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Quote from: -Vis- on August 12, 2011, 08:11:58 amThat's quite the vision advantage for widescreen users. You can use widescreen resolution on 4:3 monitor. It just adds black bars to top and bottom. It makes more sense to do this than to add black bars for widescreen users, since widescreens have been more popular for years now. So it's up to you whether to play with your native resolution and see a bit less (and no, it's not a huge advantage), or play with widescreen resolution and have black bars on top and bottom.
That's quite the vision advantage for widescreen users.
11-08-12 11:27:06 *Bad packet size (14): rp49 rs2311-08-12 11:27:12 *Bad packet size (14): rp49 rs2311-08-12 11:27:15 *Bad packet size (14): rp49 rs2311-08-12 11:27:25 *Bad packet size (14): rp49 rs23
11-08-12 12:09:21 (1) Test killed (2) Omi with Barrett M82A111-08-12 12:09:24 *Bad packet size (14): rp49 rs2311-08-12 12:09:26 *Bad packet size (14): rp49 rs23
Quote from: ramirez on August 12, 2011, 08:28:50 amQuote from: -Vis- on August 12, 2011, 08:11:58 amThat's quite the vision advantage for widescreen users. You can use widescreen resolution on 4:3 monitor. It just adds black bars to top and bottom. It makes more sense to do this than to add black bars for widescreen users, since widescreens have been more popular for years now. So it's up to you whether to play with your native resolution and see a bit less (and no, it's not a huge advantage), or play with widescreen resolution and have black bars on top and bottom.In mods like Hide and Seek its a HUGE advantage.While running a Hide and Seek Server in 1.6 this error message occurs not always, but really often:Code: [Select]11-08-12 11:27:06 *Bad packet size (14): rp49 rs2311-08-12 11:27:12 *Bad packet size (14): rp49 rs2311-08-12 11:27:15 *Bad packet size (14): rp49 rs2311-08-12 11:27:25 *Bad packet size (14): rp49 rs23At this moment were noone ingame.Code: [Select]11-08-12 12:09:21 (1) Test killed (2) Omi with Barrett M82A111-08-12 12:09:24 *Bad packet size (14): rp49 rs2311-08-12 12:09:26 *Bad packet size (14): rp49 rs23but here were 2 players ingame
The old scoreboard order players by caps, not kills. Shouldn't it be contrarywise?
Added OldScoreBoard option in soldat.ini which can be used to render the scoreboard like it was before 1.5.1
Quote from: Adek on August 12, 2011, 12:34:03 pmThe old scoreboard order players by caps, not kills. Shouldn't it be contrarywise?in dm yes, but in ctf I think that it's correctand isn't old, in 1.5.1 order by killsFrom: August 12, 2011, 01:21:35 pmalso, u can change that:Quote from: changelogAdded OldScoreBoard option in soldat.ini which can be used to render the scoreboard like it was before 1.5.1
Good work devs. Alot of buzz on SCTFL forums after this announcement. I hope the release is near and I hope it will rejuvenate the scene.My only concern is the aspect ratio, this should be an option in the server settings somehow, as its unfair to people who have small screens if people with larger screens can see further.
Quote from: KEEN on August 12, 2011, 01:13:26 pmQuote from: Adek on August 12, 2011, 12:34:03 pmThe old scoreboard order players by caps, not kills. Shouldn't it be contrarywise?in dm yes, but in ctf I think that it's correctand isn't old, in 1.5.1 order by killsFrom: August 12, 2011, 01:21:35 pmalso, u can change that:Quote from: changelogAdded OldScoreBoard option in soldat.ini which can be used to render the scoreboard like it was before 1.5.1Well in 1.5 and older versions it was ordering by kills even in ctf. I think the old scoreboard should stay as it was before so it ought to order by kills not caps like it is in the new one.
It was ordered by points! 20 points for a cap. I think it would be best to keep that old system but with the scoreboard also showing how many caps each player has. At the end of the day it's ctf not dm, capping should be encouraged.