Advanced Zombie As of 2.09
This server is currently offline. Advance Zombie 3, a completely new script based on Advance Zombie 2 is currently in development, if you are interested in learning more about AZ3, PM me. Game type: CTF
Players: 4
Weapons: Removed Ruger and Barrett, Max 2 nades. Weapons selection based on class. Has a weapon mod designed for the script.
Scripts: Advanced Zombie
Current admins: Tehbugerz0r(Script Creator/Server Owner/Server Admin), STM1993(Server Admin/BETA Tester), Ninjax(Server Admin), Sgt-At-Arms Kjal(Server Admin), all admins of this server have the -AZA- (Advance Zombie Admin) tag in their names. If they do not have the exact tag in the name then they are fake.
Now that's done, on to the script:
The script is not finished but nearing completion, suggestions are welcome and wanted.Overview:This script is an RPG zombie script, which is designed to make you feel rewarded for playing for a while. It is 100% made by me, every bit of this script was typed by my fingers and most the ideas I came up with myself (apart from all the standard RPG, scripting and zombie stuff of course) with the help of STM1993 and Sgt-at-Arms.Kjal(The Wraith). Any similarity you see to any other script is simply coincidental. So with all that dealt with, on to some useful information.
The script has all the standard RPG stuff, like when you kill a zombie you gain XP and once your XP reaches or exceeds your maximum XP you level up, which gives you increased attack, defence and various other bonus stuff, and you can also spend earned cash and skillpoints(SP) to upgrade your character.
If that's not good enough your kills and flag captures are recorded and (if you made an account) saved.
Of course, that gets boring after a while and that's where the abilities comes in. Abilities have all sorts of unusual effect, from teleporting to enemy flag to team regeneration. The shop allows you to buy certain bonuses.
There's also a class system that I will explain later.
Unlike other Zombie Modes defence does help here as the saws have reduced damage.
That's the gist of it so you can go try it now and deal with the rest of this message if you're interested, unless you're very patient.
Commands:The server has basic descriptions of commands but I'll be able to put more detail here.
Note: you need to use the / command function properly, don't press the chat button first.
"/cmd": This displays a list of commands, you'll only need them as a reminder if you read all this.
"/create *username* *password*":
!Important! This allows you to create an account so you can save stats like kills, level, class, etc.
"/login *username* *password*":
!Important! Logs you into an account you've created with the same username and password.(Note: you may encounter a PM from me when you log in, usually when I have updated your account to suit script updates. You also may encounter the auto updater, this has occasional errors though, it will however auto message me if it detects an error.)
"/cusdis" Info on custom display(see display section).
"/save": Saves your account, not really needed because it auto saves when you leave and every few kills.
"/logout": Saves your account and logs you out. Again not very useful.
"/lvl" Shows every player's basic status in their unique colours.
"/stats": Displays your stats like this:
Class rank Class and name
Level Playtime
Max XP
XP
SP
Cash (flag captures)
Attack (kills)
defence (deaths)
AP Max AP RegenSpeed
Adrenaline.
"/class": Use this to view basic information on classes.
"/myclass": Shows specific information on your current class and it's unique abilities.
"/cp": If class power is charged uses class power, if not shows how long until it is charged.
"/comment *My message*: Leaves a comment that I will read ASAP. You could post here but I may respond slower.
"/changelog": Shows the changelog, kinda messy, usually dated.
"/shop": Show Shop items and prices.
"/abt": Show Abilities and AP costs(which is relevant to current class).
"/spshop": Show Various upgrades for your character and SP cost.
"/upgrade skillname": Upgrades a skill with SP. Typing /upgrade gives you more info on how.
Shop commands:These are what you use to buy stuff from the shop:
"/vest": Gives you vest, costs $340.
"/clust": Spawns a cluster grenade box for you, costs $410.
"/med": Heals you to full health, costs $180.
"/ber": Spawns a berserker at your location, costs $900.
"/atk+1": Increases your attack by 1, costs $48200.
"/def+1": Increases your defence by 1, costs $34700.
Ability shop commands: These are the abilities you can use with your constantly regenerating AP. See the in game "/abt" for accurate costs.
"/rush": Blood Rush.
Gives you HP boost status, increases Max HP by 50 and max HP increases by 1 for every kill. Lasts a limited amount of time but time is reduced if you are killed.
"/glory": Grenade Glory.
Temporarily grants you infinite grenades.
"/kami": Kamikaze.
Causes CRAZY explosions and kills yourself. More effective for showing off rather than killing zombies. Attention seeker's friend.
"/invade": Invade.
Teleports you to the enemy flag spawn.
"/re": Reload.
Allows you to reload your weapon instantly for a certain amount of time.
"/regen": Team Regeneration.
Temporarily grants your entire team +10 regeneration.
"/tempatk": Temporary Attack Boost.
Gives you extra attack (amount based on class) for some time.
"/tempdef": Temporary Defence Boost.
Gives you 21 extra defence for some time.
Tech only: "/death": Instantly explodes the nearest zombie any any other zombie near him. Costs 75 AP.
"/mpfg": Display all available commands for the Tech's Multi-Purpose Field Generator. To use the commands, type "/mpfg <commandname>".
death: View cooldown for MPFG defence mechanism.
stats: View your MPFG stats.
atk / def / reg: Activates the according boost field. Costs 150 AP.
place: Rebuild MPFG at your current location. Zombies must not be 500 or nearer RDI away from you before you can place. Costs 20 AP.
Upgrades:This lists all the things you can upgrade, how, and what upgrading will do.
Name: AttackHow: Level up, "/atk+1" with 48200 cash, random level up bonus.
Effect: Increases the damage you do.
Amount: 1
Max: 150%
Name: DefenceHow: Level up, "/def+1" with 34700 cash, random level up bonus.
Effect: Reduces the amount of damage you take.
Max: 150%
Name: KamiHow: "/upgrade kami" with 700 SP.
Effect: More explosions!
Max: 6.
Name: RegenHow: "/upgrade regen" with 1000 SP.
Effect: Increased duration.
Max: 20.
Name: Temporary AttackHow: "/upgrade tempatk" with 1700 SP.
Effect: Increased duration.
Max: 40.
Name: Temporary DefenceHow: "/upgrade tempdef" with 1700 SP.
Effect: Increased duration.
Max: 40.
Name: Max APHow: Level up, "/apup" with 5000 SP, Random level up bonus.
Effect: Allows you to have more AP at a time, and increases AP regen rate.
Name: ArmourHow: "/armor" with 4000 SP.
Effect: Increases the amount of damage your armour can absorb.
Amount: 8.
Max: 23.
Classes:These are classes you can change to with "/changeclass *number*", you need only 80 SP to do this.
No Number: MajorThis is the default class, completely balanced with no class powers or unique abiities.
You cannot change back to this class and wouldn't want to.
Weapons: DEagles, HK, AK, Steyr, Spas, M79, FN, SOCOM, Knife, Saw.
1: SoldierThis class has slightly more attack and good defence, but in exchange has terrible AP stats. This is a class that those who aren't fond of dealing with abilities often and who like charging right on in will enjoy. Select this for the least exotic experiance.
Attack=104%
defence=118%
Max AP=70%
Best abilities: TempDefBoost, Blood Rush.
Worst abilities: Tempatk.
Unique Class Ability: Running Regen(Passive). Regenerates HP based on how fast the Soldier is running.
Class Power: Undefeatable. Resists a certain amount of damage.
Weapons: DEagles, HK, AK, Spas, FN, SOCOM, Saw.
2: AssassinThis class has very high attack power but very poor defence. It also has decent AP. This class is very effective for skilled players with excellent aim and dodging skills.
Attack=135%
defence=28%
AP Max=115%
Best ability: TempAtkBoost.
Worst abilities: TempDefBoost, Regen.
Unique Class Ability: High Explosive Rounds(Passive). Sometimes causes bullets to explode on hit.
Class Power: Domination. Gives a very extended berserk.
Weapons: DEagles, AK, M79, SOCOM, Knife.
3: TechThis class has poor attack power, but is unmatched in AP. This is the class for those who are interested in abilities and is also good for strategic play. Techs can see how far they are from the nearest zombie via an RDI(Radar Detection Information) interface. Also my personal favorite.
Attack=77%
defence=103%
Max AP=250%
Best abilities: Reload, Kami.
Worst abilities: TempAtkBoost, Invade.
Unique Class Abilities:
Death(Active). Explodes the nearest group of zombies. Use with /death.
Multi-Purpose-Field-Generator(Mix). Creates defensive and offensive fields, use /mpfg for more.
RDI(Passive). Displays distance from nearest zombie, the direction of them, and how many are near.
Tech Prone(Passive). Regenerates AP much faster while proned.
Class Power: Death Storm. Increases AP Rate, blows up zombies near, and lowers /death cooldown.
Weapons: Steyr, M79, FN, SOCOM, Knife.
4: GunslingerThis class has very average stats, however it can switch to any weapon at any time, but must reload them.
For those who need a very versatile class.
Attack=100%
defence=98%
Max AP=100%
Best abilities: Reload, Kami, Grenade Glory.
Worst ability: Regen.
Unique Class Abilities:
Switch(Active). Change to any weapon. Use with "/sw *weaponnumber*".
Power Weapons(Active). Exchange CP to create powerful weapons. Use "/cp 1" to spawn a movable Stationary Gun(Yes, irony) and "/cp 2" to get a flamer.
Class Power: Disabled, CP charge is instead used for special weapons.
Weapons: DEagles, HK, AK, Steyr, Spas, M79, FN, Minigun, SOCOM, Knife, Saw, LAW.
5: SpyThis class has very poor health and attack, but is permanently invisible to zombies and can use a sniper rifle(M79) and knife to deal with its poor attack power. Excellent for helping the flag carrier, and for going in first.
Attack=38%
defence=68%
Max AP=105%
Unique Class Abilities:
Hide. Constantly invisible to zombies.
Auto-Knife: Replaces knifes shortly after they're thrown.
Class Power: All Hide. Constantly gives all players predator and locks HP at half every second.
Weapons: DEagles, AK, Spas, M79, FN, Knife.
Status Effects:This is the list and description of status effects that are shown in "/effects".
Name: TempATK.
Effect: Increases attack power.
Cause: Using "/tempatk".
Name: TempDEF.
Effect: Increases attack power.
Cause: Using "/tempdef".
Name: Vest.
Effect: Absorbs most damage taken until a certain amount of damage is absorbed.
Cause: Purchasing vest.
Name: Berserk.
Effect: Causes your bullets to deal 4x damage.
Cause: Purchasing berserk, Assassin's Domination.
Name: HPBoost.
Effect: Extends health beyond the normal 150. (Note: Soldat interface health bar does not represent this correctly)
Cause: Blood Rush, Soldier's Undefeatable.
Name: Reload.
Effect: Causes weapon to instantly reload while holding the reload button or speeds up reload by holding shoot.
Cause: Using "/re".
Name: Poison.
Effect: Disables all regeneration and causes health to decrease.
Cause: Getting hit by certain minibosses or bosses(Crazy Zombie, Dark Spy).
Name: Bored.
Effect: Decreases AP regeneration speed.
Cause: Adrenaline falls below 50%. (Note: Adrenaline changes based on distance to zombies, increases when close and decreases when far.)
Name: Sticky.
Effect: Diverts extra damage to you when you take damage, until it takes a certain amount of damage. (Note: This effectively does the opposite of vest.)
Cause: Getting hit by certain attacks.
Name: Armour Break.
Effect: Disables armour.
Cause: Getting hit by too many piercing bullets(Zombie Gunner's), randomly inflicted by Crazy Zombie.
Enemies:This is a list of enemy types.
Regulars:
Enemies that are always in server.
Zombie:
A basic mindless Zombie. There are always 12 in server.
Attack: 116%
Defence: 96%
Weapon: Saw.
Zombie Gunner:
Zombies that retained some skills that were learned when they were human. There is always 1 in server.
Attack: 69%
Defence: 80%
Weapon: Desert Eagles.
Abilities:
Pierce: Damage bypasses armour.
Sticky: Randomly inflicts sticky status.
Armour Break: Causes armour to break after a few shots.
Minibosses:
Enemies that spawn often but are easily defeated, power affected by player levels.
Dark Soldier:
A very powerful Soldier, one of the evil humans who are able to control zombies.
Attack: 105%
Defence: 125%
Weapon: HK.
Dark Assassin:
A very powerful Assassin, one of the evil humans who are able to control zombies.
Attack: 170%
Defence: 20%
Weapon: AK.
Ability:
High Explosive Rounds(next version): Occasionally causes bullets to explode on hit.
Dark Spy:
A very powerful Spy, one of the evil humans who are able to control zombies.
Attack: 60%
Defence: 62%
Weapon: Ruger.
Abilities:
Hide: Constantly invisable.
Poison: Bullets always inflict poison.
Bosses:
Enemies that spawn rarely and aren't easily defeated, power affected by player levels. Currently only Crazy Zombie.
Crazy Zombie:
A zombie with a functioning brain, but is incapable of a sane thought.
Attack: 129%
Defence: 70%
Weapon: Spas.
Abilities:
Bomb Rain: Randomly rains explosives on nearby players.
Random Bullets: Often causes random negative status effects.
Class ranks:(dated)
Has no effect on game play, just shows others how long you've been using a class.
Try getting Ultimate Master on all classes.
Kills less than 60=Learner
kills more than 480=Skilled
kills more than 935=Professional
kills more than 1858=Very skilled
kills more than 3545=Expert
kills more than 6000=Master
kills more than 9400=Ultimate Master
kills more than 17500=True Master
Display:This is the text that is constantly on screen, it can be turned off with /display.
This is how it works(Note: image is outdated):
Status Effects
Draw Text Override
XP/MaxXP
AP HPofEnemy
ClassRelatedCustom Display:This allows you to change just about anything in the display, size, text, variables displayed and where, seriously, anything:
You will want to download the attached txt file(Outdated) to get proper info unless you're willing to use the /cusdisadv commands over and over to memorize them. Will put the /cusdis commands here later. view in game.
Inventory:Once you reach level 20 you gain access to the inventory system, this allows you to equip items obtained from zombies for several kinds of boosts.
Inventory slots = 20.
Equipment Slots = 2-4.
Inventory commands:(dated)
"/invhelp": This will show some help on inventory.
"/inv": Opens the inventory menu. (Auto spec)
"/equip ItemID SlotID": Equips itemID to equipment slotID, an itemID is the number of the position where the item is placed in the inventory.
"/move": This moves the equipment display to the right or left, to help with chat console conflictions.
"/desc ItemID": Display the desciption of ItemID.
"/sell ItemID": Gets rid of an item in return for some cash.
"/rateup": Use 20000 SP to increase item drop rate.
"/invshop": Shows items purchasable for inventory.
Extra info:If you really like the server there's a few extra things you should know.
I update this post only sometimes so it may be outdated at times. It's also rather long so there might be parts that are outdated.
AP Speed is based on AP Max.
The cash, SP and XP you earn for flag capture is based on your level.
The whole team earns a share of SP, cash and XP when a player captures. The shared cash and SP is a third of the amount the person who capped earned.
Some timers may be off, please notify me if you notice this.
I need more maps! Please suggest some good zombie ones!
The ranking system still has a few problems, please comment if you notice any.
Please comment after playing, if you have problems with it or think I should take it in a different direction I'll be very
pleased to hear your opinion!Thanks to STM1993 again for helping and encouraging me to update this topic.
Top 5 Players: (2:56 PM, 05/05/2012, GMT+8)
[1]
Name=-AZA- Ninjax
Level=134
[2]
Name=Blue Bonnette
Level=100
[3]
Name=-AZA- Tehbugerz0r
Level=79
[4]
Name=BowserLol
Level=59
[5]
Name=Robert Burneika
Level=57
To do list:Refine Gunslinger's CP.
ChangelogAdvanced RPG 2.46 > Advanced Zombie 2.46.0.50b: changed intro message,
several balance alterations, added The Gravekeeper, added Zombie,
added, added Zombie Gunner, added Crazy Zombie, added Zombie system.
2.46.0.50b > 2.46.0.60b: EXP fix, instant level up fix, AppOnIdle errors fixed.
2.46.0.60b > 2.47.0.61: Rank fix, public version.
2.47.0.61 > 0.62: Fixed bot reward increase.
0.62 > 0.64: Removed special spawns.
0.64 > 0.68: Fixed zombie gunner 1 hit kills, fixed incorrect HP display,
way less message spam, altered class balance.
0.68 > 0.74: Removed pierce, added random death, fixed gunner power,
fixed /lvl, fixed any gun on spawn, increased flag reward.
0.74 > 0.79: changed join game, fixed tempdef, readded regen, fixed /lvl,
added personal color.
0.79 > 0.80: Changed join game, modified shop costs, fixed barret altering damage.
0.80 > 0.84: Added Spy, altered class balance, increased tempatk and tempdef,
added keycheck, better AP regen system, changed class ranks.]
0.84 > 0.85: Fixed another def bug, added reset def, altered balance, changed Ninja to assassin.
0.85 > 0.86: Altered balance, added /apsup.
0.86 > 0.97: added /classpower, changed balance, lowered gunner attack,
added crazy zombie and Grave keeper special spawns, added classes to /lvl
0.97 > 1.02: fixed Assassin's class power, fixed class power time inaccuracy,
fixed bosses taking way too long too spawn, reduced HP boost for Soldier's class power
added class rank to /lvl, increased Crazy Zombie HP and reduced attack
reduced Assassins defence and improved other classes stats,
fixed out of time message displaying without boss.
1.02 > 1.09: Changed /death to kill nearest zombie and only works for tech,
added tehbugerbot command, added Enemy Distance direction and amount near(RDI = Radar detection information)
to Tech display, added death cooldown, added Tech regen AP faster while proned,
Defender regen HP, more while proned or a little more while crouched, Tech classpower upgraded,
slightly changed SP balance, lowered shop prices.
1.09 > 1.11: Fixed random regen and /med instant kill, added playtime, added average team health to /team,
added auto login by HWID.
1.11 > 1.24: Soldier regen by running, Playtime fix, increased /death range,
added tech MPFG system, gave regen a much deserved time nuke, halfed armour efectiveness,
doubled armour max level, added /MPFG, added ask bot to change class,
added auto account creator, added able to reset during HP boost with /kill without
losing HP, added Crazy Zombies resets when it hits a death poly.
1.24 > 1.26: Fixed MPFG not resetting on leave, added M79 as a replacement for ret,
removed ret and rug, made CZ unable to grab flag.
1.26 > 1.29: Added Defender Attack/Defence boost while proned, class balance adjustments,
doubled Soldier running regen, increased Defender regen, reduced cost for change class,
added AI for the bot, added !CP! to display when CP is charged.
1.29 > 1.35: Added custom display (/cusdis), Large Spy stats change, small class alterations,
made spy always invisable, removed /hide.
1.40 > 1.53: Added inventory system and commands, fixed attack/defence caps
made kami more accurate and satisfying, /comment improved, gave character mininum to /comment,
add ban list to /comment to deal with spammers, max kami level increased to 6(+2),
fixed tech respawn bug, fixed spy kill all bug.
1.53 > 1.59: Many undocumented bug fixes, added CP bar, added HP boost bar,
added Domination bar, added /cpbar to cusdis,
added flashing domination display, added flashing low health display.
1.59 > 1.68: Added 45 items, added spy auto knife when has fist with delay,
added armour bar to custom display, added 10 extra inventory slots,
added inventory pages, reduced m79 damage against CZ,
changed tech class power to death storm.
1.68 > 1.76: Added fusion system, readded rankings, replaced berserker,
replaced vest, fixed Resister, fixed flamer.
1.76 > 1.80: Text cleanup, added dark soldier, added dark assassin,
increased CZ attack, decreased berserk damage to CZ, fixed bot saying wrong lines,
added inventory guide to page 4 of inventory, increased max levels for upgrades.
1.80 > 1.85: Undocumented fixes, added /invshop, changed rateup to cost SP,
added ring purchasing, added 10 ranks, added "/top number" to view ranks up to 15,
improved kami.
1.80 > 1.85: Undocumented fixes, added /invshop, changed rateup to cost SP,
added ring purchasing, added 10 ranks, added "/top number" to view ranks up to 15,
improved kami.
1.85 > 1.94: Fixed several fusion problems, added paid storage, change the way stats reset,
changed team recognisation, fixed MPFG death activating while owner in spectator.
1.94 > 2.00: Removed Defender, replaced Defender with Gunslinger(can get a weapon any time),
added status effect system, changed TempATK, TempDEF, Reload and HPBoost into status effects,
added poison status effect, added sticky status effect, added boredom status effect,
added Armour Break status effect, added /effects, added crazy zombie special attacks,
added Blood Rush ability, added Grenade Glory ability,
stopped using American spelling(tired of it), added adrenaline level(50% = bored),
Assassin's bullets occasionally explode, added /myclass.
2.00 > 2.04: Minibosses and Bosses stats are based on average player level,
various balance alterations, changed class weapon system,
Custom Display v3: Added editmode to advance, added status effect time(/eftdis),
added /del to advance, added public custom display file saving and loading
to advance.
2.04 > 2.05: Bosses spawning with insane power bug fixed.
2.05 > 2.09: AP system completely altered, AP Max now affects AP speed,
removed /apsup, removed AP speed upgrades, added secret item,
added Dark Spy, changed bosses don't spawn with no players,
fixed Crazy Zombie not spawning, added shop stock, removed AP Boost,
added SP to XP and Cash to XP, added GS Stat gun/flamer CP.