Author Topic: 3d'ish map - preview #Updated new screen  (Read 2107 times)

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Offline GhostRiderSwiss

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3d'ish map - preview #Updated new screen
« on: March 07, 2011, 04:30:15 am »
Here's another map which i work currently on.... *rolls eyes* (too many ideas turn into too many maps damned...xD)

well what ever heres a preview i hope u can enjoy soon ;)

Greetz GhostRider

*EDIT : new screen added comment ^.^ (changes : texture is new u like? / some scenerics)

« Last Edit: March 08, 2011, 05:42:33 am by GhostRiderSwiss »
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Offline Terran

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Re: 3d'ish map - preview
« Reply #1 on: March 07, 2011, 04:43:24 am »
i had already saw it...and i say again: i love that 3D imitation.
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Offline GhostRiderSwiss

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Re: 3d'ish map - preview
« Reply #2 on: March 07, 2011, 04:45:27 am »
hehe yeah since yesterday alot changes too im like... constant beside my real life working on it x(^^
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Offline jrgp

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Re: 3d'ish map - preview
« Reply #3 on: March 07, 2011, 05:33:00 am »
Try using a different texture (as in something other than the default banana that actually looks like you have a texture and not just gradients) and lowering the opacity (transparency) on those sceneries.

Aside from that you seem to be progressing.
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Offline GhostRiderSwiss

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Re: 3d'ish map - preview
« Reply #4 on: March 07, 2011, 05:43:02 am »
thanks and yea ur right the transparency isnt perfectly... i just have 1 problem when setting opacity lower the stars from the background sceneric shine trough which looks wired :( thats why i think ill leave it like that and on my next map i'll try to use opacity for sceneric on 55-60% should be best as i heard?

ok and texture ill check which i like most and use that one instead of the default :)

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Offline MaVeRiCk/PaT0!

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Re: 3d'ish map - preview
« Reply #5 on: March 07, 2011, 11:32:33 am »
For 3Dish looking, you also might consider putting more difference in scale on those sceneries. For example, a tree that is in front of another tree could be a bit higher and bright.
You don't need to be very strict to this, but it's interesting if you make them this way.

sorry, badEnglish...

Offline GhostRiderSwiss

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Re: 3d'ish map - preview
« Reply #6 on: March 07, 2011, 02:54:17 pm »
For 3Dish looking, you also might consider putting more difference in scale on those sceneries. For example, a tree that is in front of another tree could be a bit higher and bright.
You don't need to be very strict to this, but it's interesting if you make them this way.

sorry, badEnglish...

ur right... i didnt do that :O i forgot it to be serious O.O fuck i've worked around 4 more houres now on the map ur tip i could've needed before that xDDD but thats now too late i guess would be too much work i think i just finish it and will remember this on my next map's :)
thanks for critism - critism grows skills =D (when u take them ^^) i do! XD
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