Author Topic: King Arthur's Gold  (Read 7350 times)

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Offline Mokkun

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King Arthur's Gold
« on: June 03, 2011, 10:34:29 am »
http://www.youtube.com/watch?v=kroakAVTL2E
http://kagdev.tumblr.com/
PvP based game with two teams, three classes Archer, Knight and Builder, build tower castle and defend it.
It's an alpha game so there is some bugs and very often updates.
This game is awesome!

Offline dnmr

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Re: King Arthur's Gold
« Reply #1 on: June 03, 2011, 12:00:59 pm »
This game is a duplo clone. You build stuff out of blocks.

Offline Dusty

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Re: King Arthur's Gold
« Reply #2 on: June 03, 2011, 02:57:24 pm »
Made by MM himself; that's what I've heard.

Any bets on how long will he be developing the game lulz

Offline dnmr

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Re: King Arthur's Gold
« Reply #3 on: June 03, 2011, 03:12:43 pm »
Made by MM himself; that's what I've heard.

Any bets on how long will he be developing the game lulz
nine and a half months

Offline jrgp

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Re: King Arthur's Gold
« Reply #4 on: June 03, 2011, 03:19:22 pm »
Made by MM himself; that's what I've heard.

That's supposed to be a secret. :P
There are other worlds than these

Offline Horve

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Re: King Arthur's Gold
« Reply #5 on: June 03, 2011, 05:59:13 pm »
too much brown everywhere.
skin is brown, dirt is brown, dirt with stones is brown with splats of grey, dirt with gold is brown, wood is brown, ladders are brown, catapults are brown, underground background is brown. Wouldn't be a problem if everything weren't the same shade of brown. (especially gold/dirt/skin)

It is possible to change class in enemy's base. Destroying castle wall previously with dirt as background replaces dirt bg with sky bg.

mattock/2xswords/third thing gfx are too big f**king huge.
The square surrounding selections doesn't always appear when it should -> if something can be destroyed and the cursor is in place, the selection square should always be visible.
« Last Edit: June 03, 2011, 07:51:33 pm by Horve »

Offline Mokkun

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Re: King Arthur's Gold
« Reply #6 on: June 03, 2011, 06:33:38 pm »
Made by MM himself; that's what I've heard.

That's supposed to be a secret. :P

You are serious?

EDIT: f**k this s**t, when I first played the game I said "It Michal that made this game" because of hits and "F11 / F12" to kick, because when you jumb on slope your chara is boosted like on soldat but I was kiding, then I saw on the youtube channel of the game that the game was Polish...

I did some research and it seems that Michal really made this game...
See: http://twitter.com/#!/twitmm/statuses/10561341636

And http://webcache.googleusercontent.com/search?q=cache:bpOVLjQYQ7AJ:www.hostedgameservers.com/category/king-arthurs-gold+michal+marcinkowski+king+arthur%27s&cd=1&hl=en&ct=clnk&source=www.google.com
(I linked the cached page because it's been edited and now the name of Michal didn't appears anymore.

http://mm.soldat.pl/news/1712#comments
« Last Edit: June 03, 2011, 07:02:01 pm by Mokkun »


Offline L[0ne]R

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Re: King Arthur's Gold
« Reply #8 on: June 03, 2011, 08:03:40 pm »
Not a big fan of MM himself, but I have to admit, this game even in its current state is fun, well thought-through, pretty bugless and *drumroll* it's FREE (!!!). For now, at least...

At first I went "great, now someone tries to make a Terraria clone too", but after actually playing it I have to say that it feels a lot different from Terraria. Combat is less of a button masher and more tactical and slower-paced. Visual style is also more different in-game than it seems on the screenshots. IMHO the whole PvP thing didn't work too well in Ace of Spades because of how large maps were (and all that in 3D..) but in KAG it works a bit better.

Controls are a bit iffy and it gets difficult to move around the map late-game, but still, I enjoyed it. Looking forward to it and hoping that it won't suffer the same fate as Soldat (and Link-Dead).
« Last Edit: June 03, 2011, 08:08:20 pm by L[0ne]R »

DarkCrusade

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Re: King Arthur's Gold
« Reply #9 on: June 03, 2011, 08:12:10 pm »
Indeed a nice find. This could cure me from my LoL-addiction :(

Offline Blue-ninja

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Re: King Arthur's Gold
« Reply #10 on: June 03, 2011, 10:05:42 pm »
At first I went "great, now someone tries to make a Terraria clone too", but after actually playing it I have to say that it feels a lot different from Terraria.

I remember this game being mentioned on a forum before, and a dubious source claimed that it came before Terraria. However, a quick google search confirmed that it indeed was in development before Terraria. That isn't very relevant though, because Minecraft has clearly influenced it as well.

Offline ds dude

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Re: King Arthur's Gold
« Reply #11 on: June 03, 2011, 11:38:11 pm »
This game is fun.
This signature was borked. Now it is not.

Offline Mokkun

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Re: King Arthur's Gold
« Reply #12 on: June 04, 2011, 11:20:05 am »
At first I went "great, now someone tries to make a Terraria clone too", but after actually playing it I have to say that it feels a lot different from Terraria.

I remember this game being mentioned on a forum before, and a dubious source claimed that it came before Terraria. However, a quick google search confirmed that it indeed was in development before Terraria. That isn't very relevant though, because Minecraft has clearly influenced it as well.

Yeah or Ace of Spades, but Minecraft was there before Ace of Spades, but Infiniminer was there before Minecraft, ect ect...

DarkCrusade

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Re: King Arthur's Gold
« Reply #13 on: June 04, 2011, 11:35:49 am »
I found it's the best tactic to start as a builder, cut some trees so you can build a lot of ladders and start digging your way to hell while zoomed out. As soon as I find gold, I ping for my team and build ladders so you can get out of the mine and grab the gold with my team. Alternatively, I would try to build a tunnel into the enemy's base so I can steal their gold without the need to play other classes who would need to get through hordes of enemies.

It is interesting how there are so many tactics involved in such a small and minimalistic game. But I think that builders are overpowered right now, but they are not really nerfable either. I think archers and knights should receive a buff in health or receive new abilities.

Offline Mokkun

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Re: King Arthur's Gold
« Reply #14 on: June 04, 2011, 12:31:12 pm »
Knights are OP; they have a sword for melee, infinite shield that can be placed up left and right and bombs that can be placed on them but only hit enemies or can be throw away and one shot enemies... Archers have... A Bow...

Offline Blacksheepboy

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Re: King Arthur's Gold
« Reply #15 on: June 04, 2011, 08:33:33 pm »
Haha, don't archers have melee attack with right click?

Offline Mokkun

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Re: King Arthur's Gold
« Reply #16 on: June 04, 2011, 08:39:19 pm »
No melee attack it's just to destroy dirt :/

Offline Kagesha

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Re: King Arthur's Gold
« Reply #17 on: June 04, 2011, 11:27:21 pm »
#kag on quakenet if you wanna play some games! a bunch of us over in aussoldat play with mumble/vent makes it more enjoyable ;D.

Offline killzonea59

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Re: King Arthur's Gold
« Reply #18 on: June 05, 2011, 05:00:54 am »

Thought you guys might like this, its a sneak preview of what I'm working on ;)

Offline dnmr

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Re: King Arthur's Gold
« Reply #19 on: June 05, 2011, 06:04:47 am »

Thought you guys might like this, its a sneak preview of what I'm working on ;)
KAG comics with awful spelling? Me want