta cool for modders...
There seems to be many bugs in this beta however.

New stats (f1 then f2) is a cool idea. However, issues:
1. Does not work online.
2. Works in offline. If going from offline to online, it transfers the stats (is it meant to do that? if so I'd make sub options to display 'All-time' stats or 'current' stats). So online I have the all the stats from my offline game, and they don't update at all.
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Offline ExHunter

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Re: Soldat 1.5.1e Beta (with server)
« Reply #86 on: March 06, 2011, 10:27:24 am »
I don't know why, but the Minimap bugs on 1.5.1. I use Vista. (it's like: the minimap is there, but no points :S)

Offline thegrandmaster

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Re: Soldat 1.5.1e Beta (with server)
« Reply #87 on: March 06, 2011, 10:30:23 am »
I don't know why, but the Minimap bugs on 1.5.1. I use Vista. (it's like: the minimap is there, but no points :S)

Same error here in XP Server specific. Same with stats :S
« Last Edit: March 06, 2011, 11:08:05 am by thegrandmaster »
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Offline zakath

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Re: Soldat 1.5.1e Beta (with server)
« Reply #88 on: March 06, 2011, 10:40:25 am »
I don't know why, but the Minimap bugs on 1.5.1. I use Vista. (it's like: the minimap is there, but no points :S)

Most likely you are playing on a server with minimap disabled.

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Offline Foxconn

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Re: Soldat 1.5.1e Beta (with server)
« Reply #89 on: March 06, 2011, 11:00:25 am »
This version is the MOST stable ver EVAR!

Offline Meteorisch

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Re: Soldat 1.5.1e Beta (with server)
« Reply #90 on: March 06, 2011, 11:24:14 am »
Where those features fixed by enesce just added with all the fixes, and did you guys even check if they where fixed correctly?
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Offline GhostRiderSwiss

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Re: Soldat 1.5.1e Beta (with server)
« Reply #91 on: March 06, 2011, 11:29:27 am »
offtopic : The maps shouldnt be edited or modified.... beside that some1 created em (and maybe doesnt want them edited) its more inteligent to start new maps this actually would make much more sence for me and it would bring new maps^^ x)

ontopic : why the hell is inside the soldat beta a SPYWARE? kaspersky online gave me the error... i anyway installed it and tested but had to remove cauze kaspersky did like all 30 min warn me about..... is something wrong or is it RLY a spyware... Oo? makes me sad to see it didnt happen that much as i did hope on this beta :( *fist shake* x)

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Offline Mexer

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Re: Soldat 1.5.1e Beta (with server)
« Reply #92 on: March 06, 2011, 11:42:13 am »
are weapons the same in realistic ?  :(
Soldat devs and community: We want this game to be successful and have new players and make it popular!

Soldat devs and community: But we want the oldskool graphics and bugs and errors to be left alone! Soldat shall never change!!!

Offline Jerkington XIII

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Re: Soldat 1.5.1e Beta (with server)
« Reply #93 on: March 06, 2011, 11:46:04 am »
ontopic : why the hell is inside the soldat beta a SPYWARE? kaspersky online gave me the error... i anyway installed it and tested but had to remove cauze kaspersky did like all 30 min warn me about..... is something wrong or is it RLY a spyware... Oo? makes me sad to see it didnt happen that much as i did hope on this beta :( *fist shake* x)
kaspersky sux anyway. Checked (with avast) It contains nothing worth putting an alert at.

@Mexuh: sure, its balance is almost perfect (it only needs more spas spread)
« Last Edit: March 06, 2011, 01:04:30 pm by Jerkington XIII »
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<evhO> I think qb is trying to kill soldat

Offline Nawl

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Re: Soldat 1.5.1e Beta (with server)
« Reply #94 on: March 06, 2011, 12:02:30 pm »
It should be noted though if you enable fps limitation without high resolution timers you will basically lock fps at ~60 fps because of the low resolution of the timer used, and the amount of fps you set as limit doesnt really matter.
it sux, thought it will be available on every resolution also i think most ppl use this lowest resolution ;>

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Offline SyavX

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Re: Soldat 1.5.1e Beta (with server)
« Reply #95 on: March 06, 2011, 12:29:13 pm »
Localizations:
1. I forgot to mention that cyrillic charset (possibly some others too) still doesn't work (since one of previous 1.5.1 betas): old mantis report

2. Updated version of Russian localization has been posted here.

3. Config.exe uses default English localization Font1 (BankGothic Lt BT) only and doesn't apply font changes for itself after changing language setting.
« Last Edit: March 06, 2011, 01:28:28 pm by SyavX »

Offline nouefexe

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Re: Soldat 1.5.1e Beta (with server)
« Reply #96 on: March 06, 2011, 12:56:36 pm »
my kill log doesnt show up !  ???

Offline Monsteri

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Re: Soldat 1.5.1e Beta (with server)
« Reply #97 on: March 06, 2011, 12:57:50 pm »
Heyy I played it a bit more, and weapons ROCK.

From: March 06, 2011, 01:32:21 pm
1. Antialiasing option doesn't work
2. Vsync option doesn't work (though it remains enabled in config)
3. FPS limiter doesn't work (btw how is it supposed to work with vsync?)
3. Left key assignment button is gone
4. weird "OK" window popups  when assigning controls
5. random spam in chat
6. please remove or rename that modified Tigran


Sorry doublepost, but this seems to happen in 1.3.1 also. Maybe it's even in 1.5.0?
« Last Edit: March 06, 2011, 01:32:24 pm by Monsteri »
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Offline Mercury92

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Re: Soldat 1.5.1e Beta (with server)
« Reply #98 on: March 06, 2011, 01:58:53 pm »
I have strange problem. I have 22" Monitor 1680x1050. Everytime I start soldat i get 4:3 screen. It was normal before.
[edit]
On INF mode Bravo is scoring too fast!
« Last Edit: March 06, 2011, 02:20:05 pm by Mercury92 »
[saw]  on 1.5.1

Offline zyxstand

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Re: Soldat 1.5.1e Beta (with server)
« Reply #99 on: March 06, 2011, 02:25:58 pm »
quick questions (dunno if they've already been asked)

1) how secure is the hwid?  can a hacker modify his (aside from physically using a different computer or parts)?  does every player necessarily have a different hwid from everyone else (ie: is it collision proof)?
2) is the flamethrower's hit registration better?  it pretty much almost NEVER works.
3) can we use custom images for InterfaceText/Image in the scriptcore?  what images are allowed
4) What is refreshX?
5) What are the reasons for limiting the number of images or texts or bigtexts etc. in the scriptcore?  is it cuz slow computers will have trouble with it, or just so script writers won't abuse it?  it'd be nice if the limit were higher (or even if different scripts running at the same time have their own set of ID's for these things so that one script's drawings doesn't overwrite another's (but that seems rather difficult to change i admit))  :)

thnx! looking forward to making new game modes with these new features!

edit:
also, is this new version causing 1.5.0's lobby not working?

edit2:
also, may i suggest implementing a scriptcore function as follows:
Convert(from:String, to:String)
to replace all the IDtoName, IPtoID etc.
for example:  Convert("hwID", "name");
« Last Edit: March 06, 2011, 02:34:30 pm by zyxstand »
Can't think of anything original to put here...