0 Members and 2 Guests are viewing this topic.
PASSIVE SKILLS:[/b]Empathic Bond (Passive): For every ally in range damage you receive is reduced by [0,3..0,46] %.Rest (Passive): Every second that you don't shoot or move you regenerate health and ammunition. You need to rest for 3 seconds for this effect to start.SP Fire (Passive; needs to be activated in options): Converts SP into additional damage. Numbers can be discussed, because I'm not quite sure here..Vulture (Passive): Adds [3..4] HP to your maximum health for every killed zombie. Resets upon death.Mirror Shield (Passive): Mirror [0.5..1.5]% damage to the shooter.Vengeful (Passive): The lower your health, the higher your damage. Full health: dmg * 1; Dead: dmg * 2.25 (>PSG)Guard (Passive): Allies in range receive less damage, excluding yourself.Lucky Cat (Passive): Every time you kill a zombie there is a chance ([0,1..0,2]) that you gain 50 SP. Available from lvl 1 onwards, upgradeable once [lvl 20].Unfair Advantage (Passive): You deal [5..10]% more damage against reloading enemies.Robbery (Passive): Everytime an ally in range dies, you steal potions from him. (Heals to full life and gives grenades. 7% chance that it gives a random bonus)[b]-------------------------------------------------------------------------------------------------------------------------------------ACTIVE SKILLS:[/b]Demigod (Active): You gain demigod status for [10..14] seconds . While active, your gun reloads once every second and you receive only half the normal damage. Drains all mana and souls.Knife Flurry (Active): You have infinite knives for [20..30] seconds. Mage Master (Active): Drains all mana and souls. All spells are free for [15..25] seconds. (High cost)Braincrusher (Active): Instantly kill the next zombie. (low range)Shadowstep (Active): The next time you'd be hit by a zombie you don't receive any damage and warp to a different place, away from the zombie. Final Blow (Active): Sacrifice yourself to kill all zombies in range. (High cost)Ride the Lightning (Active): Ride a lightning bolt and warp with lightspeed into the next zombie (if in range). (medium damage, low cost)Soulchain (Active): Everytime you deal damage, the next zombie (if in range) receives 1/2 the damage the first zombie got. Hits up to 4 zombies in a row. Lasts [14..32] seconds.Savanna's Heat (Active): The air around you heats up over time. Lasts 5 seconds. Deals [10..13] damage (damage is dealt every second). The damage doubles every second.Gamble (Active): If you are lucky, your next shot deals +2500 damage, but there is a chance for you to die or for no effect at all.Searing Bullets (Active): Your bullets light zombies on fire for [14..32] seconds.Protective Spirit (Active): Zombies can deal only a maximum of [12..10]% of your maximum health of damage. Lasts [6..9] seconds.Pacifism (Active): Zombies around you are disarmed and cannot deal damage for [4..7] seconds. Effect ends earlier if damage is dealt to a zombie.Flak Ammo (Active): Your current ammunition is changed to an explosive one.Hellfire (Active): The next 3 zombies (if in range) get hit by Hellfire. Zombies which survive deal less damage.Healing Spot (Active): Sets a healing spot on your position. Allies - including yourself - get healed by [9..14] every second. Lasts [10..15] seconds.Berserker (Active): Your health drops to 1. You don't receive any healing for [16..13] seconds. You deal [160..220]% damage for [13..20] seconds.Mist Form (Active): You cannot receive or deal damage for [4..6] seconds. Claymores (Active): Summon [3..4] claymores on random positions around you. Claymores last [60..72] seconds and explode once a zombie steps on one. Holy Spirit (Active): Once casted, this spell triggers when you die. You rise from the dead and gain 3 seconds of invincibility (so you won't die directly after being reborn when you die in a deadly pit). This spell costs around 100 Mana and 20 Souls to make it balanced.Snipershot (Active): Next target in direct sight is targeted. Shoot [5..10] bullets straight into your enemies direction.Aflatoxin (Active): Next zombie is infected (no pun intended) and drains health from the target. Upon death Aflatoxin can spread to 3 more zombies if they are in range.Call Supplies (Active): You and your allies get one random bonus each. This includes Minigun/M79. Additionaly, you are healed by 33% of your maximum health.Mark of Pain (Active): Strongest zombie (determined by amount of health) in range gets cursed. Everytime you or one of your allies deals damage to this zombie all zombies in range receive half the amount of damage.Rescue Move (Active): Teleport to the nearest medikit.Delay Bomb (Active): First activation: Plant a delay bomb. Second activation: Blow the delay bomb up. Zombies in range receive damage and are disarmed for [3..5] seconds.Vampire's Gaze (Active): Drain [60..90] health from up to [3..6] zombies in range.Deadly Swarm (Active): Deals damage to a zombie. Spreads and chains (2 seconds between every new zombie). Can hit up to [4..8] zombies. Tigerstance (Active): You deal [15..35]% additional damage for [8..12] seconds. Ends when damaged.Portal (Active): Place a beacon. The next time you die, you enter a portal and respawn on that position. Fog Shield (Active): Enemies have a [30..40]% chance to miss you. The chance decreases by [4..2,5]% for every hit you don't take and increases by [1..2,5]% for every hit you take. Lasts [30..60] seconds.Traitor (Active): You join the forces of the zombies until you die. You can slaughter your former allies and enjoy the bloodbath, but you loose Mana and souls for every kill instead of gaining. You loose health, Mana and souls over time as well. You gain 1000exp for capping, though. (Not sure about this skill, because it could turn new players off when a high level basturd rapes the base) Fragile Ammunition (Active): Your left ammunition is replaced with fragile ammunition which breaks into pieces flying into every direction except yours. Drive (Active): Your next [3..5] shots deal +[250..350]% damage but you take [25..16] damage each.Holy Flash (Active): Costs less mana for every zombie in range. Deals [50..200] damage to the next zombie. A zombie killed by Holy Flash gives [200..300]% the experience.
It is unfortunate, that moving bots to a certain position is so complex..
Will this be 2D or 3D ?
are you focusing on singleplayer or co op & multiplayer
Do you already have anything to show off ?
[...]to make minions follow their owner.
Nah, I realized I won't get anywhere with my addiction to games.