Home
Forum
Rules
Search
Login
Register
February 06, 2025, 08:26:49 pm
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Join Soldat's community on Discord!
You can follow and get involved in the developing process at the development related channels, as well as play arranged competitive matches at the
#gather
channel.
Official Soldat Forums
Soldat Maps & Mapmaking
CTF/INF maps
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
ctf_Skulls
« previous
next »
Pages: [
1
]
Author
Topic: ctf_Skulls (Read 1535 times)
0 Members and 1 Guest are viewing this topic.
AdamD
Major
Posts: 96
hi its me your IRC pal dicko
ctf_Skulls
«
on:
September 21, 2011, 02:42:20 pm »
sort of gave up on this. i can't colour maps. oddly haven't found any polybugs but haven't tested extensively. it started off as just a practice map but i made it into a full map. only really played it against bots but it seems fun! there are colliders in the full version, that pic is a little out of date. i'll update that now.
download link:
http://dl.dropbox.com/u/18787702/ctf_Skulls.zip
Logged
vam; dicko
vagabonds & miscreants
Suowarrior
Global Moderator
Veteran
Posts: 1060
There will be time when I create maps again.
Re: ctf_Skulls
«
Reply #1 on:
September 22, 2011, 12:34:28 pm »
After running it through, feels nice and polybugless as you said. Reminds a bit of MFM to me, I like the player & flag spawn combo. Looks are fast made but there are a few nice shadings. Waiting for playtest.
Logged
Pages: [
1
]
« previous
next »
Official Soldat Forums
Soldat Maps & Mapmaking
CTF/INF maps
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
ctf_Skulls