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A soldatscripter's work
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Topic: A soldatscripter's work (Read 5890 times)
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Mighty
Camper
Posts: 276
Re: A soldatscripter's work
«
Reply #20 on:
December 17, 2011, 09:11:57 am »
I loved the auction
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xFire: macmil e-mail:
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Shoozza
Retired Soldat Developer
Veteran
Posts: 1632
Soldat's Babysitter
Re: A soldatscripter's work
«
Reply #21 on:
December 17, 2011, 03:19:27 pm »
Great fight
Would be nice to see the bugs in the bugtracker though
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Falcon`
Flagrunner
Posts: 792
A wanted lagger
Re: A soldatscripter's work
«
Reply #22 on:
December 17, 2011, 03:42:58 pm »
you kiddin me? you want to break our fun?
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If you're not paying for something, you're not the customer; you're the product being sold.
- Andrew Lewis
Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live.
TheOne
Soldier
Posts: 208
Re: A soldatscripter's work
«
Reply #23 on:
December 18, 2011, 07:53:56 am »
Well, we consider most of these as unfixable in time along with minor importance...
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Falcon`
Flagrunner
Posts: 792
A wanted lagger
Re: A soldatscripter's work
«
Reply #24 on:
December 18, 2011, 09:28:55 am »
"unfixable" eh. Everything can be fixed from their side. It's just (almost) all the bugs we encountered, wrote workarounds and don't give a shit about anymore.
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If you're not paying for something, you're not the customer; you're the product being sold.
- Andrew Lewis
Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live.
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A soldatscripter's work