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// Changes from 1.4.2 -> 1.5// Ruger dmg -6, reload -10, bink -10
the second way is writting a script, which automatically kills ***got who get one ruger shot (ifPlayerGetPwndByRugerInThisf**kingLife) when he gets another shot.
Last year, I dreamt I was pissing at a restroom, but I missed the urinal and my penis exploded.
You must have something wrong with your head. Hardcoding 2 shoots kill into soldat code just... yea, good luck.
function onRugerShot if getRugerHits == 0 then doDamage(player,246) // normal damage setRugerHits(player,1) elseif getRugerHits == 1 then doDamage(player,266) // +20 damage should kill and its protection from "strong ricochets" endendfunction onPlayerTreated // medic ofc doDamage(player,-500) setRugerHits(player,0)end
Especially with main argument "cause i say so".And Monsteri is right, play realistic mode. Here ruger kills even with 1 shoot sometimes.
Dude- The reason I said ''go play realistic mode'' was that I've played the next version already, however it was in beta but I don't think that the weapons will get changed anymore in it. There ruger killed usually somewhere around 2-4 shots. You can't get this changed into vanilla right now, it will be the next version which will take some months to come out. So, as a temporary fix: Go play realistic mode. Sure you can edit the .ini to your likings, shame that it just won't be all the servers Cheers!