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If it is alot of effort to make it a server option, then keep it 4:3, simply for the fact that the weapon balance and all maps are made for 4:3 and not 16:9.
Not a bug, but i have to note that this change:"Modified Spectators can only use Team Chat in Survival Mode while a round is active. Only applies to Spectator team"will probably be not welcome by ANYONE. This is no solution to anything and will only be annoying at most times. No one requested such feature, Enesce (i suppose he's the one doing the anti-spy features) went a little too far with this one. Each of the other features are awesome and i'm looking forward to be using them, but i think this particular one should be removed and most likely this would be backed up by most of survival mode games.
Quote from: Leo on August 14, 2011, 02:44:33 amI agree with Poop and, as a server operator, I would disable this for my servers. Whatever you guys say it IS unfair for people with older screens. Soldat is a game made, how many, 10 years ago ? Game and maps are made for 4:3.I just want to say I agree since this is really obvious in my mind aswell. The maps, the weapons, the game is designed in a way and if you drastically change one part of the package you have to adjust everything else aswell including remaking all the maps which obviously isn't the way. (@I'm also strongly against the remaking of already Popular and Balanced maps like viet and snakebite, it simply makes no sense, at all.) The best solution is to make it an option, so that nobody loses and nobody gains an advantage over another, or if that's not possible stick to the older one. Also if there's one game where you should think about the audience with older hardware, that would be Soldat, but instead of thinking that as a burden, think it as a resource.
I agree with Poop and, as a server operator, I would disable this for my servers. Whatever you guys say it IS unfair for people with older screens. Soldat is a game made, how many, 10 years ago ? Game and maps are made for 4:3.
2. [old] Bouncy Polygons don't make players bounce anymore
I really don't get what is so hard in deleting 1 map and copy pasting the other.Bring back Viet!
Also the mod starter doesn't work for me, it doesn't launch soldat at all even if I execute it as administrator
[22:55] SyavX: hm. just noticed that 1.6 doesn't "see" interface elements saved with *.png extension[22:56] SyavX: old trick with renaming them to *.bmp works, but 1.5 worked with png's without any bypasses[23:02] SyavX: hm. one correction: it tries to load BMP 1st, if there is a BMP, it looks for PNG. if there is PNG - it loads PNG[23:02] SyavX: BUT !! if there is no BMP it doesn't try to look for PNG...[23:04] SyavX: it should look for PNG 1st and try to load BMP if there was no PNG..[23:09] SyavX: btw, there still is an old issue with interface graphics: they doesn't clears/resets on interface change[23:09] SyavX: e.g. if I've used one interface, then changed it via Options dialog, and there are some (or even all) graphic files missed in the second interface - Soldat will show the last loaded graphics from previous interface[23:10] SyavX: it shouldn't be like that