Author Topic: ctf_Cruz  (Read 8751 times)

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Offline As de Espada

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ctf_Cruz
« on: October 20, 2011, 09:32:05 am »
ctf_Cruz
By As de Espada
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Layout by machina, thanks for the enthusiasm!
An action-paced map with a narrow path in the middle, bouncy and hurt flaggers polys.
Thanks to Zakath for WPs





Screenshots:



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Hosted by jrgp's Soldat Mapping Showcase.

map updated:
  • Added pointy middle poly on the lower path to make it faster
  • Fixed bounciness was too much, decreased from 5000 to 250
  • Modify lower polys were heightened, there is more space near the bouncy poly
  • Modify Jets increased from normal (190) to high (320)

map updated:
  • Added lots of colliders
  • Fixed players going outside of the map by adding invisible wall

map updated:
  • Added WPs (thanks to Zakath)
  • Added "only flagger collides" polys on the middle path
« Last Edit: November 19, 2011, 12:57:40 pm by As de Espada »
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline machina

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Re: ctf_Cruz
« Reply #1 on: October 20, 2011, 09:45:13 am »
There is my first map! Hopefully, you'll enjoy it... Then, add it on your server!

ADE, you didn't have to show my scretch xD Put there something what doesn't look like a 7-years old child's picture xD

EDIT: Anyway, leave it  :P
« Last Edit: October 20, 2011, 09:47:22 am by machina »

Offline Bonecrusher

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Re: ctf_Cruz
« Reply #2 on: October 20, 2011, 10:48:43 am »
Nades going where arrows point will make it unable to run low


Im chill like that

Offline machina

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Re: ctf_Cruz
« Reply #3 on: October 20, 2011, 10:55:33 am »
Nades going where arrows point will make it unable to run low
I don't think so... There's a lot of free space  in low where you can hide yourself... Also, a few of nades will explode until they will touch ground in low...
« Last Edit: October 20, 2011, 01:03:49 pm by machina »

Offline smiluu

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Re: ctf_Cruz
« Reply #4 on: October 20, 2011, 02:53:58 pm »
Bit too much insta-action for my liking. The bases with a giant wall covering the center, revealing two routes straight from either up or down and is that a bullets go through hole in the middle(?) could be interesting on a much wider map though.

Idea:
« Last Edit: October 20, 2011, 03:07:27 pm by smiluu »

Offline As de Espada

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Re: ctf_Cruz
« Reply #5 on: October 20, 2011, 04:19:38 pm »
to the ones thar are not machina: please see the first screenshot, it will show polytypes!!!

lowest polys are bouncy, and the middle is a path for players

@smiluu: I really like the idea of a bigger map from this one
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline machina

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Re: ctf_Cruz
« Reply #6 on: October 21, 2011, 12:07:09 pm »
@smiluu: I really like the idea of a bigger map from this one
I agree with you, ADE... But I want to see there my credits... ;D Also, i would change some things to make map more playable...

Offline smiluu

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Re: ctf_Cruz
« Reply #7 on: October 21, 2011, 08:38:40 pm »
Making the map more open doesn't mean it's more playable, bounces should work though.

Offline machina

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Re: ctf_Cruz
« Reply #8 on: October 22, 2011, 05:03:55 am »
Making the map more open doesn't mean it's more playable, bounces should work though.
Changes those I offered you don't make my map more open...

Watch updated picture:

Offline smiluu

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Re: ctf_Cruz
« Reply #9 on: October 22, 2011, 07:07:14 am »
Yes my bad, I see what you mean now.

Offline Bonecrusher

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Re: ctf_Cruz
« Reply #10 on: October 22, 2011, 09:20:56 am »

Now that looks like a fun map just make it big enough so it can handle 10 players

Im chill like that

Offline As de Espada

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Re: ctf_Cruz
« Reply #11 on: October 22, 2011, 11:11:21 pm »
I'll update the map this week
I will add some colliders on the walls, to avoid some nade spam. Also, I'll also make an invisible, thicker wall to avoid players go outside of the map

about the bigger layout:
the flag will need 2 ways in
I'll add another entrance from above
« Last Edit: October 23, 2011, 12:11:02 am by As de Espada »
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline machina

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Re: ctf_Cruz
« Reply #12 on: October 23, 2011, 08:07:38 am »
I'll update the map this week
I will add some colliders on the walls, to avoid some nade spam. Also, I'll also make an invisible, thicker wall to avoid players go outside of the map
Let me know when you finished...

Offline As de Espada

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Re: ctf_Cruz
« Reply #13 on: October 23, 2011, 12:45:05 pm »
map updated:

Added lots of colliders
Added invisible wall around the map to avoid players to go outside
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline zakath

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Re: ctf_Cruz
« Reply #14 on: October 26, 2011, 04:36:49 am »
Waypointed the map to have some cannon fooder when running around on it. need to test this properly later on as well. Made a small change as well by adding a yellow player collides poly to the middle path creating a "flagger collider poly" as when you have grabbed the flag it seems to obvious way to go and cap very fast, so instead forceing the efc to go up or down giveing spawning players a chance to intercept through mid(which of course a good team would defend but still).
anyways the wypts might be useful at least.

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Offline machina

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Re: ctf_Cruz
« Reply #15 on: October 26, 2011, 08:56:54 am »
Yea, thanks for waypoints! I wanted to play on this map with well running bots... :)

Hah, now i discovered that "closing wall" for flaggers :P But the annoying thing is that you can't throw any nade standing in a middle hall...
« Last Edit: October 26, 2011, 01:21:22 pm by machina »

Offline As de Espada

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Re: ctf_Cruz
« Reply #16 on: October 26, 2011, 02:44:31 pm »
I updated the map with Zakath's version.
Thank you very much! That yellow player collides really made gameplay better ^^
Thanks for the waypoints also, I updated map's description
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline machina

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Re: ctf_Cruz
« Reply #17 on: October 27, 2011, 08:06:24 am »
Mhm, I'd really like to see that map on some server but it looks like nobody is going to add it... What about Cruz2 idea?

Offline Kaze

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Re: ctf_Cruz
« Reply #18 on: October 27, 2011, 09:12:03 am »
Mhm, I'd really like to see that map on some server but it looks like nobody is going to add it... What about Cruz2 idea?

If you want people to test your map , go in soldat.mapping @Quakenet , you need to have irc for that , then people are going to test your map and hopefully help you improve it. then maybe some are gonna like it enough to put it in their own servers.

Offline AdamD

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Re: ctf_Cruz
« Reply #19 on: November 09, 2011, 03:08:13 pm »
we just played this map.

it is so much fun.

recommended for default addition. don't judge it until you've tried it with other players. oh my god.
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