Author Topic: CTF sumatra  (Read 3020 times)

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Offline zakath

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CTF sumatra
« on: October 21, 2011, 12:31:05 pm »
remake of an old map I made working mainly on the looks for it.

« Last Edit: November 01, 2011, 06:12:17 am by zakath »

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Offline machina

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Re: CTF sumatra
« Reply #1 on: October 21, 2011, 12:46:33 pm »
I can't really remember view of that map before you had remaked that... But I really enjoy this one! :P

Offline zakath

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Re: CTF sumatra
« Reply #2 on: October 25, 2011, 09:10:36 am »
updated the looks a bit rebuilding the bridge in bravo base.

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Offline As de Espada

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Re: CTF sumatra
« Reply #3 on: October 25, 2011, 12:22:52 pm »
seems good
I would un-mirror the scenerys/poly colors or shading of the central part of the map
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Offline zakath

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Re: CTF sumatra
« Reply #4 on: October 25, 2011, 01:11:25 pm »
seems good
I would un-mirror the scenerys/poly colors or shading of the central part of the map
been doing that slowly ;)

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Offline Tekidek

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Re: CTF sumatra
« Reply #5 on: October 25, 2011, 06:37:10 pm »
I would vote to replace Ctf_X with this one.
I would, though, add some boxes or whatever in the low part, specially in the ramp under the flags.
Very good job!
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Offline smiluu

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Re: CTF sumatra
« Reply #6 on: October 26, 2011, 12:44:39 am »
The way you do bridges is unique and stylish, but thats about it for this map. Layout doesn't seem interesting at all quite frankly.

Offline zakath

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Re: CTF sumatra
« Reply #7 on: October 26, 2011, 03:26:33 am »
I would vote to replace Ctf_X with this one.
I would, though, add some boxes or whatever in the low part, specially in the ramp under the flags.
Very good job!

this map wont be a default map, nor will it replace X as it doesnt share any traits with X kind of gameplay.

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Offline VirtualTT

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Re: CTF sumatra
« Reply #8 on: October 26, 2011, 03:47:23 am »
the middle part looks too boring and needs some improvements, maybe some semi-random noobia-style islands would do the thing?

Offline zakath

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Re: CTF sumatra
« Reply #9 on: October 26, 2011, 03:50:03 am »
the middle part looks too boring and needs some improvements, maybe some semi-random noobia-style islands would do the thing?


agreed will see what I can do.

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Offline machina

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Re: CTF sumatra
« Reply #10 on: October 26, 2011, 09:05:31 am »
Middle is pretty nice for me... Seriously, I don't know what do you want form it... Spraying there will give a lot of fun :)

Offline zakath

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Re: CTF sumatra
« Reply #11 on: November 01, 2011, 06:13:22 am »
Updated map added a unmirrored center as well as unmirroring some scenerys and shading.

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Offline Wes

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Re: CTF sumatra
« Reply #12 on: November 03, 2011, 04:46:44 pm »
Very nice, I love your maps Zakath.

The default maps have only gotten better in Soldat. It's interesting though how many of them seem to fit a certain archetype for balanced/smooth gameplay. At the same time however I see new maps that are very unique, like your Campeche. (one of my absolute favorite maps in soldat..)

I find that the older generation soldat maps seem to favor spray, Laos for example.

Now I see the emergence of tighter, more dynamic maps like Guardian, X, Death, Campeche.

This is really exciting for me. Even the map remakes in 1.6 are all improvements. The new snakebite being the biggest one. It went from a specialty kampf like map to something more balanced and competitive.

Anyway I'm sure I'm rambling, but I do like your maps man keep it up. Sumatra looks very interesting.

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