Author Topic: ctf_I don't know  (Read 5827 times)

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Offline Monsteri

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ctf_I don't know
« on: March 18, 2011, 09:07:01 am »
Ok, before doing any polygon more, I let this to warm more in the oven. You people are the oven.
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Offline thegrandmaster

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Re: ctf_I don't know
« Reply #1 on: March 18, 2011, 11:09:03 am »
What are we looking at here? The polygons that are placed? or the sketch?

Where would alpha be? Looks more like a DM map so far...

(p.s. please use .png rather than .bmp xD)
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Offline Monsteri

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Re: ctf_I don't know
« Reply #2 on: March 18, 2011, 12:14:14 pm »
It's going to be mirrored ctf map. We are looking at the layout.
(I'd like to use png, but for some reason colours go odd  >:( )
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Offline thegrandmaster

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Re: ctf_I don't know
« Reply #3 on: March 18, 2011, 01:14:01 pm »
Still confused by the diagram.. is it the sketch or the polygons we're commenting on!?
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Offline Monsteri

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Re: ctf_I don't know
« Reply #4 on: March 19, 2011, 02:39:53 am »
Well, the top part of the polygons are gonna go by sketch. Those what are in the left side, aren't gonna do so. Sorry for bad explanation
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Offline Suowarrior

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Re: ctf_I don't know
« Reply #5 on: March 19, 2011, 04:59:44 am »
I've planned myself something like this time to time, never got anything out though.

I like the idea a lot. I see some issues there:

The short tunnel base to base is too good comparing to top route. Basically at 3on3 play, it's 3on3 or 2on2 at shorttunnel and 1on1 at top. That short tunnel idea would work if one defender could hold 2-3 short tunnel attackers, which is impossible at that sketch. I got some suggestions how to solve it. Just give me mirrored overview :)

edit: Now that I looked it again I saw you having stypid opc polygon at short route at sketch, which makes map look like IceBeam without bottom route. No opc.
« Last Edit: March 19, 2011, 05:04:21 am by Suowarrior »

Offline Monsteri

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Re: ctf_I don't know
« Reply #6 on: March 19, 2011, 06:22:26 am »
Ok, here you go. No opc. Also another idea of the flag placement.

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Offline GhostRiderSwiss

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Re: ctf_I don't know
« Reply #7 on: March 19, 2011, 08:03:04 am »
it looks like what it is - 10 min poly placing 10 min for ur paint crap^^ leave it and start a new map :)
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Offline thegrandmaster

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Re: ctf_I don't know
« Reply #8 on: March 19, 2011, 08:05:55 am »
Looks an interesting concept.. that lil tunnel will become unusable in more than 2vs2 I'd think, but it would have to be fully tested to find out.
What's the purpose of the 'tunnel-to-nowhere' in the bottom left?

(p.s. nice game earlier ;D )
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DarkCrusade

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Re: ctf_I don't know
« Reply #9 on: March 19, 2011, 08:38:40 am »
it looks like what it is - 10 min poly placing 10 min for ur paint crap^^ leave it and start a new map :)

People like you make me puke. If maps were all about visuals, I would leave Soldat and never return. Monsteri only shows the concept for the map he's working on, no finished map. Saying his effort was a waste is fucking retarded, but it only shows you didn't understand anything about this thread.

@Monsteri: Gotta agree with TGM. The tunnel indeed looks pointless, and this map lacks a roof. Having only 2 routes sounds like a bad idea to me, especially when considering that the top route can be completly blocked by one or two snipers. But I like the idea of having the flags far behind the spawns and hope you'll finish it ;)

Offline Monsteri

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Re: ctf_I don't know
« Reply #10 on: March 19, 2011, 08:51:24 am »
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it looks like what it is - 10 min poly placing 10 min for ur paint crap^^ leave it and start a new map :)
This is only 5% procents ready..
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Looks an interesting concept.. that lil tunnel will become unusable in more than 2vs2 I'd think, but it would have to be fully tested to find out.
At least very hard. Not pointless though.
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What's the purpose of the 'tunnel-to-nowhere' in the bottom left?
In beginning there were going to be one spawn for opposite-team, but this ran into here and I'm gonna delete it.
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(p.s. nice game earlier ;D )
You are too pr0 for me.
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@Monsteri: Gotta agree with TGM. The tunnel indeed looks pointless, and this map lacks a roof. Having only 2 routes sounds like a bad idea to me, especially when considering that the top route can be completly blocked by one or two snipers. But I like the idea of having the flags far behind the spawns and hope you'll finish it ;)
Almost everything is done, people are running out of complexs, so had to try something. This can have very good gameplay, but I were out of ideas so I asked you.*
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Ideas are still welcome, and quite needed.

Edit: *for something to improve, better islands, another routes etc.

« Last Edit: March 19, 2011, 08:53:17 am by Monsteri »
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Offline thegrandmaster

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Re: ctf_I don't know
« Reply #11 on: March 19, 2011, 09:38:44 am »
some small thoughts...
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Offline Suowarrior

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Re: ctf_I don't know
« Reply #12 on: March 19, 2011, 10:32:23 am »
Some ideas

Offline thegrandmaster

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Re: ctf_I don't know
« Reply #13 on: March 19, 2011, 10:43:08 am »
@SuoW:
That makes the area behind the flag unnecessary.
One solution attached.
However I don't know whether I prefer it small or big..

From: March 19, 2011, 10:44:28 am
I'd probably be against the combination low tunnel and moved flag... makes the capper's route way too easy.
This is also pretty different to the original design.. I'd still prefer my slightly edited model from earlier.
« Last Edit: March 19, 2011, 10:45:26 am by thegrandmaster »
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Offline Blacksheepboy

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Re: ctf_I don't know
« Reply #14 on: March 19, 2011, 12:46:03 pm »
flag on hill, like in suo's mess (i love you too), is ideal

Offline As de Espada

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Re: ctf_I don't know
« Reply #15 on: March 19, 2011, 07:24:52 pm »
the dead hole thing, very interesting, I'll do that some day
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Offline Monsteri

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Re: ctf_I don't know
« Reply #16 on: March 20, 2011, 02:48:46 am »
Can I smell sarcasm?

From: March 20, 2011, 03:58:35 am
Ok, here's the new layout:
thoughts?
« Last Edit: March 20, 2011, 03:59:09 am by Monsteri »
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DarkCrusade

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Re: ctf_I don't know
« Reply #17 on: March 20, 2011, 06:42:55 am »
*ignores that ugly and badly sketched penis*

The dead end would be more useful if you added spawns for bonus items, medikits or grenades there.
« Last Edit: March 20, 2011, 07:30:41 am by DarkCrusade »

Offline Monsteri

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Re: ctf_I don't know
« Reply #18 on: March 20, 2011, 09:41:48 am »
Yeah, I'm gonna place there either berserker or predator. Maybe predator, because I see a funny situation: a Guy escapes for enemy sniper into the dead end, and finds from there a predator. Well, sniper sits in front of dead end waiting for escaper to show his nose, but he has predator and just walks over him, and knifes.

Btw, you have a dirty mind. It's a carrot what haves eyes.
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Offline As de Espada

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Re: ctf_I don't know
« Reply #19 on: March 21, 2011, 02:56:57 pm »
Can I smell sarcasm?
No, I think it's an efficient way of making a path less used, and adding fun to it!
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