Author Topic: SOLDAT 1.6 RELEASED!  (Read 77810 times)

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Offline xmRipper

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Re: SOLDAT 1.6 RELEASED!
« Reply #140 on: September 14, 2011, 01:21:50 am »
I wonder if the aniversary of Soldat already passed :o
I'll ask MM tomorrow ;)

Quote from: Chakra
Well, assuming the entry in the Soldat manual is correct, the very first public release of Soldat was, and I quote,  "0.9.4b - first public beta (09.05.2002)".

It was 8 days ago, oh my! We could have a 10 day belayed anniversary. 10 days would probably be fine of course assuming the entry in the Soldat manual was correct.

or 4 months ago? It must be European date format, since MM is European.
« Last Edit: September 14, 2011, 03:42:10 am by xmRipper »
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Offline Blacksheepboy

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Re: SOLDAT 1.6 RELEASED!
« Reply #141 on: September 14, 2011, 03:27:50 am »
Aah, that makes sense.

Offline Xdada

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Re: SOLDAT 1.6 RELEASED!
« Reply #142 on: September 14, 2011, 03:37:15 am »
[ChronoS] How much did you work on the first playable version?

[MM] About 7 months, since November 2001 to May in the next year.

...

[MM] Soldat is just old. It's 10 years already! ...

Check the quoted topic for further details.
« Last Edit: September 14, 2011, 04:32:09 am by Xdada »

Offline Shoozza

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Re: SOLDAT 1.6 RELEASED!
« Reply #143 on: September 14, 2011, 06:46:58 am »
About weapons balance'

as owner of pretty popular Saw & Law server I'd like to say that I totaly disagree with the new both saw and law changes. Sawing without reloading is totaly pointless as before you needed just like 2 secs to reload saw but still it was pretty often to happen that you ran out of ammo right when charging at an enemy. Tho some ppl found it annoying this was essence of sawing, now saw is less realistic so if I  were you I'd leave saw settings as they were in 1.5.0.

Law even now after "weapons balance" is even more unequal to saw than it was in 1.5. You see, chasing an enemy with endless ammo in saw doesn't give such advantage as x2 (seems like x2) less reloading time in laws. Now law is way more effective than saw. Earlier dodging law missle gave you a chance to attack the lawer but now when you end dodging manouver lawer already has another missle comming. I'm worried especialy because I had planned to make a Saw & Law league long ago, and it's supposed to start in a week or two. I understand that both saw & law are used in other mods than just S&L but that's my opinion and I belive I'm speaking in name of many players from my server.
I'll have to talk with... Skoskav then I guess? ;)
Until then you can use your own weapon mod.

Barrett is so broken it's ridiculous. Minigun is so broken it's ridiculous.
Can't help you with insufficient information. The gfx seem to be in one piece and they are not ridiculous.

I wonder if the aniversary of Soldat already passed :o
I'll ask MM tomorrow ;)

Quote from: Chakra
Well, assuming the entry in the Soldat manual is correct, the very first public release of Soldat was, and I quote,  "0.9.4b - first public beta (09.05.2002)".

It was 8 days ago, oh my! We could have a 10 day belayed anniversary. 10 days would probably be fine of course assuming the entry in the Soldat manual was correct.

or 4 months ago? It must be European date format, since MM is European.
Yep the dates are DMY.

Only United States, Belize, Philippines, Saudi Arabia and Canada use the MDY format (and most of them use other formats too like Canada which uses 3 formats).
Source: http://en.wikipedia.org/wiki/Date_format_by_country

[ChronoS] How much did you work on the first playable version?

[MM] About 7 months, since November 2001 to May in the next year.

...

[MM] Soldat is just old. It's 10 years already! ...

Check the quoted topic for further details.
Great so we can still celebrate :D
« Last Edit: September 14, 2011, 06:54:46 am by Shoozza »
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Offline Throwback

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Re: SOLDAT 1.6 RELEASED!
« Reply #144 on: September 14, 2011, 01:34:17 pm »
I mean the balance, IMO.

Offline -Bendarr-

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Re: SOLDAT 1.6 RELEASED!
« Reply #145 on: September 16, 2011, 11:18:00 am »
Uhh, Shoozza.. When can we expect a 1.6 update? because honestly theres a shit ton of bugs after the release and it may as well be just another beta in my eyes; I refuse to play just yet.. Is MSAC even doing anything in 1.6 yet btw?

Offline DutchFlame

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Re: SOLDAT 1.6 RELEASED!
« Reply #146 on: September 16, 2011, 01:09:20 pm »
Uhh, Shoozza.. When can we expect a 1.6 update? because honestly theres a shit ton of bugs after the release and it may as well be just another beta in my eyes; I refuse to play just yet.. Is MSAC even doing anything in 1.6 yet btw?

yo noob, yes they been delaying alot still wondering if its a hotfix..

MSAC not working yet, becuz MR is working to PERFECT his code or smth.

Offline L[0ne]R

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Re: SOLDAT 1.6 RELEASED!
« Reply #147 on: September 16, 2011, 01:29:46 pm »
Uhh, Shoozza.. When can we expect a 1.6 update? because honestly theres a shit ton of bugs after the release and it may as well be just another beta in my eyes; I refuse to play just yet.. Is MSAC even doing anything in 1.6 yet btw?
Shoozza said somewhere that a hotfix should be out in 2 weeks or so.

Offline Bonecrusher

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Re: SOLDAT 1.6 RELEASED!
« Reply #148 on: September 17, 2011, 07:39:58 am »
Quote
MSAC not working yet, becuz MR is working to PERFECT his code or smth.
Yea when the new ac comes out id rather see it working perfectly than wait for another hotfix

Im chill like that

Offline Rotem

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Re: SOLDAT 1.6 RELEASED!
« Reply #149 on: September 24, 2011, 12:20:35 pm »
i have a problem with 1.6 - downloading maps always get stucked at between 2-6 % i cant download maps at all...
at 1.5 it happend only sometimes but now it happens all the time... i have windows7..

Offline machina

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Re: SOLDAT 1.6 RELEASED!
« Reply #150 on: September 24, 2011, 01:00:55 pm »
i have a problem with 1.6 - downloading maps always get stucked at between 2-6 % i cant download maps at all...
at 1.5 it happend only sometimes but now it happens all the time... i have windows7..
Mhm, maybe you should to create a new topic about that bug...

Offline Bistoufly

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Re: SOLDAT 1.6 RELEASED!
« Reply #151 on: September 24, 2011, 02:13:48 pm »
Use the bugtracker if you can.

Offline rnaka

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Re: SOLDAT 1.6 RELEASED!
« Reply #152 on: September 25, 2011, 07:56:03 pm »
nice work , best since 1.2.1 in my opinion
*makaveli. [AUG]

Offline Monsteri

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Re: SOLDAT 1.6 RELEASED!
« Reply #153 on: September 28, 2011, 11:11:18 am »
I'd like to report a bug: Team bullet colliders collide with flaggers too.
Sorry if I'm insolent.

Offline machina

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Re: SOLDAT 1.6 RELEASED!
« Reply #154 on: September 28, 2011, 12:44:39 pm »
I'd like to report a bug: Team bullet colliders collide with flaggers too.
Use bugtracker...