Author Topic: Preload maps  (Read 2117 times)

0 Members and 4 Guests are viewing this topic.

Offline Mr

  • Inactive Soldat Developer
  • Soldier
  • ******
  • Posts: 166
Preload maps
« on: June 04, 2011, 01:59:47 pm »
During normal gameplay, the next map on the mapslist is always known (and can be displayed using the /info command).

Why not download this map in background if it is not available on the client yet? For those with a limited amount of bandwidth, the configuration application could be used to either limit the bandwidth available for downloading maps or completely disabling the map preloader.

This way, new players on non-standard servers would not have to rejoin every round. What do you think?

Offline Bistoufly

  • Soldat Beta Team
  • Flagrunner
  • ******
  • Posts: 782
Re: Preload maps
« Reply #1 on: June 04, 2011, 03:34:18 pm »
Awesome. f12

DarkCrusade

  • Guest
Re: Preload maps
« Reply #2 on: June 04, 2011, 04:31:55 pm »
I have been suggesting something like this times ago, and I still think it should be implemented. With the new devs, there is hope :P

Offline Furai

  • Administrator
  • Veteran
  • *****
  • Posts: 1908
    • TransHuman Design
Re: Preload maps
« Reply #3 on: June 04, 2011, 06:33:08 pm »
I think that it shouldn't be this way - make it like all civilised games do it nowadays: While the map ends and the next map isn't on one's HDD it should instead of kicking one out and forcing one to download map - start downloading instantly after map end without kicking out - this way we'll fix issue with bandwidths and slot reservation. Screen should go black and there should be a window with progress bar and cancel button which one could hit if he doesn't want to download this map - once he declines reserved slot would be freed. That's just my point of view on how it should be handled.
"My senses are so powerful that I can hear the blood pumping through your veins."

Offline Falcon`

  • Flagrunner
  • ****
  • Posts: 792
  • A wanted lagger
Re: Preload maps
« Reply #4 on: June 04, 2011, 06:40:58 pm »
I prefer Mr's idea. Though Whookash's is good when admin use /map, so there's unpredicted change.
If you're not paying for something, you're not the customer; you're the product being sold.
- Andrew Lewis

Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live.

Offline duz

  • Flagrunner
  • ****
  • Posts: 586
  • Old nick: HunterZ
Re: Preload maps
« Reply #5 on: June 04, 2011, 07:39:12 pm »
I think that it shouldn't be this way - make it like all civilised games do it nowadays: While the map ends and the next map isn't on one's HDD it should instead of kicking one out and forcing one to download map - start downloading instantly after map end without kicking out - this way we'll fix issue with bandwidths and slot reservation. Screen should go black and there should be a window with progress bar and cancel button which one could hit if he doesn't want to download this map - once he declines reserved slot would be freed. That's just my point of view on how it should be handled.
F12
2002-2007 / 2009-2012
HunterZ The Movie I / II / III
Awards

Offline DorkeyDear

  • Veteran
  • *****
  • Posts: 1507
  • I also go by Curt or menturi
Re: Preload maps
« Reply #6 on: June 04, 2011, 10:14:01 pm »
I like it! F12. That is, to both Mr & Wookash's ideas.

Offline Bonecrusher

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1397
  • High above
    • Zabijaka.pl
Re: Preload maps
« Reply #7 on: June 07, 2011, 05:40:09 am »
Those ideas are cool but what about placing a mappack in servers directory? And then you could download it directly into your soldat folder/desktop by typing in a specified command so you dont have to download maps one by one

Im chill like that