Home
Forum
Rules
Search
Login
Register
January 30, 2025, 04:44:54 pm
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Join Soldat's community on Discord!
You can follow and get involved in the developing process at the development related channels, as well as play arranged competitive matches at the
#gather
channel.
Official Soldat Forums
Soldat Maps & Mapmaking
CTF/INF maps
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
CTF Mar
« previous
next »
Pages: [
1
]
Author
Topic: CTF Mar (Read 3033 times)
0 Members and 1 Guest are viewing this topic.
VirtualTT
Veteran
Posts: 1026
CTF Mar
«
on:
November 05, 2011, 11:38:54 am »
^click image to enlarge^
~ mrmmrrrmm
Description:
It's been a while since i've released anything...
Dark spots work as jump pads. Don't forget to enable edges.
Waypoints:
Yes, for both teams.
Recommended Players
:
4-8
Download:
from TMS
1.2 mb
Rate:
on TMS
«
Last Edit: November 05, 2011, 11:43:24 am by VirtualTT
»
Logged
smiluu
Flagrunner
Posts: 673
Put your farts in my pussy
Re: CTF Mar
«
Reply #1 on:
November 06, 2011, 07:20:12 am »
Bouncies work well once you learn which spot bounces you where and it feels like every edge, curve and island in the layout is where it's mostly needed, but I don't like how small the whole map is.
Looks are good which I was expecting, only thing that caught my eye was those lights in both bases. The way there's so many of them and thickly placed makes them look repeative. I would myself remove two of them so theres one lamp in each side and one in the middle.
Logged
Maps:
CTF_BadResort
,
DM_Negligence (v2)
,
CTF_Emaciateism
AdamD
Major
Posts: 96
hi its me your IRC pal dicko
Re: CTF Mar
«
Reply #2 on:
November 09, 2011, 03:10:15 pm »
the texture is hideous and really harsh on the eyes, but the map itself is so much fun. hoping to see a lot more of bouncy ctf maps
Logged
vam; dicko
vagabonds & miscreants
As de Espada
Moderator
Veteran
Posts: 1493
Mapper
Re: CTF Mar
«
Reply #3 on:
November 09, 2011, 03:21:49 pm »
what really caught mine attention was the lower bounces. The poly you hit with your head and then you hit the bounce is simply excellent!
the rest of the map you have to get used to it, I couldn't move right on it (middle part)
Logged
All my maps
| my latest map:
SoldatX Racing Mappack
me making a map on
youtube
:
ctf_FastMade
zakath
Inactive Soldat Developer
Veteran
Posts: 1224
Re: CTF Mar
«
Reply #4 on:
November 09, 2011, 03:41:26 pm »
Base concept works very well but I am not 100 % sure about middle especially those small polyisland you tend to get stuck on.
Logged
#soldat.mapping - #soldat.inc - #soldatladder - #soldat.gather.nordic
Denacke
Soldat Beta Team
Soldier
Posts: 209
Cake!
Re: CTF Mar
«
Reply #5 on:
November 15, 2011, 12:20:52 pm »
Heya,
We've been testing the map on a public server and I'd like to give some feedback. I don't like the textures in this map, they are hard on the eye and made me a little nauseous towards the end of the game
. I also agree with Zakath, the middle part could use a change, it's rather small both horizontally and vertically.
The bouncy poly to escape the base in the back worked pretty good though, it's fun to hasten your way to the bouncy poly and boost your way out of there without nades/m79!
Logged
machina
Soldat Beta Team
Veteran
Posts: 1117
The world isn't nice. Why should I be...?
Re: CTF Mar
«
Reply #6 on:
November 15, 2011, 12:52:11 pm »
Map looks really awesome, textures are great! But in my opinion map is too small...
Logged
k001
Major(1)
Posts: 23
Re: CTF Mar
«
Reply #7 on:
November 16, 2011, 07:15:00 pm »
hi , you have made a good job in this map , this map has rly something special , imo , just stick with the bouncers at the end of the both bases , (aka remove the bouncers "low") , CHANGE TEXTURES!
, and remove a couple things in the middle of the map , and imo you will have a rly competitive map and a map that could be in some new version of soldat :> , keep up the gj
Logged
VirtualTT
Veteran
Posts: 1026
Re: CTF Mar
«
Reply #8 on:
November 17, 2011, 10:41:18 am »
ok, what's wrong with textures?
Logged
thegrandmaster
Flagrunner
Posts: 543
Re: CTF Mar
«
Reply #9 on:
November 17, 2011, 10:58:47 am »
Just seems a little sharp and 'in-your-face'..
Logged
ohgodwhydidInamemyselfthis. Just call me Grandy.
smiluu
Flagrunner
Posts: 673
Put your farts in my pussy
Re: CTF Mar
«
Reply #10 on:
November 18, 2011, 09:44:44 am »
Edges gets kinda meddled up with texture highlights, either lower the contrast or remove the highlight colours. Edges would stand out more this way.
«
Last Edit: November 18, 2011, 10:04:36 am by smiluu
»
Logged
Maps:
CTF_BadResort
,
DM_Negligence (v2)
,
CTF_Emaciateism
k001
Major(1)
Posts: 23
Re: CTF Mar
«
Reply #11 on:
November 22, 2011, 09:58:29 am »
Quote from: VirtualTT on November 17, 2011, 10:41:18 am
ok, what's wrong with textures?
imo , it is just too dark , i was playing this and at beginning i got some problems with the bridge in the middle cause it was not different from background, (and i have high values of brigthess) , besides that , the textures are kinda pretty , but just too dark xD
edit: and yeah the background @ flags is just ugly ! :X , but of couse thats my opinion , good map anyway
«
Last Edit: November 22, 2011, 10:00:57 am by k001
»
Logged
Pages: [
1
]
« previous
next »
Official Soldat Forums
Soldat Maps & Mapmaking
CTF/INF maps
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
CTF Mar