Author Topic: CTF Mar  (Read 3033 times)

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Offline VirtualTT

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CTF Mar
« on: November 05, 2011, 11:38:54 am »

^click image to enlarge^
~ mrmmrrrmm

Description: It's been a while since i've released anything...
Dark spots work as jump pads. Don't forget to enable edges.

Waypoints: Yes, for both teams.

Recommended Players: 4-8

Download: from TMS 1.2 mb

Rate: on TMS
« Last Edit: November 05, 2011, 11:43:24 am by VirtualTT »

Offline smiluu

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Re: CTF Mar
« Reply #1 on: November 06, 2011, 07:20:12 am »
Bouncies work well once you learn which spot bounces you where and it feels like every edge, curve and island in the layout is where it's mostly needed, but I don't like how small the whole map is.

Looks are good which I was expecting, only thing that caught my eye was those lights in both bases. The way there's so many of them and thickly placed makes them look repeative. I would myself remove two of them so theres one lamp in each side and one in the middle.

Offline AdamD

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Re: CTF Mar
« Reply #2 on: November 09, 2011, 03:10:15 pm »
the texture is hideous and really harsh on the eyes, but the map itself is so much fun. hoping to see a lot more of bouncy ctf maps
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Offline As de Espada

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Re: CTF Mar
« Reply #3 on: November 09, 2011, 03:21:49 pm »
what really caught mine attention was the lower bounces. The poly you hit with your head and then you hit the bounce is simply excellent!

the rest of the map you have to get used to it, I couldn't move right on it (middle part)
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Offline zakath

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Re: CTF Mar
« Reply #4 on: November 09, 2011, 03:41:26 pm »
Base concept works very well but I am not 100 % sure about middle especially those small polyisland you tend to get stuck on.

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Offline Denacke

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Re: CTF Mar
« Reply #5 on: November 15, 2011, 12:20:52 pm »
Heya,

We've been testing the map on a public server and I'd like to give some feedback. I don't like the textures in this map, they are hard on the eye and made me a little nauseous towards the end of the game :P. I also agree with Zakath, the middle part could use a change, it's rather small both horizontally and vertically.

The bouncy poly to escape the base in the back worked pretty good though, it's fun to hasten your way to the bouncy poly and boost your way out of there without nades/m79!

Offline machina

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Re: CTF Mar
« Reply #6 on: November 15, 2011, 12:52:11 pm »
Map looks really awesome, textures are great! But in my opinion map is too small...

Offline k001

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Re: CTF Mar
« Reply #7 on: November 16, 2011, 07:15:00 pm »
hi , you have made a good job in this map , this map has rly something special , imo , just stick with the bouncers at the end of the both bases , (aka remove the bouncers "low") , CHANGE TEXTURES! :D,  and remove a couple things in the middle of the map , and imo you will have a rly competitive map and a map that could be in some new version of soldat :> , keep up the gj

Offline VirtualTT

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Re: CTF Mar
« Reply #8 on: November 17, 2011, 10:41:18 am »
ok, what's wrong with textures?

Offline thegrandmaster

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Re: CTF Mar
« Reply #9 on: November 17, 2011, 10:58:47 am »
Just seems a little sharp and 'in-your-face'..
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Offline smiluu

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Re: CTF Mar
« Reply #10 on: November 18, 2011, 09:44:44 am »
Edges gets kinda meddled up with texture highlights, either lower the contrast or remove the highlight colours. Edges would stand out more this way.
« Last Edit: November 18, 2011, 10:04:36 am by smiluu »

Offline k001

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Re: CTF Mar
« Reply #11 on: November 22, 2011, 09:58:29 am »
ok, what's wrong with textures?
imo , it is just too dark , i  was playing this and at beginning i got some problems with the bridge in the middle cause it was not different from background, (and i have high values of brigthess) , besides that , the textures are kinda pretty , but just too dark xD
edit: and yeah the background @ flags is just ugly ! :X , but of couse thats my opinion , good map anyway :P
« Last Edit: November 22, 2011, 10:00:57 am by k001 »