Author Topic: Soldat 1.6.0 Release Candidate 2  (Read 29730 times)

0 Members and 1 Guest are viewing this topic.

Offline Shoozza

  • Retired Soldat Developer
  • Veteran
  • ******
  • Posts: 1632
  • Soldat's Babysitter
    • Website
Soldat 1.6.0 Release Candidate 2
« on: August 24, 2011, 05:55:16 pm »
Hello everyone!

It's release candidate 2 time!

Since you all want to test and not read all day I'll keep myself short.

I hope this version fixes most of your issues, let me know if you find some annoying bugs. ;)
I didn't fix the untranslated texts. They have to wait till 1.6.1. Sorry about that.
Note: There are probably some unfinished translations! If you want you can help us to complete them.

Maybe the autoupdater will work this time without going crazy :D

Here is the changelog for Soldat and Soldatserver:


Soldatclient changelog (1.6.0rc2)
Added possibility to use jump+crouch flag throw by pressing both keys when assigning the flag throw action
Added radio buttons for 16:9 resolutions missing in Config
Added widescreen resolutions to config for unregged users
Added teamspeak support to clientserver
Added anti-anti votekick support to clienteserver
Added /votekick command to server
Added custom update popup
Modified updated translations
Modified aiming in wide screen to not go beyond the borders of what people not using it can see
Fixed message box appearing after assigning the space key to an action
Fixed Barrett having problems with zooming upwards
Fixed problem with Barrett zooming left when using a 4:3 resolution ratio
Fixed actions assigned to mouse buttons 3+ getting default values on startup
Fixed mouse button 4 (and above?) getting assigned to every action after first assigning it to one action
Fixed servers using the new weapon mod getting the "(WM)" tag
Fixed Config opening up between the screens in a dual monitor setup
Fixed 2560x1600 resolution option setting the screen height to 120
Fixed controls sometimes being freed after they are read (causing jets to act differently while playing online)
Fixed broken unicode input ingame
Fixed fov greater than MAX_FOV to calculate resolution based on MAX_FOV instead of resetting to 640x480
Fixed Soldat window is not centered when using 640x480 with 2 screens
Fixed only allows *x480 resolution to be used by unregged players
Fixed starter cannot start soldat modded
Fixed starter cannot start soldat dedicated
Fixed index out of bounds when no mod selected and closing starter window
Fixed RUN SOLDAT MODDED button in starter should be disabled if no mod is selected
Fixed the context menu in the nag screen window opens with an offset
Fixed able to see enemy team players behind player when spectating while dead in realistic mode
Fixed vote player and vote map in ESC menu cannot be clicked when Playerlist or Weaponstats window is visible
Fixed Weaponmenu is not visible when Playerlist or Weaponstats window are visible
Fixed clientserver run as dedicated shows /say commands twice
Fixed regstar not showing for registered players
Fixed clientserver decreases bullets too fast for certain weapons
Fixed too small buttons for translation text in control group box in Player tab
Fixed missing weapon names in weaponstats
Fixed attempting to download files from server even if they don't exist

Soldatserver 2.7.0.43 (1.6.0rc2)
Added server prints used indy version
Fixed servers using the new weapon mod getting the "(WM)" tag
Fixed "Unknown procedure" errors appearing on the server if not all procedures are defined in every script
Fixed bullet damage reduction calculation based on time instead of distance
Fixed server loads config with -c commandline param twice
Fixed wrong commandline param info on server start


If you have the Soldat 1.6.0rc1 or earlier client run it.
There should be an update popup.

Note that this version needs a new server version so please don't forget to update your servers ;)


Soldat 1.6.0rc2 Downloads:

Soldat Release Candidate Full
Soldat Release Candidate Patch

Soldatserver Release Candidate Full
Soldatserver Release Candidate Patch (read update.txt)
« Last Edit: August 24, 2011, 07:05:36 pm by Shoozza »
Rules
Tools: ARSSE - SARS - SRB - chatMod

Offline Falcon`

  • Flagrunner
  • ****
  • Posts: 792
  • A wanted lagger
Re: Soldat 1.6.0 Release Candidate 2
« Reply #1 on: August 24, 2011, 05:58:37 pm »
Grats, keep it rolling!
If you're not paying for something, you're not the customer; you're the product being sold.
- Andrew Lewis

Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live.

Offline DutchFlame

  • Camper
  • ***
  • Posts: 363
Re: Soldat 1.6.0 Release Candidate 2
« Reply #2 on: August 24, 2011, 06:00:04 pm »
Hell yeah, about to test soon.

Offline Fryer

  • Camper
  • ***
  • Posts: 261
  • Game dev
Re: Soldat 1.6.0 Release Candidate 2
« Reply #3 on: August 24, 2011, 06:03:57 pm »
All the totally game breaking bugs should be fixed by now, looking forward to finally getting this thing released! ;)
...PC vs Mac is like AK47 vs M4A1...
<DutchFlame`> i once heard running runescape in the background gave you a speedboost
<Mr> yes, it allocates more electrons, so there are more electrons available for Soldat -> they are streched less and it is more fluent

Soldat PolyWorks 1.5.0.13 - AimMode - Aim practise gamemode script - Fryer's SoldatStream Mod

Offline homerofgods

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2029
  • We can do better!
Re: Soldat 1.6.0 Release Candidate 2
« Reply #4 on: August 24, 2011, 06:06:49 pm »
After a long period of almost no progress at all, things seam to be going faster, and the fact that it went this fast from Rc1 to Rc2 means the developers have done a great job. I can’t wait for the real version to be here and be able to say It’s done!
We must continue to push development and help all that we can with testing or anything you can contribute with. Today I feel proud of being a soldateer.

Thanks again to the developers and good luck with the rc2 testing everyone!

Offline DorkeyDear

  • Veteran
  • *****
  • Posts: 1507
  • I also go by Curt or menturi
Re: Soldat 1.6.0 Release Candidate 2
« Reply #5 on: August 24, 2011, 06:07:55 pm »
Lets see! :D Good job, we all appreciate your hard work (to all devs).

Offline DutchFlame

  • Camper
  • ***
  • Posts: 363
Re: Soldat 1.6.0 Release Candidate 2
« Reply #6 on: August 24, 2011, 08:13:20 pm »
Still existing glitch/bug: Being able to throw nades through thin/some polies. (for example roof on Ash)
Bug: Spectators able to bypass chat when in survival mode. When the round ends just press T and wait till the round starts, you can keep chatting in the round forever.

Suggestion: Add a scrollbar to soldat text, so that you are able to check up text you have missed(spammers for example).

Offline xmRipper

  • Soldat Beta Team
  • Flagrunner
  • ******
  • Posts: 742
    • Personal
Re: Soldat 1.6.0 Release Candidate 2
« Reply #7 on: August 24, 2011, 08:39:22 pm »
Argh why you have to write all changelog to auto-updater dialogs =)
Anyway just pressed Enter.

From: August 24, 2011, 08:59:55 pm
Ok just a tiny issue:

This was a bit tricky, decreased the version number from version.txt file in order to see the new updater.
And updater window looks.. uh. Here is the screenshot:

This is under Windows XP, and I did not test it yet but I guess this problem won't happen in Vista/7 :



From: August 24, 2011, 09:15:09 pm
And did you make the config checks if registered or not?, or "This option will be available to you after registering" label is too short that text can't fit there? If it checks, then you should also disable the tooltip text if registered.
Screenshot: http://i.imgur.com/51Cci.png
« Last Edit: August 24, 2011, 09:15:27 pm by xmRipper »
Co-Founder / CTO @ Macellan
Founder Turkish Soldat Community

Offline Shoozza

  • Retired Soldat Developer
  • Veteran
  • ******
  • Posts: 1632
  • Soldat's Babysitter
    • Website
Re: Soldat 1.6.0 Release Candidate 2
« Reply #8 on: August 24, 2011, 09:54:01 pm »
Still existing glitch/bug: Being able to throw nades through thin/some polies. (for example roof on Ash)
Bug: Spectators able to bypass chat when in survival mode. When the round ends just press T and wait till the round starts, you can keep chatting in the round forever.

Suggestion: Add a scrollbar to soldat text, so that you are able to check up text you have missed(spammers for example).
You can only chat forever if you use // and replace the text ;)
But yeah.

I think I'll make the spectator chat an option after it's fixed.
The way it currently works is not how people expect it to work.
But it's a good feature in case people don't want random spectator chat while playing.

About the suggestion: I had this idea myself long time ago.
However I don't want to add this in the next few months.
The code isn't really easy to change and needs some cleanup first.
That's why you don't see chatMod features implemented yet ;)

Argh why you have to write all changelog to auto-updater dialogs =)
Anyway just pressed Enter.

From: August 24, 2011, 08:59:55 pm
Ok just a tiny issue:

This was a bit tricky, decreased the version number from version.txt file in order to see the new updater.
And updater window looks.. uh. Here is the screenshot:

This is under Windows XP, and I did not test it yet but I guess this problem won't happen in Vista/7 :



From: August 24, 2011, 09:15:09 pm
And did you make the config checks if registered or not?, or "This option will be available to you after registering" label is too short that text can't fit there? If it checks, then you should also disable the tooltip text if registered.
Screenshot: http://i.imgur.com/51Cci.png
What else do you want to see in there except changelogs.
The new updater will have less issues with that.
And btw you can open the changelog.txt in soldat folder after updating!

You are sure the 1 px error is not because of your windows xp theme?
No idea why it turned out like this I'll check it out later.

Yeah the text in the Config is too small now. Somehow Delphi loves it to cut stuff off
Rules
Tools: ARSSE - SARS - SRB - chatMod

Offline xmRipper

  • Soldat Beta Team
  • Flagrunner
  • ******
  • Posts: 742
    • Personal
Re: Soldat 1.6.0 Release Candidate 2
« Reply #9 on: August 24, 2011, 09:58:50 pm »
What else do you want to see in there except changelogs.
The new updater will have less issues with that.
I know, I said that for old updater. Since we are updating from rc1, you shouldn't write all the changelog because we can't see the OK and Cancel buttons. We can't even read it too its off screen!

You are sure the 1 px error is not because of your windows xp theme?
No idea why it turned out like this I'll check it out later.
Oh you are right. Sorry my mistake... It was an official Windows XP theme downloaded from microsoft.com, Zune... So I thought it wasn't a theme problem.

----------

And a suggestion: Make the bot difficulty hardest one for Soldatserver. Because it is online game and harder=better.

[BOTS]
Difficulty=10

From: August 24, 2011, 10:31:40 pm
Also 1366x768 resolution is missing in Config. It is the default resolution for most 15" and 13" notebooks
« Last Edit: August 24, 2011, 10:31:40 pm by xmRipper »
Co-Founder / CTO @ Macellan
Founder Turkish Soldat Community

Offline Furai

  • Administrator
  • Veteran
  • *****
  • Posts: 1908
    • TransHuman Design
Re: Soldat 1.6.0 Release Candidate 2
« Reply #10 on: August 25, 2011, 01:18:58 am »
Gj, forwarding as awlays to fb. :)
"My senses are so powerful that I can hear the blood pumping through your veins."

Offline Denacke

  • Soldat Beta Team
  • Soldier
  • ******
  • Posts: 209
  • Cake!
Re: Soldat 1.6.0 Release Candidate 2
« Reply #11 on: August 25, 2011, 02:15:31 am »
(SN) RC2 server ( soldat://nandt.org:23076/ ) should be up now, happy testing!

Offline zakath

  • Inactive Soldat Developer
  • Veteran
  • ******
  • Posts: 1224
    • Soldatladder
Re: Soldat 1.6.0 Release Candidate 2
« Reply #12 on: August 25, 2011, 03:56:58 am »
All soldatladder servers have been upgraded to RC2 as well

#soldat.mapping - #soldat.inc - #soldatladder - #soldat.gather.nordic

Offline machina

  • Soldat Beta Team
  • Veteran
  • ******
  • Posts: 1117
  • The world isn't nice. Why should I be...?
Re: Soldat 1.6.0 Release Candidate 2
« Reply #13 on: August 25, 2011, 04:10:03 am »
Let's fucking download it!  ;D

Offline CurryWurst

  • Camper
  • ***
  • Posts: 265
    • Soldat Global Account System
Re: Soldat 1.6.0 Release Candidate 2
« Reply #14 on: August 25, 2011, 05:55:04 am »
The latest script core still seems incompatible with scripts written for Soldat server 2.6.5.
Soldat Global Account System: #soldat.sgas @ quakenet

Offline Vv00t-SN

  • Camper
  • ***
  • Posts: 374
  • I aim to please!
    • fuck you skoskav & everyone else fucking with my profile all the time.

either this kid has a lightbulb up his butt, or his colon has a great idea.
Soldat Quote DB: http://qdb.soldatgather.com/

Offline Furai

  • Administrator
  • Veteran
  • *****
  • Posts: 1908
    • TransHuman Design
Re: Soldat 1.6.0 Release Candidate 2
« Reply #16 on: August 25, 2011, 07:03:57 am »
Still existing glitch/bug: Being able to throw nades through thin/some polies. (for example roof on Ash)
Bug: Spectators able to bypass chat when in survival mode. When the round ends just press T and wait till the round starts, you can keep chatting in the round forever.

Suggestion: Add a scrollbar to soldat text, so that you are able to check up text you have missed(spammers for example).
You can only chat forever if you use // and replace the text ;)
But yeah.

I think I'll make the spectator chat an option after it's fixed.
The way it currently works is not how people expect it to work.
But it's a good feature in case people don't want random spectator chat while playing.

About the suggestion: I had this idea myself long time ago.
However I don't want to add this in the next few months.
The code isn't really easy to change and needs some cleanup first.
That's why you don't see chatMod features implemented yet ;)

Argh why you have to write all changelog to auto-updater dialogs =)
Anyway just pressed Enter.

From: August 24, 2011, 08:59:55 pm
Ok just a tiny issue:

This was a bit tricky, decreased the version number from version.txt file in order to see the new updater.
And updater window looks.. uh. Here is the screenshot:

This is under Windows XP, and I did not test it yet but I guess this problem won't happen in Vista/7 :



From: August 24, 2011, 09:15:09 pm
And did you make the config checks if registered or not?, or "This option will be available to you after registering" label is too short that text can't fit there? If it checks, then you should also disable the tooltip text if registered.
Screenshot: http://i.imgur.com/51Cci.png
What else do you want to see in there except changelogs.
The new updater will have less issues with that.
And btw you can open the changelog.txt in soldat folder after updating!

You are sure the 1 px error is not because of your windows xp theme?
No idea why it turned out like this I'll check it out later.

Yeah the text in the Config is too small now. Somehow Delphi loves it to cut stuff off


New autoupdate window for soldat on windows 7 looks just fine, just tested it. :)
"My senses are so powerful that I can hear the blood pumping through your veins."

Offline KEEN

  • Major
  • *
  • Posts: 95
  • soldat champagne
    • Soldat Argentina
Re: Soldat 1.6.0 Release Candidate 2
« Reply #17 on: August 25, 2011, 10:04:11 am »
looks good the fixes, great work guys

Offline Mokkun

  • Major(1)
  • Posts: 44
  • Zz
Re: Soldat 1.6.0 Release Candidate 2
« Reply #18 on: August 25, 2011, 11:55:44 am »
How to have the New autoupdate window?
EDIT: NVM
« Last Edit: August 25, 2011, 11:57:45 am by Mokkun »