Author Topic: Ruger should kill with 2 shots  (Read 6991 times)

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Offline mtk

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Ruger should kill with 2 shots
« on: July 29, 2011, 09:40:07 pm »
I dunno how you will do it but it's f**king important. Really. You probably don't care about ruger, you think its one of worst weapons, useless. You don't give a f**k. But belive me, ruger was playable in 1.4.2, now its f**king annoying when u need 4 shots to kill any fast turk even with 100% eff (2 shots makes him extremy low hp but still alive, next shot is hit and the last one is killing him). Why? Because of this:
Quote
// Changes from 1.4.2 -> 1.5
// Ruger        dmg -6, reload -10, bink -10
<APPLAUSE>

So hear me, I'm kinda old ruger user, some pepoles says I'm one of best rugertards in whole soldat scene and you can trust my words which read as follows: ruger should kill with 2 shots.
It's 2 ways to do it. Obviously, the first way is just make ruger back 252 damage, the second way is writting a script, which automatically kills ***got who get one ruger shot (ifPlayerGetPwndByRugerInThisf**kingLife) when he gets another shot.

That's all,
Discuss.

(I hope it's understandable, it's almost 5 am in Poland and i need some sleep atm)
« Last Edit: July 29, 2011, 09:42:52 pm by mtk »

Offline duz

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Re: Ruger should kill with 2 shots
« Reply #1 on: July 29, 2011, 11:12:25 pm »
2 shots + zoom when crouch.
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Offline Monsteri

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Re: Ruger should kill with 2 shots
« Reply #2 on: July 30, 2011, 04:03:16 am »
Play realistic mode.
Sorry if I'm insolent.

Offline Falcon`

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Re: Ruger should kill with 2 shots
« Reply #3 on: July 30, 2011, 05:40:04 am »
the second way is writting a script, which automatically kills ***got who get one ruger shot (ifPlayerGetPwndByRugerInThisf**kingLife) when he gets another shot.

You must have something wrong with your head. Hardcoding 2 shoots kill into soldat code just... yea, good luck. Especially with main argument "cause i say so".
And Monsteri is right, play realistic mode. Here ruger kills even with 1 shoot sometimes.
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Offline Bonecrusher

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Re: Ruger should kill with 2 shots
« Reply #4 on: July 30, 2011, 05:52:23 am »
well, doesnt it kill in 2 shots?

Im chill like that

Offline croat1gamer

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Re: Ruger should kill with 2 shots
« Reply #5 on: July 30, 2011, 06:15:43 am »
Headshots are instakill.

Tho, im pretty sure 2 headshots manage to kill a guy in normal mode, but he needs to be inside the 1 screen length.
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Offline pavliko

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Re: Ruger should kill with 2 shots
« Reply #6 on: July 30, 2011, 10:17:18 am »
PLEASE, DO NOT OVERPOWER THE RUGER IN REALISTIC....
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Offline mtk

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Re: Ruger should kill with 2 shots
« Reply #7 on: July 30, 2011, 10:52:48 am »

You must have something wrong with your head. Hardcoding 2 shoots kill into soldat code just... yea, good luck.
Code: [Select]
function onRugerShot
if getRugerHits == 0 then
doDamage(player,246) // normal damage
setRugerHits(player,1)
elseif getRugerHits == 1 then
doDamage(player,266) // +20 damage should kill and its protection from "strong ricochets"
end
end


function onPlayerTreated // medic ofc
doDamage(player,-500)
setRugerHits(player,0)
end
In lua it's freaking easy.

Quote
Especially with main argument "cause i say so".
And Monsteri is right, play realistic mode. Here ruger kills even with 1 shoot sometimes.

Looks like you have border in your head that you can't cross, and you should know it isn't a reason to blame me. What are you talking about? I'm playing normal mode and I should change mode just because of ruger? I hate guys who can't read with comprehension. It's not about me, and my life problems. I really don't think you can help me but thanks for care. And guess what, think, think, yes. It's about ruger. It's about make ruger playable weapon again. In every mode.





Offline Falcon`

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Re: Ruger should kill with 2 shots
« Reply #8 on: July 30, 2011, 11:36:42 am »
I'm not saying that it's impossible to script. I'm saying that the idea of hardcoding 2 shoots kill itself is retarded enough to not be considered at all.
And also, i'm veeeeeeeeeery curious how 2% damage change could make ruger kill in 4 hits instead of 2. Perhaps you forgot to consider that your aim may be not as good as it was back then?
« Last Edit: July 30, 2011, 11:38:54 am by FalconPL »
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Offline ExHunter

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Re: Ruger should kill with 2 shots
« Reply #9 on: July 30, 2011, 11:41:57 am »
pointless raging ftw.

It's absolutely pointless to "hardcode" 2 shot = kill.

What about if the player took a medikit? It would make ruger too overpowered.

Only because u play against laggers u are raging like hell.

(Ruger is quite good, the only thing what COULD done is set up the damage a LITTLE bit, because if you hit a player 2 times often got he only like 1 hp - thats really awful for a ruger player.)

but still clearly F11.

btw mtk: "fast turk"? are you serious? be somewhere else racistic and NOONE cares that you think you are uberpro with ruger. That's not topic related. go to soldat moments with it -.-

Offline mtk

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Re: Ruger should kill with 2 shots
« Reply #10 on: July 30, 2011, 03:13:03 pm »
Thanks for another piece of info about me, (i'm not racistic LOL try to catch the irony sometimes) but i really dont care about your fucking opinion.

I have never seen anyone of you (expect bonecrusher) on gather or sctfl, so maybe on public servers ruger players exist, but in for example sctfl...
http://www.livestream.com/soldatinsider
http://www.livestream.com/astii

Show me some ruger users over there.

So if you still can't understand, I'll write it even simpler:
Ruger is underpowered. The first step is give ruger enough damage to kill with 2 shots in every case, because in one of ten cases ruger takes 99% of hp, and opponent can be still alive


DarkCrusade

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Re: Ruger should kill with 2 shots
« Reply #11 on: July 30, 2011, 03:39:55 pm »
Give it 5 rounds.

Offline Falcon`

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Re: Ruger should kill with 2 shots
« Reply #12 on: July 30, 2011, 04:43:45 pm »
sure, let's make ruger so that you can hit player's foot twice and actually kill him.
Tell you what? grab a server and edit weapons.ini there as you would like it to be. Then ask player's there for their opinions. That'll be simplest and most reasonable solution.
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Offline 12th_account

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Re: Ruger should kill with 2 shots
« Reply #13 on: July 30, 2011, 05:10:27 pm »
Hi, mtk.

The Ruger being underpowered is a known issue. It is to be improved in the upcoming version.

Unfortunately it's impossible to make the Ruger kill in exactly 2 shots due to Soldat's physics and the amount of factors involved. Bullets lose speed as they travel to simulate drag and gravity, and the player's velocity is added to the bullet's muzzle velocity. The bullet's speed when it hits a target is multiplied with a constant damage multiplier for the final damage. Headshots do an additional 15% damage, and leg shots deal 11% less damage.

If the Ruger was to be strengthened to rarely need more than 2 shots to kill, it'd suddenly start getting 1-shot kills in other situations, or leave the target with so little health as to be finished off with one Socom bullet, rendering the Barrett mostly superfluous. So it's a lot less frustrating to balance the Ruger when it's designed to always be a 2-3 shot kill weapon - Though the ratio between 2 and 3-shot kills could always be tweaked, and it is being done so in the favor of slightly more 2 shot kills in the upcoming version.
« Last Edit: July 30, 2011, 05:13:24 pm by 12th_account »

Offline mtk

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Re: Ruger should kill with 2 shots
« Reply #14 on: July 30, 2011, 09:03:37 pm »
Man you should have lot of sex, because your childs can make our world better. Thanks for this info, I still cant handle spas with shorter fire interval than ruger but if its about damage now all is simple for me. Giving ruger 5 bullets may be good idea, but it may also make ruger too strong. This can take all pleasure. Thanks for a idea Falcon, but i haven't any server, maybe I'll create mode in #gather.eu with my weapons.ini.

Offline ginn

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Re: Ruger should kill with 2 shots
« Reply #15 on: July 30, 2011, 10:23:02 pm »
to people doubting that small damage reduction did something... Often times you hit twice, but they guy got like 1-5% hp left, especially with turks (same goes with nades, you _CAN'T_ kill a turk in 1 nade, he always survives with about 1% hp).

anyway~ you should bring back the old steyr too... as it is a bit overpowered, I would personally not mind losing those 5 bullets.... being able to shoot straight > damage. so give back some of that selfbink. (well, next version will be without selfbink... so that won't happen -.-, it'll just become even more inaccurate as you can't override the moveacc)

Offline Monsteri

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Re: Ruger should kill with 2 shots
« Reply #16 on: July 31, 2011, 02:17:45 am »
Dude- The reason I said ''go play realistic mode'' was that I've played the next version already, however it was in beta but I don't think that the weapons will get changed anymore in it. There ruger killed usually somewhere around 2-4 shots. You can't get this changed into vanilla right now, it will be the next version which will take some months to come out. So, as a temporary fix: Go play realistic mode. Sure you can edit the .ini to your likings, shame that it just won't be all the servers :P

Cheers!
Sorry if I'm insolent.

Offline panda_bear_smoking

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Re: Ruger should kill with 2 shots
« Reply #17 on: August 03, 2011, 04:48:07 am »
Dude- The reason I said ''go play realistic mode'' was that I've played the next version already, however it was in beta but I don't think that the weapons will get changed anymore in it. There ruger killed usually somewhere around 2-4 shots. You can't get this changed into vanilla right now, it will be the next version which will take some months to come out. So, as a temporary fix: Go play realistic mode. Sure you can edit the .ini to your likings, shame that it just won't be all the servers :P

Cheers!
That sucks I've played for 10yrs now and was playing a dm when everybody broke out rugers I joined in and was shocked to see the that the ruger didn't kill in two: (   its always killed in two and was never over used because of reload time and miss shots keeped it to a kill a clip with the hope of 2 . Now its just nerfed rly hope there beef it up in 1.5 its juust not right at 3 a kill.                     
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