Author Topic: SOLDAT 1.6 RELEASED!  (Read 72527 times)

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Offline Maek|

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Re: SOLDAT 1.6 RELEASED!
« Reply #120 on: September 10, 2011, 02:28:33 pm »
Why did you remake some of the maps??? Whats up with that? Its like remaking all Michael Jacksons songs horribly and removing the originals. I'm outta here.
Soldat since 1.0.5

Offline Monsteri

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Re: SOLDAT 1.6 RELEASED!
« Reply #121 on: September 10, 2011, 03:19:22 pm »
Maya2, Run, Kampf and one other that I can't remember were completely raped. Everyone dislikes them. Every single person I've seen playing them ingame.
Sorry if I'm insolent.

Offline Jerkington XIII

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Re: SOLDAT 1.6 RELEASED!
« Reply #122 on: September 10, 2011, 03:38:12 pm »
@^&^^ agreed, though i don't understand why is kampf rmk that hated. And i guess the one you were struggling at was Ruins.

found from the recent entry of my Consolelog.txt (translated some lines)
Quote
11-09-09 22:37:30 AtO|Jernemies has joined bravo team
11-09-09 22:37:44 [AtO|Nasalspray] jerk
11-09-09 22:37:46 [AtO|Jernemies] wah?
11-09-09 22:37:48 [AtO|Nasalspray] have you seen run?
11-09-09 22:37:53 [AtO|Jernemies] aye
11-09-09 22:37:54 [AtO|Jernemies] Too s**t to be true
11-09-09 22:37:57 [AtO|Nasalspray] *** what a pile of s**t
11-09-09 22:38:08 [AtO|Nasalspray] Why maya2 and run needed to be raped?
11-09-09 22:38:16 [|PA| Monsteri] yea
11-09-09 22:38:18 [AtO|Jernemies] almost all of them are raped well
11-09-09 22:38:20 [AtO|Jernemies] i mean remakes
11-09-09 22:38:26 [|PA| Monsteri] that's brash for the original map creators
11-09-09 22:38:33 [AtO|Jernemies] yep
11-09-09 22:38:34 [AtO|Nasalspray] I should tell leo to put the old maps to the circle
11-09-09 22:38:37 [AtO|Jernemies] kampf is pretty nice
11-09-09 22:38:51 [AtO|Jernemies] but i can't even talk about the others
*bla*
11-09-09 22:40:02 [ruger noob] some maps are totaly messed
11-09-09 22:40:13 [ruger noob] like bad trip of lsd
11-09-09 22:40:21 [AtO|Jernemies] totally raped, totally mucked, totally
*added to gather at #lrs*
*bla*
*!map ctf_Laos*
11-09-09 23:04:45 [AtO|Nasalspray] laos is raped
11-09-09 23:04:48 [AtO|Nasalspray] oh
11-09-09 23:04:49 [AtO|Nasalspray] not?


I think you get the idea
« Last Edit: September 11, 2011, 04:43:25 am by Jerkington XIII »
From #soldat.devs:
Quote
<evhO> I think qb is trying to kill soldat

Offline xmRipper

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Re: SOLDAT 1.6 RELEASED!
« Reply #123 on: September 10, 2011, 03:56:15 pm »
why cant we see our ping and fps near the "lag circle"?
ping could still be seen in f1, but where is my fps?!
Controls changed. Alt+F3 is new fps shortcut.
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Offline JotEmI

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Re: SOLDAT 1.6 RELEASED!
« Reply #124 on: September 10, 2011, 06:11:10 pm »
I believe there's a bug in map downloading. If server has different map version you will be kicked of course BUT after reconnecting new version isn't downloaded, so you're getting kicked again. I had to remove the map from my 'Soldat\maps' folder, only then new version was downloaded from the server.

Offline Shoozza

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Re: SOLDAT 1.6 RELEASED!
« Reply #125 on: September 10, 2011, 06:22:45 pm »
Bug:

When I tab out of the game (alt+tab) soldat is moved to the last position in the tab index. That means I cannot switch fast between Soldat and any other programm.

Fancy pictures to make myself more understandable:



The mIRC icon moved to soldat's place. The soldat icon is now on the end of the list. That happens when I switch out of soldat
well, you can by using alt+shift+tab... but I agree it's annoying...
It works on Windows XP link expected.

Was it different in Soldat 1.5?
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Offline Mekou

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Re: SOLDAT 1.6 RELEASED!
« Reply #126 on: September 10, 2011, 06:27:00 pm »
It works on Windows XP link expected.

Was it different in Soldat 1.5?

Yes, in 1.5 it worked 'normal' i.e. I could switch in and out with alt+tab with Soldat staying at the first place of the tab index.





Offline Shoozza

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Re: SOLDAT 1.6 RELEASED!
« Reply #127 on: September 10, 2011, 06:32:13 pm »
It works on Windows XP link expected.

Was it different in Soldat 1.5?

Yes, in 1.5 it worked 'normal' i.e. I could switch in and out with alt+tab with Soldat staying at the first place of the tab index.
What about Soldat Beta 1.5.1f and 1.6.0 Rc1 and 1.6.0 rc2?
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Offline Mekou

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Re: SOLDAT 1.6 RELEASED!
« Reply #128 on: September 10, 2011, 06:40:11 pm »
It works on Windows XP link expected.

Was it different in Soldat 1.5?

Yes, in 1.5 it worked 'normal' i.e. I could switch in and out with alt+tab with Soldat staying at the first place of the tab index.
What about Soldat Beta 1.5.1f and 1.6.0 Rc1 and 1.6.0 rc2?

RC1 - yea, the bug appears
RC2 - yea, the bug appears
Soldat 1.5.1f Beta - bug appears here TOO!
Soldat 1.5.1e Beta - and here too
« Last Edit: September 10, 2011, 07:15:58 pm by Mekou »

Offline Vv00t-SN

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Re: SOLDAT 1.6 RELEASED!
« Reply #129 on: September 11, 2011, 06:33:46 am »
just to let you know, the links on soldat.pl leading to the old version (1.5.0 full) are not all working. the enesce link leads to 1.6.0 instead.

either this kid has a lightbulb up his butt, or his colon has a great idea.
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Offline r0nek

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Re: SOLDAT 1.6 RELEASED!
« Reply #130 on: September 11, 2011, 12:57:14 pm »
About weapons balance'

as owner of pretty popular Saw & Law server I'd like to say that I totaly disagree with the new both saw and law changes. Sawing without reloading is totaly pointless as before you needed just like 2 secs to reload saw but still it was pretty often to happen that you ran out of ammo right when charging at an enemy. Tho some ppl found it annoying this was essence of sawing, now saw is less realistic so if I  were you I'd leave saw settings as they were in 1.5.0.

Law even now after "weapons balance" is even more unequal to saw than it was in 1.5. You see, chasing an enemy with endless ammo in saw doesn't give such advantage as x2 (seems like x2) less reloading time in laws. Now law is way more effective than saw. Earlier dodging law missle gave you a chance to attack the lawer but now when you end dodging manouver lawer already has another missle comming. I'm worried especialy because I had planned to make a Saw & Law league long ago, and it's supposed to start in a week or two. I understand that both saw & law are used in other mods than just S&L but that's my opinion and I belive I'm speaking in name of many players from my server.

Edit: and yeah, you didn't fix the saw bug I mentioned about Shoozza

Greets~~
« Last Edit: September 11, 2011, 01:00:48 pm by r0nek »

Offline Bistoufly

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Re: SOLDAT 1.6 RELEASED!
« Reply #131 on: September 11, 2011, 01:21:57 pm »
About weapons balance'

as owner of pretty popular Saw & Law server I'd like to say that I totaly disagree with the new both saw and law changes. Sawing without reloading is totaly pointless as before you needed just like 2 secs to reload saw but still it was pretty often to happen that you ran out of ammo right when charging at an enemy. Tho some ppl found it annoying this was essence of sawing, now saw is less realistic so if I  were you I'd leave saw settings as they were in 1.5.0.

Sorry but reloading with saw was a pain before.
A good sawer has to use prone cancels and use slide bugging very often.
And with the previous version it happened frequently that the reload mechanism got stuck because of a nade prone cancel command or a nade slide.
I'm very glad this annoyance is gone.

Come on,
The essence of sawing is movement, speed, acceleration, anticipation, positioning, ...
Not reload management.  ???

Offline r0nek

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Re: SOLDAT 1.6 RELEASED!
« Reply #132 on: September 11, 2011, 02:23:43 pm »
Reload was just one of elements sawing is made of (I still think a very important one, just remind yourself how many times it saved your ass when your enemies saw ran out) so maybe yeah It's not what I exactly meant but it's still supposed to be there.

And with the previous version it happened frequently that the reload mechanism got stuck because of a nade prone cancel command or a nade slide.


Still I don't think weapon balance should be done depending on a bug like prone cancel. My main point tho is that saw compared to law has got way worse than it used to be in 1.5. I belive law reloading time should be increased. Just imagine 14 slots server with 4 lawers on each team with that low reloading time. Moreover even 1vs1 saw vs law, law has way bigger advantage (just as I said before)

Offline BicMac

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Re: SOLDAT 1.6 RELEASED!
« Reply #133 on: September 12, 2011, 04:37:34 pm »
Soldat doesnt Work with Win7 :-\
PLZ help me
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Offline DorkeyDear

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Re: SOLDAT 1.6 RELEASED!
« Reply #134 on: September 12, 2011, 06:50:01 pm »
Soldat doesnt Work with Win7 :-\
PLZ help me
Works here.
Please provide more information so somebody can actually possibly help. Any error messages come up when starting Soldat? Problems with installation?

Offline jrgp

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Re: SOLDAT 1.6 RELEASED!
« Reply #135 on: September 12, 2011, 10:10:36 pm »
Soldat doesnt Work with Win7 :-\
PLZ help me
Soldat doesnt Work with Win7 :-\
PLZ help me
Works here.
Please provide more information so somebody can actually possibly help. Any error messages come up when starting Soldat? Problems with installation?

Make a new thread or look at existing ones in the "Need help" forum. Drawing out a long debugging process, the majority of which comprised of getting you to talk, does not belong in this thread.
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Offline Blacksheepboy

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Re: SOLDAT 1.6 RELEASED!
« Reply #136 on: September 13, 2011, 08:44:17 pm »
gave me shivers

I wonder if the aniversary of Soldat already passed :o

Offline Shoozza

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Re: SOLDAT 1.6 RELEASED!
« Reply #137 on: September 13, 2011, 10:43:35 pm »
just to let you know, the links on soldat.pl leading to the old version (1.5.0 full) are not all working. the enesce link leads to 1.6.0 instead.
Could you please tell me which links are wrong? :3

It works on Windows XP link expected.

Was it different in Soldat 1.5?

Yes, in 1.5 it worked 'normal' i.e. I could switch in and out with alt+tab with Soldat staying at the first place of the tab index.
What about Soldat Beta 1.5.1f and 1.6.0 Rc1 and 1.6.0 rc2?

RC1 - yea, the bug appears
RC2 - yea, the bug appears
Soldat 1.5.1f Beta - bug appears here TOO!
Soldat 1.5.1e Beta - and here too
I guess this means i can't use the old code to find the bug...

[...] you didn't fix the saw bug I mentioned about Shoozza
No idea what the bug was :S.

I'll fix bugs which are in the new bugtracker on http://bugs.soldat.pl so don't forget to add them (and make them so detailed that we don't need to ask for more information)

gave me shivers

I wonder if the aniversary of Soldat already passed :o
I'll ask MM tomorrow ;)
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Offline Throwback

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Re: SOLDAT 1.6 RELEASED!
« Reply #138 on: September 14, 2011, 12:18:07 am »
Barrett is so broken it's ridiculous. Minigun is so broken it's ridiculous.

Offline Blacksheepboy

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Re: SOLDAT 1.6 RELEASED!
« Reply #139 on: September 14, 2011, 12:48:01 am »
I wonder if the aniversary of Soldat already passed :o
I'll ask MM tomorrow ;)

Quote from: Chakra
Well, assuming the entry in the Soldat manual is correct, the very first public release of Soldat was, and I quote,  "0.9.4b - first public beta (09.05.2002)".

It was 8 days ago, oh my! We could have a 10 day belayed anniversary. 10 days would probably be fine of course assuming the entry in the Soldat manual was correct.