Author Topic: ctf_Balaur  (Read 2593 times)

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Offline Maukis

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ctf_Balaur
« on: September 14, 2011, 12:29:56 pm »
ctf_Balaur
By Maukis
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Came out different from my initial idea, ended up with a mix of blade and death2.

Its my 2 map, has some bugs, but i think is a good map


(^Click To Get Hard^)

Screenshots:



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Offline zakath

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Re: ctf_Balaur
« Reply #1 on: September 14, 2011, 02:54:58 pm »
Nice idea ;)
From initial look and running around on it you could probably benefit from overlapping the polygons especially in the lower ice part to avoid polybugs

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Offline As de Espada

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Re: ctf_Balaur
« Reply #2 on: September 15, 2011, 07:00:17 am »
It's pretty much death 2 with lasers (ice).
nice shading and scenery usage is ok =D
your polygons on all the bridges are really messy, you only need 2 polys each bridge u.u
the lower part of the middle bridge is weird.
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline Maukis

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Re: ctf_Balaur
« Reply #3 on: September 16, 2011, 01:52:09 pm »
Thanks for the comments and tips, I will try to correct the bugs...

I learned a lot making this map, I hope the next be better than this.


I would also like to test the map, it's kind frustrating spend hours doing the map and do not play it once  :-\
« Last Edit: September 16, 2011, 02:11:24 pm by Maukis »

Offline zakath

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Re: ctf_Balaur
« Reply #4 on: September 16, 2011, 02:42:02 pm »
Thanks for the comments and tips, I will try to correct the bugs...

I learned a lot making this map, I hope the next be better than this.


I would also like to test the map, it's kind frustrating spend hours doing the map and do not play it once  :-\

#soldat.mapping is up and running again so its definatly possible to test the map there.

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Offline Bonecrusher

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Re: ctf_Balaur
« Reply #5 on: September 20, 2011, 09:59:31 am »
red crosses are perfect barret blind shooting places




Im chill like that

Offline Maukis

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Re: ctf_Balaur
« Reply #6 on: September 29, 2011, 12:20:41 pm »
I redid the bottom of the map and fixed many polybugs, I think now is good...


Offline Denacke

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Re: ctf_Balaur
« Reply #7 on: November 15, 2011, 12:29:47 pm »
Heya,

We tested it on the [Pure] CTF Custom public server and I'd like to give some feedback. The map is really huge, it takes so long to get anywhere. I'd like to give it another try if you make it a considerable amount smaller.

Offline Bistoufly

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Re: ctf_Balaur
« Reply #8 on: November 15, 2011, 12:54:08 pm »
I like this map a lot in ctf.

the ice part is very handy to get fast to the flag and to cap. :)

Offline Maukis

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Re: ctf_Balaur
« Reply #9 on: November 23, 2011, 01:13:45 am »
Heya,

We tested it on the [Pure] CTF Custom public server and I'd like to give some feedback. The map is really huge, it takes so long to get anywhere. I'd like to give it another try if you make it a considerable amount smaller.

I also thought he got too big. I reduced the size already and uploaded him again, I guess now is much smaller.



A screen to compare :


« Last Edit: November 24, 2011, 12:45:32 pm by Maukis »

Offline machina

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Re: ctf_Balaur
« Reply #10 on: November 24, 2011, 03:12:30 pm »
Yea, that smaller version is better one. Exaclty all maps (official mostly) should be performed for 3v3. That's the reason why zakath remaked old huge maps from 1.5.0 to new ones smaller... In fact big maps are only useful on public 8v8 servers :P

Whatever... Great job, Maukis!