Poll

Let's have the ability to turn that timer off

Absolutely, I liked R/S when it used to be fun.
24 (85.7%)
Absolutely not, people who want to have fun should suffer.
4 (14.3%)

Total Members Voted: 28

Author Topic: R/S Timer - An option to turn it off  (Read 5125 times)

0 Members and 2 Guests are viewing this topic.

Offline VijchtiDoodah

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1119
    • Stan Yeti Rave?
R/S Timer - An option to turn it off
« on: August 19, 2006, 06:05:34 pm »
This is only for people who play R/S, the rest of you can bugger off.

We were talking about the good days of R/S servers in this thread (or, at least, I was) when I realized that most of the problems R/S servers face these days are a direct result of that "end of the round" timer that survival mode sticks in there.

While I enjoy the fact that it stopped people from having to rejoin the server if the capper accidentally killed himself, it really stole away most of the fun of R/S when it forced you to suicide after you killed the other team. 

First, it invented the ridiculous idea among most new players that you aren't actually supposed to cap in R/S.  People who know how to play are suddenly labeled "runners" and everyone else thinks it's in their right to make fun of them for that.  Yes, they are stupid, but they are the majority.

Second, it destroyed the community feeling.  When people died, they had more time to sit and talk to each other because the winning team still had to cap, now they have almost none.

Third and final, it invited more serious, annoying players.  I'm not talking about the people who play R/S because it's more challenging, I'm talking about the people who don't know how to have fun by trying to kill their teammates when there are no more enemies left -- for those of you who have never done this, you're really missing out on what fun R/S used to be.  Nowadays people get pissed off (again, for some ridiculous reason) if you kill them prematurely because they'd rather be killed a few seconds later by a lame timer than by having fun with their own teammates.  Go figure.

I'm not proposing that we force those players to actually have fun, I'm just saying the rest of us who already know how to have fun should be able to set up a server the way it used to be.

"“The ink of the scholar is more sacred than the blood of the martyr”"

Offline Bgretydews

  • Flagrunner
  • ****
  • Posts: 805
  • y halo thar rabbit
Re: R/S Timer - An option to turn it off
« Reply #1 on: August 19, 2006, 06:13:05 pm »
I'd say this would be good as an option to have it on/off
http://yossi.jrgp.org/?action=maps&sa=user_maps&u=10
Image (and link) is broken. Feel free to fix it.

Offline Unlucky XIII

  • Soldier
  • **
  • Posts: 144
  • Unit Zero One Three
    • Member Since: 26 Jun 2004
Re: R/S Timer - An option to turn it off
« Reply #2 on: August 19, 2006, 08:41:55 pm »
If the default was off, I'd love it, because most people aren't bothered working with the .ini flags, for all I know.

"The old ones are the best"

Offline MofoNofo

  • Veteran
  • *****
  • Posts: 1019
Re: R/S Timer - An option to turn it off
« Reply #3 on: August 19, 2006, 09:17:40 pm »
Yes, I would like more fun in r/s :)

Offline Meep.

  • Camper
  • ***
  • Posts: 287
Re: R/S Timer - An option to turn it off
« Reply #4 on: August 19, 2006, 09:22:52 pm »
One of the few r/s optional things i'd like to see.

Offline Pyroguy

  • Camper
  • ***
  • Posts: 267
  • Torch it.
Re: R/S Timer - An option to turn it off
« Reply #5 on: August 19, 2006, 09:37:46 pm »
I agree with you totally.

Offline Rambo_6

  • Camper
  • ***
  • Posts: 463
  • Banned
    • (Adam Whitby) What where you're freinds doing on my server earlier?!
Re: R/S Timer - An option to turn it off
« Reply #6 on: August 20, 2006, 12:13:32 am »
Making it toggleable is a nice idea. More options = more happy.

Offline drinkduff

  • Major(1)
  • Posts: 37
Re: R/S Timer - An option to turn it off
« Reply #7 on: August 20, 2006, 01:10:04 am »
Quote
First, it invented the ridiculous idea among most new players that you aren't actually supposed to cap in R/S.  People who know how to play are suddenly labeled "runners" and everyone else thinks it's in their right to make fun of them for that.  Yes, they are stupid, but they are the majority.
Its because it sets the pace of the game to kill.  Rather than get the flag and just make it home.  Most North American servers play this format.  It promotes fighting rather than capping.

Quote
Second, it destroyed the community feeling.  When people died, they had more time to sit and talk to each other because the winning team still had to cap, now they have almost none.
 
Because if the last guy decides to sit there and not move.  With no admin you have to vote to kick him.  And by the community thing.  A lot of people use voice chat now.

Quote
I'm talking about the people who don't know how to have fun by trying to kill their teammates when there are no more enemies left -- for those of you who have never done this, you're really missing out on what fun R/S used to be.  Nowadays people get pissed off (again, for some ridiculous reason) if you kill them prematurely because they'd rather be killed a few seconds later by a lame timer than by having fun with their own teammates.  Go figure.
Because it resets the timer.  Also it can screw up the server where you get the endless countdown and all you can do is vote for the next map.

Offline VijchtiDoodah

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1119
    • Stan Yeti Rave?
Re: R/S Timer - An option to turn it off
« Reply #8 on: August 20, 2006, 01:46:12 am »
Its because it sets the pace of the game to kill. Rather than get the flag and just make it home. Most North American servers play this format. It promotes fighting rather than capping.

Have you ever played in a good R/S server?  This almost never happens unless the teams are uneven or if one team just happens to suck, in which case the other team usually realizes it within a round or two and evens up the teams.

Quote
Because if the last guy decides to sit there and not move. With no admin you have to vote to kick him. And by the community thing. A lot of people use voice chat now.

You don't need an admin to kick people, that's why we have the vote function.  Regardless, that rarely ever happened.  The longest you'd have to wait is the time it takes to piss on someone's head.

Quote
Because it resets the timer. Also it can screw up the server where you get the endless countdown and all you can do is vote for the next map.

All the more reason to have the timer optional.

I'm guessing you're the one that voted against this.  Why wouldn't you support this when you don't have to play in those servers if you don't want to?

"“The ink of the scholar is more sacred than the blood of the martyr”"

Offline Lobasuu

  • Major
  • *
  • Posts: 87
Re: R/S Timer - An option to turn it off
« Reply #9 on: August 20, 2006, 03:47:00 am »
Quote
First, it invented the ridiculous idea among most new players that you aren't actually supposed to cap in R/S.  People who know how to play are suddenly labeled "runners" and everyone else thinks it's in their right to make fun of them for that.  Yes, they are stupid, but they are the majority.
Its because it sets the pace of the game to kill.  Rather than get the flag and just make it home.  Most North American servers play this format.  It promotes fighting rather than capping.
But why can`t you go and catch the "runner"? Or cover and guard the flag? A ctf map, but people arent suppose to touch the flags?!? You might as well sit in your base and wait for the enemies to come because there is no point to go to their base!

Offline Sotija

  • Veteran
  • *****
  • Posts: 1053
  • Sotija
Re: R/S Timer - An option to turn it off
« Reply #10 on: August 20, 2006, 04:09:55 am »
YES! I want this!

Offline Death MachineX350

  • Camper
  • ***
  • Posts: 492
Re: R/S Timer - An option to turn it off
« Reply #11 on: August 20, 2006, 04:18:31 pm »
Yes good idea. Tired of people calling me an ass for capping.

Offline SadistAtHeart

  • Global Moderator
  • Flagrunner
  • *****
  • Posts: 636
  • golevka
Re: R/S Timer - An option to turn it off
« Reply #12 on: August 20, 2006, 05:25:38 pm »
I agree, this is a great idea that would eliminate things like "OMG SADSITTTAHRT RUNNER NEEB."

Thumbs up.

Offline drinkduff

  • Major(1)
  • Posts: 37
Re: R/S Timer - An option to turn it off
« Reply #13 on: August 20, 2006, 09:44:22 pm »
I'm not sure if you guys thought this through.  MM and other people sure did think this through.

What happens if the last guy alive picks up the flag.  Trips and dies.  Nobody scores because i'd be a draw.  So that's why when you kill everyone it gives you a point and the timer starts.  It prevents double scoring. 

Offline VijchtiDoodah

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1119
    • Stan Yeti Rave?
Re: R/S Timer - An option to turn it off
« Reply #14 on: August 21, 2006, 12:38:39 am »
Double scoring?  I'm not sure what you're talking about there, but you are right about one thing: the timer was put there because the last capper sometimes died and that created a problem -- but I'm not talking about getting rid of that.  I'm just talking about getting rid of the part where you still have teammates and a flag left but you die anyway -- which was a major mistake.

"“The ink of the scholar is more sacred than the blood of the martyr”"

Offline {LAW} Gamer_2k4

  • Flagrunner
  • ****
  • Posts: 560
  • To Wikipedia!
Re: R/S Timer - An option to turn it off
« Reply #15 on: August 21, 2006, 08:48:02 am »
I'm just talking about getting rid of the part where you still have teammates and a flag left but you die anyway -- which was a major mistake.

It's not a major mistake.  I think the major mistake is giving the capturing team two points instead of one.  If you've ever watched paintball CTF, you'll see that one team eliminates the other, then captures the flag.  Obviously they could do it beforehand, but it's too easy to get killed.

When you have the flag and the other team gets eliminated, it's assumed that you would have made the capture.  Therefore, your team gets killed and the next round starts.  The only difference between survival CTF and survival DM is that you can win the round before the other team is killed.

I have to agree with you, though, that "runners" are a normal and acceptable part of the game.  If the players don't want the flag to be captured, they should join an R/S Teammatch server.
Gamer_2k4

Only anime shows I've felt any interest in over the years are Pokemon (original TV series) and various hentai.
so clearly jgrp is a goddamn anime connoisseur. his opinion might as well be law here.

Best Admin: jrgp, he's like the forum mom and a pet dog rolled into one.

Offline Blah

  • Major(1)
  • Posts: 20
Re: R/S Timer - An option to turn it off
« Reply #16 on: August 21, 2006, 03:55:20 pm »
I don't really see any compelling reason to go back to how it was.  Yes, idiots might think you shouldn't cap the flag, but forget them.  And, I've been in plenty of r/s ctf servers where nobody had any problem with capping.  I highly doubt that the change to the suicide timer somehow made all the players much more serious and more annoying.   A player is either serious and annoying or they aren't, and the suicide timer wouldn't change that. 
« Last Edit: August 21, 2006, 03:57:31 pm by Blah »

Offline VijchtiDoodah

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1119
    • Stan Yeti Rave?
Re: R/S Timer - An option to turn it off
« Reply #17 on: August 21, 2006, 05:03:33 pm »
I think the major mistake is giving the capturing team two points instead of one.

I'm not sure where you and drinkduff are getting the idea that you'd get two points.  That never happened and it never will.

Quote
When you have the flag and the other team gets eliminated, it's assumed that you would have made the capture.  Therefore, your team gets killed and the next round starts.

I am aware of that, but it doesn't change the fact that it's much more fun to have extra time to kill your teammates and try to get the flag.

Quote
I have to agree with you, though, that "runners" are a normal and acceptable part of the game.  If the players don't want the flag to be captured, they should join an R/S Teammatch server.

Yeah, I wish more people thought that way.  Although, keep in mind that since my suggestion is an option, there would still be servers with the timer on where admins can force people to play however they want.


I don't really see any compelling reason to go back to how it was. Yes, idiots might think you shouldn't cap the flag, but forget them. And, I've been in plenty of r/s ctf servers where nobody had any problem with capping. I highly doubt that the change to the suicide timer somehow made all the players much more serious and more annoying. A player is either serious and annoying or they aren't, and the suicide timer wouldn't change that.

Like I said above, you wouldn't have to go back to the way it was if you don't want to.  The idea is to give older players (and some new ones as well) the chance to go back to playing R/S when it was much more fun and relaxed, newer players who are used to the current way of playing can keep their servers just the way they are.

And I'm sure you've been in plenty of servers where nobody has a problem with capping, but they still need to be comfortable with TKing at the end of the round and we still need the option of having time to do so.

As for a player being serious or not, I've never seen one person who wouldn't change their mind about end-of-the-round teamkilling in the old R/S servers but with the timer I haven't seen one person who would.

"“The ink of the scholar is more sacred than the blood of the martyr”"

Offline Bionic_Hand

  • Major
  • *
  • Posts: 63
Re: R/S Timer - An option to turn it off
« Reply #18 on: August 21, 2006, 08:35:55 pm »
I said yay!!

Spam post

=]

B_H

Offline Blah

  • Major(1)
  • Posts: 20
Re: R/S Timer - An option to turn it off
« Reply #19 on: August 21, 2006, 10:31:59 pm »
I think with the double scoring, they are talking about the fact that if you kill all of the other team, and then cap before the round ends, you actually score 2 points for your team, which is (I would assume) an unintended artifact of the new suicide timer system.  However, it doesn't really have much to do with this discussion.


As for making it an option, I'm not a huge fan of making things server options.  Take weapon mods, for example.   A good idea, but most servers with them really, really suck.   I'm not saying that this would make the game suck, because it wouldn't, but it does seem like it would be inferior to the current system (which is, I would imagine, why it was changed to begin with)..