Author Topic: Soldat spectating system  (Read 958 times)

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Offline Fubister

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Soldat spectating system
« on: May 29, 2012, 11:08:28 am »
I was thinking, is it possible to create a CS HLTV like thing for soldat, you run the HLTV, htlv joins game server, and people are able to connect to hltv like they were actually spectating the match, they can swap between players etc.

Quote
Half-Life TV, more commonly known as HLTV, was created by Valve Software in the summer 2001 and allows for the broadcasting of matches on the Half-Life engine. Games supported include Counter-Strike 1.6, Counter-Strike: Condition Zero, Day of Defeat, Team Fortress Classic and Natural Selection. Valve has since expanded this technology to games based on the Source engine (SourceTV). This technology allows spectators to see a "bird's eye view" of the playing field (or map) and to watch the competition develop. Spectators are often interested in world championship events; this HLTV technology allows them to spectate the game as if they were playing inside it. The current world record stands at around 39,500 simultaneous spectators for the Cyberathlete Professional League finals in 2004. HLTV is able to provide support for many thousands of users through a hierarchical chaining system where 1 master HLTV supports several sub-masters, and those sub-masters support their own sub-sub-masters, etc., until the nodes at the bottom of this tree support the spectators directly. Several hundreds of HLTV proxies supported the viewing of the 2004 finals match mentioned above.

Offline Bistoufly

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Re: Soldat spectating system
« Reply #1 on: May 29, 2012, 12:12:26 pm »
Would be nice.


The current world record stands at around 39,500 simultaneous spectators for the Cyberathlete Professional League finals in 2004.
Wow that's pretty impressive!