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The idea of a big hill in the middle is nothing new, but welps you made it a giant bunker. It gives nice shooting spots, though you maybe want to make it one floor lower, it is quite a pain to climb over it. Getting upstairs once enemy has conquered it, is goddamn hard because of nadespam. Another option would be to add a third route for it, a tight tunnel inside the mountain, like this:
Quote from: Monsteri on December 18, 2011, 11:43:13 amThe idea of a big hill in the middle is nothing new, but welps you made it a giant bunker. It gives nice shooting spots, though you maybe want to make it one floor lower, it is quite a pain to climb over it. Getting upstairs once enemy has conquered it, is goddamn hard because of nadespam. Another option would be to add a third route for it, a tight tunnel inside the mountain, like this:Nobody has an infinite stack of nades, so I don't understand why everyone thinks nadespamming is always going to be a problem. I'm in for the rest of the challenge so fuck making it easier.
The shading in polygons could be improved, it looks a bit dull right now. Use brown, green, black, blue, anything, you decide! It will make the map much more lively and easier to look at, see this:http://www.image-share.com/upload/1141/60.pnghttp://www.image-share.com/upload/1141/59.png
There are also some sceneries which could be removed, for an example the burning.. stone ruin in the middle.Something more to the background wouldn't hurt either, make it atmospheric, make it cool!If you want to, I could make bunker sceneries for those buidings in the sides, they are a bit inconsisten as of now.
The polygon structure is quite good, there are no many chokepoints. This is much better than some of the newbie maps I've seen, good job
Then to the gameplay.The idea of a big hill in the middle is nothing new, but welps you made it a giant bunker. It gives nice shooting spots, though you maybe want to make it one floor lower, it is quite a pain to climb over it. Getting upstairs once enemy has conquered it, is goddamn hard because of nadespam.
Another option would be to add a third route for it, a tight tunnel inside the mountain, like this:http://www.image-share.com/upload/1141/63.pngThat'd make the map even more unique in my opinion, and it would still leave the advantage to the owners of the hill - landmine to the tunnel, or spray them off before they even get into it
Yes, not a bad map, with some improvements it will be very fun to play. I can make sceneries and waypoints for it, just say if you wish. Hope this helped.
Your opinion man, a tunnel there would make life much easier. And not to mention it would also add a good spray spot against the lowest door.
Quote from: Monsteri on December 18, 2011, 12:14:15 pmYour opinion man, a tunnel there would make life much easier. And not to mention it would also add a good spray spot against the lowest door.Does your life always have to be easier? Don't you think we're kinda missing those experimental, never forget, hard ass map layouts in the pubs' maplists as of late? Because we're certainly not short of straight walks and curvy terrains.
Plus.. If I was to make a tunnel I wouldnt make it so that you can use it to spray the low entrance to the stairway. That camp spot you're talking about looks way too good, as it couldn't even be spray LAWed from distance.
Stream it on TMS, please http://tms.jrgp.org
Monsteri:About the tunnel it's a no, but if you'd like to help me with waypoints you're very much welcome to do so.Quote from: machina on December 18, 2011, 04:22:33 pmStream it on TMS, please http://tms.jrgp.orgActivate my account (NamelessWolf) and I will! =)
Nice! Does this use the new background polys?
Give someone the scenery?