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How about this:when a player spawns, the 'energy bubble' that surrounds them during the invulnerable period acts as a bullet deflector, and/or nullifying any damage/force that bullet could make to that client completely. Any projectile/weapon that collides with this circle basically bounces off and/or can not register damage/force ever.This deflective/nullifying effect persists for a tiny period after the 'energy bubble' sprite itself disappears, thus making any bullets in range redundant at that crucial time.Not perfect, especially for melee type attacks, but surely still it could do something?
Any projectile/weapon that collides with this circle basically bounces off and/or can not register damage/force ever.
[...] the projectiles that touch the bubble are not rendered useless to everybody - only useless against the client that owns the bubble.
[...] the old way of respawning where you could shoot while beeing immortal.
...PC vs Mac is like AK47 vs M4A1...
Quote from: Shoozza on July 24, 2011, 07:36:48 am[...] the old way of respawning where you could shoot while beeing immortal.Why was that changed anyway?
How about:The respawn time could be as normal, but shooting would enable you to kill and at the same time cancel your immortality?