Author Topic: ctf_Titan  (Read 2501 times)

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Offline Colonel ONeill

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ctf_Titan
« on: July 26, 2011, 02:22:17 am »
ctf_Titan
By ColonelONeill
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After two years without playing and making map, here is my new map ! It's called ctf_Titan
This map is a pretty small one and the gameplay is very fast, with many law shots (according to the testing games)
The name of the map comes from the shape, we more particulalry see it with the minimap.
(Oh and maybe we can't see on the screen but we can get from mid to up by two routes at the head of the Titan)


(^Click To Get Hard^)

Screenshots:



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« Last Edit: August 10, 2011, 11:49:24 am by Colonel ONeill »

Offline As de Espada

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Re: ctf_Titan
« Reply #1 on: July 26, 2011, 04:59:27 am »
Welcome back! I like your style. This map will be very action-like and the tunnels are too thin/straight forward, you practically know where your enemy will be. You could add at least one island inside of each tunnel on each side.

It's a fun map overall.

Upper route its pretty scenery-less, and roof is too thin, there are some polybugs on the roof above the flag and those sharp edges of the middle hanging island are kind of annoying, maybe you could just cut them a little on each side :P

Try to avoid transparency on polys, if you used some scenerys there it would be more clear. Good luck on mapping again (o/
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline Colonel ONeill

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Re: ctf_Titan
« Reply #2 on: July 26, 2011, 07:48:57 am »
Thank for your comments :P

The lack of sceneries can be explained by the fact I want an "after total war" background, but however i can recognize there's still too less. I'll see if I can add something, more particularly on the top route. You mean it's too thin so that it causes polybugs or ?

About transparency on polys it's because it would destroy the shape of my Titan :< Maybe a little more transparant ? At least I think we can see enough

Thanks again for your comments and I'm gonna modify the lenght of the rope and some other small details you said !

Offline Ymies

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Re: ctf_Titan
« Reply #3 on: July 26, 2011, 04:31:16 pm »
i would see this pretty good gameplay wise actually. the thin tunnels like that kind of make mass defending harder and no one really gives a fuck about sceneries anyway, it's all about the gameplay. after not bothering to download the map i would say it all comes down to minimizing the amount of polybugs but if they're fixed i might still try adding holes in the middle ceiling above and a little towards middle from the the stat guns to make it easier to apply pressure on the bases

Offline thegrandmaster

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Re: ctf_Titan
« Reply #4 on: July 27, 2011, 02:42:53 am »
I like the general idea of it.
Perhaps add a couple of routes that allow you to get into the top route from the lower?
Looking at where the spawns are, including the stat guns, a player will have a hard time trying to catch up on the lower route if the flagger is up top.
I'd also add a couple of extra alpha spawns, and a couple of extra bravo spawns just to vary where people are in each base.
The entrances to the top tunnels seem a little narrow too..
I like it though!
ohgodwhydidInamemyselfthis. Just call me Grandy.

Offline Colonel ONeill

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Re: ctf_Titan
« Reply #5 on: July 27, 2011, 06:01:49 am »
I'd also add a couple of extra alpha spawns, and a couple of extra bravo spawns just to vary where people are in each base.

Yep', i thought about it, I'm adding it immediatly !

I also see what I can do for the other things you mentionned

Thanks for comments !

From: July 28, 2011, 11:19:23 am
I changed some things --> details in the first post
« Last Edit: July 28, 2011, 11:19:23 am by Colonel ONeill »

Offline Colonel ONeill

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Re: ctf_Titan
« Reply #6 on: August 10, 2011, 11:50:43 am »
I modified the map and edited the post with the script from TMS !

The map looks better now and should be a little more playable.

Offline machina

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Re: ctf_Titan
« Reply #7 on: August 10, 2011, 11:58:00 am »
It looks not bad... Those SGs will get many kills right there...  ;D