Author Topic: ctf_Mothx  (Read 1183 times)

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Offline AdamD

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ctf_Mothx
« on: December 01, 2011, 11:32:46 am »
any crits, feedback etc very much appreciated. isn't coloured or anything (except to indicate polygon types)



theres a few pixels showing which have been fixed since this picture was taken

flags are on the lower polys in bases (hidden behind a spawn)
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Offline zakath

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Re: ctf_Mothx
« Reply #1 on: December 01, 2011, 11:35:42 am »
top seems kinda akward except for maybe throwing flag top if you are escaping mid and dieing assuming that middle upper poly is opc.

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Offline AdamD

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Re: ctf_Mothx
« Reply #2 on: December 01, 2011, 11:38:31 am »
yeah the up route is giving me a few problems, i dont want to make the entrances too wide but on the other hand i want it fast flowing.
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Offline As de Espada

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Re: ctf_Mothx
« Reply #3 on: December 01, 2011, 01:17:00 pm »
spawns together with the flags will make this map a spawnkilling fest

add medkits below the flag, it will make that route more usefull, and maybe put the flag a little closer that route's entrance
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Offline machina

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Re: ctf_Mothx
« Reply #4 on: December 29, 2011, 07:18:35 am »
Looks huge. Was it formed for Leo's CTF 8v8? ;P