Author Topic: Soldat 1.5.1f Beta (with server)  (Read 46503 times)

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Offline Clawbug

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Re: Soldat 1.5.1f Beta (with server)
« Reply #120 on: March 29, 2011, 02:02:22 pm »
whos in charge of choosing the maps now?
whoever he is, he has no clue about how things work in the competitive gaming community...are you guys gonna create a new beta testing team or not

I would be more concerned about IceBeam, Blade and Guardian rather than about Triumph, Campeche and/or Scorpion.
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Offline Silnikos

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Re: Soldat 1.5.1f Beta (with server)
« Reply #121 on: March 29, 2011, 04:15:33 pm »
Are you finally going to fix the 2nd bug mentioned there? http://forums.soldat.pl/index.php?topic=39368.msg481884#msg481884

Offline Shoozza

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Re: Soldat 1.5.1f Beta (with server)
« Reply #122 on: March 29, 2011, 08:09:24 pm »
Are you finally going to fix the 2nd bug mentioned there? http://forums.soldat.pl/index.php?topic=39368.msg481884#msg481884
Is it only the admin tried to connect flood?

Please give me a list of flood messages you know (ARSSE log messages).
Also tell me which ones crash the server and what the others do and what happens in general.
I need the information to check where the anti flood is broken and where is is missing.
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Offline JotEmI

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Re: Soldat 1.5.1f Beta (with server)
« Reply #123 on: March 30, 2011, 06:21:18 am »
I can tell u how it's done since I've already tested it. Just connect to the server's admin port, send random password and close the socket. Do it several times per sec for about 1min and server will crash. Setting MaxAdminConnections= in soldat.ini to a low value (1-3) solves the problem but it'd be nice to have the server automatically firewall such attempts.

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Yep, in fact it doesn't help. It just takes a bit longer to crash the server.
« Last Edit: March 30, 2011, 08:14:04 am by JotEmI »

Offline Polifen

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Re: Soldat 1.5.1f Beta (with server)
« Reply #124 on: March 30, 2011, 06:36:21 am »
Are you finally going to fix the 2nd bug mentioned there? http://forums.soldat.pl/index.php?topic=39368.msg481884#msg481884
Is it only the admin tried to connect flood?

Please give me a list of flood messages you know (ARSSE log messages).
Also tell me which ones crash the server and what the others do and what happens in general.
I need the information to check where the anti flood is broken and where is is missing.

I've already gave you a link to my program abusing this bug, you can find it on AN in 3rd party releases. About MaxAdminConnections, I head it doesn't help, but didn't test it myself.
« Last Edit: March 30, 2011, 10:09:12 am by Polifen »

Offline Shoozza

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Re: Soldat 1.5.1f Beta (with server)
« Reply #125 on: April 02, 2011, 12:41:41 am »
Thanks for the info!
I actually have 2 crash tools just wanted to make sure. ;)
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Offline PQ

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Re: Soldat 1.5.1f Beta (with server)
« Reply #126 on: April 05, 2011, 04:18:16 pm »
2 bugs occurred today. Didn't read all of this topic so they might have been mentioned already.

1. I was carrying the flag for a while and all the sudden I got kicked for wrong game version. As if I didn't have the newest beta.

2. I couldn't throw my reloading law away. I dropped my reloading law to take an m79 that was on the ground, but I got a socom (that was on the ground as well), dropped the socom and then got my law again, but then I was not able to drop the law any more. Can't reproduce both of the bugs.

added a demo of the 2nd bug. But it is quite useless. Doesn't show how it occurred, just what was happening.
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Offline Snow

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Re: Soldat 1.5.1f Beta (with server)
« Reply #127 on: April 07, 2011, 07:20:21 pm »
I've only been able to play offline again lately and I have to say that I'm impressed with this beta. Having a lot of fun with it. I'm also ok with the updates to the default maps. Normally I would have been ticked having good default maps being replaced, but I'm very impressed with the selection. This team knows their stuff.
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Offline croat1gamer

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Re: Soldat 1.5.1f Beta (with server)
« Reply #128 on: April 07, 2011, 11:39:27 pm »
2. I couldn't throw my reloading law away. I dropped my reloading law to take an m79 that was on the ground, but I got a socom (that was on the ground as well), dropped the socom and then got my law again, but then I was not able to drop the law any more. Can't reproduce both of the bugs.

I think that was happening in 1.5.0, but im not sure about the exact version in which i encountered it, so could be wrong.
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Offline Meteorisch

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Re: Soldat 1.5.1f Beta (with server)
« Reply #129 on: April 08, 2011, 04:53:48 am »
2. I couldn't throw my reloading law away. I dropped my reloading law to take an m79 that was on the ground, but I got a socom (that was on the ground as well), dropped the socom and then got my law again, but then I was not able to drop the law any more. Can't reproduce both of the bugs.

I think that was happening in 1.5.0, but im not sure about the exact version in which i encountered it, so could be wrong.

yeah it happend all the time in that version.

But not just with a law, with more weapons. Atleast thats what I had.
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Offline Illuminatus

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Re: Soldat 1.5.1f Beta (with server)
« Reply #130 on: April 10, 2011, 11:22:15 am »
hey devs! when will we see the final version? at least gimme some eta...
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Offline The Bone Collector

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Re: Soldat 1.5.1f Beta (with server)
« Reply #131 on: April 10, 2011, 11:58:04 am »
hey devs! when will we see the final version? at least gimme some eta...

How about "When they're damn good and ready"?

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Offline Dusty

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Re: Soldat 1.5.1f Beta (with server)
« Reply #132 on: April 10, 2011, 12:47:38 pm »
How about "When they're damn good and ready"?

saying this was the biggest fail of the previous developers

Offline Meteorisch

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Re: Soldat 1.5.1f Beta (with server)
« Reply #133 on: April 10, 2011, 02:00:42 pm »
As far as I know is that Shoozza had a few small things left to do.

thats what he said in #soldat.devs @ mIRC.

Also he lost a password !?! I have no idea.

Would be nice to get some kind of information on this.
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Offline duz

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Re: Soldat 1.5.1f Beta (with server)
« Reply #134 on: April 10, 2011, 07:53:37 pm »
No news about the next beta/final version? Where's the dev blog!?!! hahaha
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Offline PQ

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Re: Soldat 1.5.1f Beta (with server)
« Reply #135 on: April 11, 2011, 03:06:35 pm »
The score system in ctf is a bit weird.
I get 7/7 of their score cause I am spectator, not sure if that's a bug.
But: Radoq has +5, because the one with most caps has 14 kills. Either make the (5) count the difference in caps, or make it the kill difference on the one with most kills. (the one with most kills has 20 kills, so that would be -1)
« Last Edit: April 11, 2011, 03:14:48 pm by PQ »
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Offline Shoozza

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Re: Soldat 1.5.1f Beta (with server)
« Reply #136 on: April 11, 2011, 04:05:21 pm »
@Illuminatus @The Bone Collector @Dusty
I can't say how much time the other devs have so if I have to do the stuff on my own it could take 2 to 3 months. (Don't have holidays). The main issue is that I have to figure out how to do the anticheatapi correctly.
And currently I'm trying to understand soldats netcode and get stuff in sync between server and clientserver (code is different :S)

@duz
was busy this weekend :S and there weren't any interesting news lately...

@Meteorisch @PQ @croat1gamer
Yep drop bugs happened in 1.5.0 already. If you know a way to reproduce the bug let me know.

@PQ
7/7 is correct because specs are always last.
the 19 (5) seems wrong.

But what should it actually show?
<Shoozza> your teams highscore diff
<Shoozza> the enemies teams highscore diff
<Shoozza> the best players highscore diff
<Shoozza> the player fist in your team diffed
<Shoozza> the player first in the enemies team diffed
<Shoozza> the player who has more caps diffed

Looks like the stats are useless with the new f1 menu...
« Last Edit: April 11, 2011, 04:12:42 pm by Shoozza »
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Offline L[0ne]R

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Re: Soldat 1.5.1f Beta (with server)
« Reply #137 on: April 12, 2011, 02:35:41 am »
Is it really necessary to have the anti cheat done for 1.5.1? 1.5.0 doesn't really have an anti cheat, so 1.5.1 would still be better even without it.
Alternatively what could be done is have current version of MSAC install along with Soldat, so that players wouldn't have to download it separately.

Offline Meteorisch

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Re: Soldat 1.5.1f Beta (with server)
« Reply #138 on: April 12, 2011, 03:37:37 pm »
@Illuminatus @The Bone Collector @Dusty
I can't say how much time the other devs have so if I have to do the stuff on my own it could take 2 to 3 months. (Don't have holidays). The main issue is that I have to figure out how to do the anticheatapi correctly.

ahah and here we all thought it was being released soon.

bye dreams :DDD
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Offline Furai

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Re: Soldat 1.5.1f Beta (with server)
« Reply #139 on: April 12, 2011, 03:59:28 pm »
You just don't understand - Shoozza is studying and he has barely no time for coding soldat during week. He can do it only on Saturdays and Sundays. As for the other devs - they are continuously contributing to the project at their own pace (I can't say how much but they're for sure doing something). Nevertheless, it's Shoozza who have to implement AC API on his own cause he knows the most about it right now (maybe some other dev could do it for him but it could actually take some time <<reading the code and understanding it>>).
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