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the increased view distance in the back would also have an advantage in CTF in certain situations-it can be a harder to pass by enemies that are attacking your base when you are returning with their flag because they can spot you sooner.-also when you are holding the flag and you are defending your teams base it will be easier to spot enemies that are sneaking from behind.so you would be disadvantaged if you aren't using widescreen f.e. when your not registered (or will wide-screen not be an option for registered only?)
btw guys.... the inf maps aren't really balanced anyway, and the wm is made for ctf. So what difference does it make that you can see a bit behind you?
Most sneak attacks come from below or above though, it's much rarer for a flagger to get attacked from behind when he's at the spawn point.
This just means everyone is forced to buy an 16:9 or 16:10 screen. hahaha devs troll u
My new password is secure as shit Mate, I am not sure Shit is even secured nowadays.
I don't understand why widescreen just can't have black bars around it. What's the big deal? Sounds like the selfishness of those who have 16:9 who want an advantage over 4:3 to me! And I have 16:9.
Quote from: miketh2005 on August 22, 2011, 03:12:01 pmI don't understand why widescreen just can't have black bars around it. What's the big deal? Sounds like the selfishness of those who have 16:9 who want an advantage over 4:3 to me! And I have 16:9.while in reality it's the exact opposite. It's not that big of a deal, but it's better to move forward.
well, "downgrading" to a cheap 16:9 screen won't have an impact on your performance in soldat. I would see it as an upgrad, because you'll have a higher resolution, it won't use as much electricity and not weigh a ton.Really, your screen is 7 years old....
well, older tfts were blurry, nowadays they're pretty clear and usually at about 5-6ms response-time.
Soldat runs in 60fps, so the update interval isn't a problem.
The matter is that either widescreen users get black bars (smaller view) or 4:3 users get black bars. It looks obvious to me that since most users have switched to widescreens, that that would be the preferred ratio.
The argument that soldat is scaled down much more for 4:3 users is bollocks. It's a game with gosteks made for a 640x480 resolution, on full screen you're already playing it with every gostek resized to be bigger.
It being slightly smaller will really not be a big deal. You won't miss any detail.
Soldat is going forward, will you?
Quote from: Denacke on August 23, 2011, 02:45:53 pmThe matter is that either widescreen users get black bars (smaller view) or 4:3 users get black bars. It looks obvious to me that since most users have switched to widescreens, that that would be the preferred ratio.That's correct.Quote from: Denacke on August 23, 2011, 02:45:53 pmThe argument that soldat is scaled down much more for 4:3 users is bollocks. It's a game with gosteks made for a 640x480 resolution, on full screen you're already playing it with every gostek resized to be bigger. Speak for yourself. I set the desktop resolution on my crt to 640x480. That way I don't have to see the hideous stretching. tl;dr:640x480: Soldat looks the way it's meant to be. ( crisp image )higher resolution: Soldat looks blurry and ugly. (resized graphics)( blurryness accentuated by the contrast against the tiled interface ) Quote from: Denacke on August 23, 2011, 02:45:53 pmIt being slightly smaller will really not be a big deal. You won't miss any detail.I wish it was like that. It's not. The game is unplayable for me as it is right now. :/Quote from: Denacke on August 23, 2011, 02:45:53 pmSoldat is going forward, will you?Making it widescreen sure is a way to adapt to the new standards but Soldat is one of those game that don't really fit 16:9 anyway. ( Lots of vertical movement, huge jumps, jetpacks, ... )So the added value is not worth the tradeoff.Please consider that not everyone plays on a widescreen. And that what is newer isn't always better. ( CRT's completely pwn LCD's in very fasted paced games where actions must be performed in a small time window. ( such as Soldat, Warsow, Quake3 , Cs, ... )