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Official Soldat Forums
Soldat Maps & Mapmaking
DM/HTF/Other maps
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
Quantum
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Author
Topic: Quantum (Read 2734 times)
0 Members and 2 Guests are viewing this topic.
Gleerup
Major(1)
Posts: 4
Quantum
«
on:
March 22, 2011, 11:59:35 am »
Quantum
By Gleerup
__________________
Hello fellow soldats
my newest map for soldat that i made out from a sketch in photoshop
the layout is pretty simple and gives the gameplay a circular flow
it is made for dm tdm htf and rambomatches so try it out and enjoy
Gleerup
(^Click To Get Hard^)
Screenshots:
________________________________________
Download
/
Rate on TMS
________________________________________
See more maps by Gleerup
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thegrandmaster
Flagrunner
Posts: 543
Re: Quantum
«
Reply #1 on:
March 22, 2011, 12:01:38 pm »
Not bad shading on the outside, not sure about the shading on the stairs-y thing in the middle. Looks tiny o.0
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ohgodwhydidInamemyselfthis. Just call me Grandy.
Illuminatus
Camper
Posts: 442
...soldat-freak since 2004...
Re: Quantum
«
Reply #2 on:
March 22, 2011, 12:54:53 pm »
Very small map, nice visuals, balanced teams but no mirrored map. I like it.
Logged
No difference between man and mouse - both end up in pussy.
Horve
Flagrunner
Posts: 692
Vig
Re: Quantum
«
Reply #3 on:
March 22, 2011, 02:39:49 pm »
what the fuck is this shit?
Did you even try?
Logged
Gleerup
Major(1)
Posts: 4
Re: Quantum
«
Reply #4 on:
March 22, 2011, 02:42:28 pm »
and the showing off badass is back...
Horve instead of jerking off in front of all of us try to tell me why it is shit and why you dont think i even tried
i cant use the other stuff to anything....
Logged
Horve
Flagrunner
Posts: 692
Vig
Re: Quantum
«
Reply #5 on:
March 22, 2011, 02:59:41 pm »
What I am saying is that this map is substandard in every aspect and that you ought to shove it back up your ass.
This particular map will
never
be
any good
for
anything
because:
1. The layout is too basic, if this were soldat version 0.9, this might have passed as a playable map.
2. Wall of colliders can be abused by constantly shifting from left to right, which means that it FAILS.
3. You can't hide, sneak up on anyone and there is no way to use the advantage of long ranged weapons.
4. Not possible to play this with several players without getting spawnraped by grenades.
5. Are there no other textures in your textures folder?
6. Quantum?
«
Last Edit: March 22, 2011, 03:03:20 pm by Horve
»
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thegrandmaster
Flagrunner
Posts: 543
Re: Quantum
«
Reply #6 on:
March 22, 2011, 03:09:19 pm »
1. it's basic I agree, but so is Arena2.
2. wall of colliders would be annoying, most of those on that bottom route should be removed imo.
3. same problem as arena2, but people still play it. this one is bigger than arena2, so it's slightly better on that front
4. if there's only two
teams
playing, sure. If there are 3 teams, then you can fly away from any of the spawns quick enough imo. and if normal DM, no problems there.
5. the texture suits it
6. meh it's small.
I would refrain from making something this small and... fairly generic. But I wouldn't mind playing a TM game in it for some face paced stuff.
Logged
ohgodwhydidInamemyselfthis. Just call me Grandy.
chutem
Veteran
Posts: 1119
Re: Quantum
«
Reply #7 on:
March 22, 2011, 10:16:18 pm »
Quote from: thegrandmaster on March 22, 2011, 03:09:19 pm
1. it's basic I agree, but so is Arena2.
I think you mean Arena2 is a similar size, Arena2 is at least 3 times more complicated than this map
Logged
1NK3FbdNtH6jNH4dc1fzuvd4ruVdMQABvs
SoldatFire
Soldier
Posts: 224
Re: Quantum
«
Reply #8 on:
March 23, 2011, 07:01:01 am »
To simple you should make it bigger it looks nice but gameplay and everything else is crap
Logged
I'm drunk right now. I feel compelled to go to battle. This lamp in front of me has no chance. Die lamp die. Your light is gone. I have won.
smiluu
Flagrunner
Posts: 673
Put your farts in my pussy
Re: Quantum
«
Reply #9 on:
March 23, 2011, 07:53:11 am »
So, you saw a picture of some theoretical vagina and got inspired by the shape of it? While putting all your trust for it to turn out good?
Only good thing I see here is overlapped polygons.
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Maps:
CTF_BadResort
,
DM_Negligence (v2)
,
CTF_Emaciateism
Monsteri
Artist
Flagrunner
Posts: 769
Strange thing
Re: Quantum
«
Reply #10 on:
March 23, 2011, 08:28:50 am »
Try not to be so rude.. I though agree that this map doesn't offer any new gameplay, but does every map have to? It looks good, except that tunnel-away-thing in the
left
right side. This is no any camper map, but it still suits a bit hiding.
And Horve, of course it doesn't suit many many players! It's a small map hello? Go to play big maps if you want 15+ players.
Gleerup, I wonder why you haven't made waypoints. This would be so easy piece for waypoints. If you don't know how to waypoint, go to mapping help/resources board, there you'll find the stuff. Anyways, next time, plan the map more.
«
Last Edit: March 23, 2011, 12:30:40 pm by Monsteri
»
Logged
Sorry if I'm insolent.
TrefluU
Major(1)
Posts: 35
Re: Quantum
«
Reply #11 on:
March 23, 2011, 10:04:41 am »
Think about original layout ..
You repeated your previous map
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See more maps by -TrefluU-
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Official Soldat Forums
Soldat Maps & Mapmaking
DM/HTF/Other maps
(Moderators:
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,
As de Espada
,
Suowarrior
)
Quantum