Author Topic: inf_Foothold  (Read 4547 times)

0 Members and 1 Guest are viewing this topic.

Offline Rambo_6

  • Camper
  • ***
  • Posts: 463
  • Banned
    • (Adam Whitby) What where you're freinds doing on my server earlier?!
inf_Foothold
« on: August 18, 2006, 12:09:45 pm »
Yarr, i finally used those dynamic light sceneries in one of my maps. They work quite well when stretched, which is pleasing. They look ugly in the overview, just disregard them. In-game they work cherry soda f1ne.

I hope the map is fair, i made very limited jet supplies, and added roofing to keep the lame surfers/m79 jumpers in check. There are deadly polys everywhere but the main areas, so don't plan on adventuring above the map anytime soon, you sillies.

I used a lot of sceneries, and also used those swamptree sceneries, which work well with this sort of map. Kudos to the person who made Grass3.1, it came in handy too. Barret users will have a lot of fun with this map :)

PIKX

GIT
« Last Edit: August 18, 2006, 12:20:10 pm by Rambo_6 »

Offline Bgretydews

  • Flagrunner
  • ****
  • Posts: 805
  • y halo thar rabbit
Re: inf_Foothold
« Reply #1 on: August 18, 2006, 12:38:04 pm »
Only 303 Polygons o_0, Nice look defaultish, and big.
http://yossi.jrgp.org/?action=maps&sa=user_maps&u=10
Image (and link) is broken. Feel free to fix it.

Offline Mothafix

  • Camper
  • ***
  • Posts: 323
Re: inf_Foothold
« Reply #2 on: August 18, 2006, 12:41:37 pm »
Number of polygons don't matter.

Offline SoNNy

  • Soldier
  • **
  • Posts: 210
  • Whoosaaa
    • Soldat gamepark
Re: inf_Foothold
« Reply #3 on: August 18, 2006, 12:59:34 pm »
texture is bad and shading too

92% of teens have moved onto hip-hop. If you are part of the 8% that still listen to real music, copy and paste this into your signature

Offline Bgretydews

  • Flagrunner
  • ****
  • Posts: 805
  • y halo thar rabbit
Re: inf_Foothold
« Reply #4 on: August 18, 2006, 01:18:30 pm »
Yeah but its such a big map :p
http://yossi.jrgp.org/?action=maps&sa=user_maps&u=10
Image (and link) is broken. Feel free to fix it.

Offline Plonkoon

  • Veteran
  • *****
  • Posts: 1022
  • I know Karate!....and several other Japanese words
Re: inf_Foothold
« Reply #5 on: August 18, 2006, 01:32:29 pm »
big inf maps are good with a lot of people, I'd like to see this on some dedicated inf servers.

Offline iDante

  • Veteran
  • *****
  • Posts: 1967
Re: inf_Foothold
« Reply #6 on: August 18, 2006, 01:36:54 pm »
big inf maps are good with a lot of people, I'd like to see this on some dedicated inf servers.
same

Offline Eagles_Arrows

  • Veteran
  • *****
  • Posts: 1889
  • The Thread Killer
    • My Webcomic
Re: inf_Foothold
« Reply #7 on: August 18, 2006, 01:43:49 pm »
This map screams, "Put me on Leo's now!"

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline Wraithlike

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1349
  • The Ichthyologist
Re: inf_Foothold
« Reply #8 on: August 18, 2006, 01:55:27 pm »
I like it, It looks like bigfalls, can't wait to see on leo's.

Offline Rambo_6

  • Camper
  • ***
  • Posts: 463
  • Banned
    • (Adam Whitby) What where you're freinds doing on my server earlier?!
Re: inf_Foothold
« Reply #9 on: August 18, 2006, 02:22:44 pm »
texture is bad and shading too

Let me fix that for you.

texture is badass and shading too

Seriously, i've never seen you really give any positive feedback on any map, you just complain without giving any helpful comments. Please refrain from posting in any of my threads from this day forward, thank you.
« Last Edit: August 18, 2006, 02:41:59 pm by Rambo_6 »

Offline FliesLikeABrick

  • Administrator
  • Flamebow Warrior
  • *****
  • Posts: 6144
    • Ultimate 13 Soldat
Re: inf_Foothold
« Reply #10 on: August 18, 2006, 02:38:37 pm »
texture is bad and shading too

If you're going to post a comment like this on so many maps, please take the time to explain what exactly is bad and how they can improve it.

Offline Leo

  • Soldat Beta Team
  • Veteran
  • ******
  • Posts: 1011
Re: inf_Foothold
« Reply #11 on: August 19, 2006, 02:05:29 am »
Hmm.. don't know. In the test I made with bots I was just spraying them to death over the bridge.

Offline numgun

  • Veteran
  • *****
  • Posts: 1032
Re: inf_Foothold
« Reply #12 on: August 19, 2006, 08:23:57 am »
Rofl, I cracked up on the gostek. xDD

303 polys is nothing compared what I have messed around. : P (I get somewhere about 500-900 polys per map.)

8/10 junglefalls converted into INF.

Offline Rambo_6

  • Camper
  • ***
  • Posts: 463
  • Banned
    • (Adam Whitby) What where you're freinds doing on my server earlier?!
Re: inf_Foothold
« Reply #13 on: August 19, 2006, 10:22:48 am »
Hmm.. don't know. In the test I made with bots I was just spraying them to death over the bridge.

With real people i think it'd be less easy to spray them... Plus, they could sneak up underneath you and catch you by surprise :O

Offline Mistercharles

  • Veteran
  • *****
  • Posts: 1371
  • +
Re: inf_Foothold
« Reply #14 on: August 22, 2006, 11:03:39 pm »
Perfect shading, great poly placement, the whole thing is an MM fest. I'm getting tired of saying "default map, anyone?" so I won't.
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline Gold

  • Flagrunner
  • ****
  • Posts: 764
Re: inf_Foothold
« Reply #15 on: August 23, 2006, 12:44:30 am »
Nice map, i like the lighting you've used, and the little bridges finish it off nicely with the scenery

Offline TrmD

  • Soldier
  • **
  • Posts: 134
  • Barefoot in Baltimore
Re: inf_Foothold
« Reply #16 on: August 23, 2006, 10:46:58 am »
I ENJOY THIS MAP

GJ
Sit with the guru

Offline Wasicsko

  • Major(1)
  • Posts: 20
Re: inf_Foothold
« Reply #17 on: August 23, 2006, 09:17:15 pm »
When I looked at it, it seemed like a crappy map gameplay wise for some reason, but it actually plays well with a lot of people. 8/10
(+) Wasco on LRS

Offline jrgp

  • Administrator
  • Flamebow Warrior
  • *****
  • Posts: 5037
Re: inf_Foothold
« Reply #18 on: August 23, 2006, 09:22:20 pm »
It seems huge. But I do like the shading, scenery, and texture.
Good Job! :)
There are other worlds than these

Offline Rahaiz

  • Major(1)
  • Posts: 33
  • fr0g| Rahaiz
    • The Active French Community
Re: inf_Foothold
« Reply #19 on: August 24, 2006, 04:44:39 am »
Wow! Awesome shading, and simple layout.

Could really become default!
Rahaiz // Raezzt
French Community Administrator and Team France Leader.