Author Topic: ctf_dune  (Read 3410 times)

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Offline thegrandmaster

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ctf_dune
« on: March 15, 2011, 12:54:35 pm »
Layout opinions and thoughts on how to do the looks would be appreciated.
Thanks.
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DarkCrusade

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Re: ctf_dune
« Reply #1 on: March 15, 2011, 01:30:15 pm »
This map is really too small. Enlarge it or it'll be a spawn and spray fest. The open top route will be abused to quickly respawn in case of low health, so a roof is highly appreciated. The bridges look unnecessary as they're hard to access and don't offer many advantages as they're plain slow. I'll not comment on looks yet as the layout is not finished yet :P

Offline Blacksheepboy

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Re: ctf_dune
« Reply #2 on: March 15, 2011, 02:26:25 pm »
eh, this might be a flop. I'd recommend letting this one bake a little in the oven and coming back to it

Offline As de Espada

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Re: ctf_dune
« Reply #3 on: March 15, 2011, 06:40:02 pm »
add a ceil above the existing islands, remove the flag spanws, make the map bigger by adding one extra center island and I think this can be very good!
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Offline thegrandmaster

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Re: ctf_dune
« Reply #4 on: March 16, 2011, 02:46:33 am »
add a ceil above the existing islands, remove the flag spanws, make the map bigger by adding one extra center island and I think this can be very good!

Remove the flag spawns?! so create a DM map with it?  Ah.. remove the player spawns that are near the flag? xD
I'll have a go at implementing what you said.

From: March 16, 2011, 03:27:35 am
Quick attempt:

From: March 16, 2011, 02:40:03 pm
+ scenery ideas
« Last Edit: March 16, 2011, 02:40:03 pm by thegrandmaster »
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Offline As de Espada

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Re: ctf_dune
« Reply #5 on: March 17, 2011, 09:36:19 pm »
yeah! this is good. The only problem I see right now is that lower route will be overused by the flaggers. Maybe some spawns in the upper route and/or a less smooth lower route would do.
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Offline thegrandmaster

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Re: ctf_dune
« Reply #6 on: March 18, 2011, 02:46:22 am »
I need to add something near the flags, as they seem a bit empty..
And yes, there was a suggestion to make the lower route a bit 'choppier' to create some cover from any snipers that may station themselves on the bridges etc, so I'll try changing that...
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Offline Monsteri

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Re: ctf_dune
« Reply #7 on: March 18, 2011, 06:51:55 am »
WOAH, that looks good! To make something more into the flag areas and to make lower route a bit harder, I suggest something like in the picture.

Sorry if I'm insolent.

Offline As de Espada

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Re: ctf_dune
« Reply #8 on: March 19, 2011, 07:33:35 pm »
ohh yea, that's definitely good! Makes players more suitable to going high. A few bonusses in those islands above the flag, maybe one or other little hill on the lower route, some scenerys near the flags and you should be done ^^
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade